Objectives
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Look ahead, across the river to the water wheel. Swim across and climb onto the riverside platform attached to this structure, where more clawprints are discovered. They lead up the wooden dock ramp, and into the water wheel building. As soon as you enter, you hear shouts and fighting—run up the wooden steps to the upper floor.
You’re surprised to see fellow Witcher Lambert attempting to thwart this large, gangly ekimmara. Join the throng and slay the lesser vampire. Afterwards, your conversation reveals Lambert is here to tackle a “certain matter”. Ask him if he needs help with it. First though, there’s the reward. Either head there automatically, or meet Lambert back at the supervisor’s building at your convenience.