Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Secondary Quests The Warble Of A Smitten Knight (Blood and Wine)

Investigation: The Oriole Flysover The Hill

Objectives

  • Confront Vivienne. Find Vivienne.
  • Follow the bird.

Visit Vivienne’s tent (where you and Guillaume went to earlier), and she is nowhere to be found. Step out onto the lake-side deck, where you spot a golden oriole which takes to the skies with a chirrup. Use your Witcher Senses to “see” the songs it sings as it flies off across the lake in a roughly westerly direction. The bird seems to want you to follow it.

You head into a narrow goat trail winding further west into the hilly wilderness. You may be startled by a Boar, then a Panther, and a second big cat. Fight off these adversaries, then home in on the bird’s location. If it lands, move to the source of the sound and it takes off again. Climb a hill heading southwest, crossing two small wood bridges while battling another Boar and Panther.

Objectives

  • Find the bird on the other side of the cave.

Cross more bridges as the terrain becomes increasingly steep, and the bridges more rickety. Running south, then southwest, ascend into some wooded thickets, before the bird takes off and flies over a cave entrance, and over Rosetree Hill. It seems the only way onward is up through the cave. Unfortunately, this cave is the lair of a Wight, and up to three Barghests! Battle these forsaken foes, using tactics from the Bestiary.

Exit the cave where the bird sits, and it flies off again, leading you up an overgrown path, then into the forest, and to a lake in the woods.

You approach a creature sitting on its haunches, staring at the lake. Lady Vivienne’s curse is true; she seems afflicted with a mutation resulting in a distinctly bird-like appearance. If you found the clues that made Geralt suspect that Vivienne was a Bruxa, he may comment on it. She waits quietly for you to kill her. You explain you only hunt monsters, and she isn’t one (to your eyes at least). When she asks how you see her, answer as you wish. You seek to help her, and Guillaume’s motives should be clear to her too. When she asks whether you’ll turn on her, answer as you wish (though more pleasant responses are first and second).

Vivienne explains how her parents were cursed by a creature dwelling in these woods. Optionally ask what it looked like, then ask her to continue the story. She explains the curse, and how she maintains her “normal” appearance using magic, after which you can optionally mention the dangers this entails. Then explain you’re here to lift the curse. You explain a method to lift the curse (transferring it to someone else), which is quickly dismissed. Optionally ask why, before mentioning a second method: This one is an ancient ritual involving an oriole egg. It could work, but there may be side-effects (including having the seven-year lifespan of an oriole). While Vivienne thinks it over, she dresses, and you can remain here or return to the Tourney Grounds.

Some time later, you meet with Guillaume again at the Rivia tent. He’s out of his mind with worry, and demands to know what ails Vivienne. Your choice here affects the outcome of this quest. You can:

End #1: Mention that a powerful curse afflicts her (even though you

promised Vivienne you wouldn’t mention anything), and that she is transforming into a bird. Guillaume pleads for you to help her, and you mention a method of ridding the curse, but shortening her life in the process. This isn’t what Guillaume had agreed to; answer him as you wish, before mentioning a second method (via her reflection and a transfer of the curse to another). Guillaume is quick to volunteer to sacrifice himself for Vivienne, but asks which you’d recommend. Choose either the egg ritual or the water method. Then Guillaume asks if you’ll finish the tourney.

End #2: Tell Guillaume you promised Vivienne you wouldn’t tell anyone. An incredulous Guillaume pleads to know what the problem is, then is furious, demanding to know if you’ll even finish the tourney.

Your choice here has a major implication regarding how this quest, and the fates of Guillaume and Vivienne, conclude.

Agree to finish the tourney, and the Third Trial occurs early next morning.

Ignore the tourney, and await Vivienne’s decision at her tent, and you miss the combat trial entirely, skipping to the “End Investigation” section of this quest.