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Related Quests: Main Quest: Dead Man’s Party, Main Quest: Open Sesame; Main Quest: Whatever a Man Soweth… Locations: Alchemy Inn (Oxenfurt), Von Everec Estate, The Painted World Characters: Black Dog, Black Cat, Caretaker, Wraith in the Painting, Iris von Everec, Olgierd von Everec Enemies: The Caretaker, Specters (Spiders, Ghouls, Ethereals), Wraith in the Painting, Ethereal |
Objectives
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Deep into the eastern hills of Gustfields territory, due east of Winespring Grange and the Dancing Windmill, is the dilapidated remains of the Von Everec Estate. A perpetual gloom hangs over this manor house and grounds, and the main gates are rusty and covered in creepers. This forces you to look around the perimeter for another way in; head left (north, then east and southeast) until you hear someone calling out for “Kendrick.” The man is a common thief; ask questions as you wish. Fortunately, he stands at a break in the wall, allowing you to pass through into the grounds.
Objectives
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Use your Witcher Senses to search the grounds of the von Everec estate for a violet rose.
Enter the fog-filled grounds, and begin a thorough inspection of the areas of interest on your map, using your Witcher Senses as you go. Your investigations yield the following evidence:
- A couple of bags of fresh manure. Perhaps to feed the flowers?
- A small fountain of ice-cold water, unused for a while.
- Near the fountain is a wooden bench; it looks well-used.
- A small grave under a leaf-less tree. Sitting nearby is a black dog you can talk to and shoo away.
- A cluster of bee-hives, well-maintained but dormant.
- The smell of flowers from the garden beds that are still tended. But there’s no violet rose growing here.
- Close to an old oak tree by a circular pathway is an old painting easel; the wood has rotted completely.
- A busted lamp and trampled ground are close to the locked main doors. Somebody dragged something farther along the upper walls into the inner gardens. Your objective updates:
Objectives
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Remain on the upper walkway and scour the wooden deck and steps for more evidence; your Witcher Senses pick up the following:
- Scuff marks and blood; a wounded man was dragged through here.
- Prints from cleated boots, leading from the back of the garden.
Follow the footprints around to a side gate, and push the gate. Beyond, you see a Black Cat watching you intently. Your chat with the cat is interrupted by a scraping sound; someone is digging.