Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Secondary Quests Greenhouse Effect

Strange Monoliths And Rusty Sickles

Locations: Old Mine, Ancient Greenhouse

Enemies: Chort

Recommended Item: The Eye of Nehaleni

Objectives

  • Nearest Signpost: Southeast of the Old Mine.

After some significant hiking (south from the Iron Mine, along the eastern side of the river, and up the winding forest trail around to the north), you reach a strange lair of standing stones between two mountainous crags. It is unnaturally cold here, and your medallion vibrates with the magic coursing through the vicinity. Examine the three stones of power—they are saturated with magic and erected in a triangle. Step inside the cave alcove, finding evidence of herb horticulture (wolfsbane). Also look for a rock, using the Eye of Nehaleni (simply interact with it) to reveal it as an illusion. Take the book it was hiding; which tells you how to activate the three standing stones to change the weather.

Items: Quest Item: Letter from the Resident Mage

End: Turning Up the Heat

This was a greenhouse. The area was heated with magic to grow ingredients for alchemy. You can reactivate the stones if you know the magic to cast.

  • Cast Aard into each of the three stones. That didn’t work, but one of the stones is still illuminated with Aard magic.
  • Cast Igni at the two front stones, and the weather changes slightly! A moment later, a powerful chort lumbers out of a portal, and must be defeated. This large foe’s weaknesses can be read about oin the Bestiary.

Afterwards, the weather stabilizes, and this area of Kaer Morhen becomes clement enough to grow a variety of exotic and rare herbs.

Items: Herbs and Ingredients