Objectives
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Make the trip to Blandare in the center of Ard Skellig. Visit the crossroads in the middle of the village, where Fritjof the druid is located. He agrees to meet Gremist, but he has other concerns at the moment; the drought ravaging the village, for starters. Agree to defend the druid after he summons the rain, should Mother Nature be angered by such a ritual. Head northeast, across the planted field, following the druid who has already instructed his pet warg to round up a couple of goats and sheep for the sacrifice.
Fritjof is almost immediately successful after he slaughters his animals. Sitting cross-legged at the sacrificial altar on the field, he continues his prayers while foglets are summoned with alarming frequency. With one eye on Fritjof’s health, advance and defeat the foglets that appear. Expect around eight or nine in groups of three. Don’t venture too far from Fritjof as the foglets immediately swarm and attack him, and he cannot take too many strikes.
End: Stimulation and Assimilation
Objectives
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Make the journey back to Gedyneith, finding and opening the wooden door at the cave entrance by the pond. Gremist is inside, puffing away at a pipe with Fritjof. As you’ve completed the three favors, Gremist agrees to begin his lengthy ritual, but you are forbidden from watching. Step outside, and wait. Once you’ve completed other quests, or simply meditated for one entire day (or multiple times during a day and night cycle), return to the cave, where Gremist and Fritjof are lolling around, drunk off their feet. A complicated rituatl indeed! Join them for a tipple, while collecting the following rewards:
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Items: Ingredients: Sulfur (5), Alcohest (5), Han Fiber (5), Saltpetre (5) |