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Whether you used wanton or targeted violence, you must leave here by the following route. Using Menge’s Key, your only exit option is to find the door in the northwest corner of Menge’s office, and open it. Step onto a wooden balcony down the side of the building. Triss tells you she’s going to stay here to burn the place down. Optionally help her by using Igni on any flammable objects located along the building’s wall.
Leave the outpost without attracting attention by jumping on the crates near a torch, stepping onto a shed roof adjacent then dropping down into the outer courtyard.
The main doors to the outpost barracks are locked, forcing you to improvise. Turn and look for a bricked-up arch in the northern part of the walled compound, and utilize Aard to shatter the crack up the middle of the brickwork. Rush through, and you’re apprehended by Dijkstra’s (sorry, Reuven’s) henchmen, and taken to the docks.
Infiltration End: I Always Pay My Debts. Even to Liars.
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Dijkstra isn’t pleased that you didn’t return with a cartload of valuables. But you do have the key to the vault, and hand it over. Since you’ve figured out where Dandelion is, Dijsktra tells you never to lie to him again. You part ways and head off to inform Priscilla.
Eradication End: A Toast to Yamurlak
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Dijkstra isn’t pleased that you massacred Menge and didn’t return with a cartload of valuables. But you do have the key to the vault, and hand it over. Dijkstra tells you never to lie to him again. But there’s the letter from the spy calling himself “Yamurlak.” It details how to arrange a meeting. Dijkstra tells you the spy usually shows up in a ruined house, in Farcorners, around midnight. How does Dijkstra know this? He’s a former spy himself. You part ways and head off to attempt a rendezvous with this “Yamurlak.”
Head to the Eternal Fire shrine directly east of the Hierarch Square signpost, in the eastern part of town, and use your Witcher Senses to uncover the lockbox on the southeast pillar. Interact with it to place the Holy Tome and signal for the spy to show up.
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Now head southward, passing through the Glory Gate and out of the walled part of Novigrad, to the nonhuman shanty town of Farcorners. Locate the empty house after meditating until around midnight. Enter, then step behind the open door to start hiding. You’re surprised as Triss arrives, explaining she learned of the place from Dijkstra, and wanted to see this through to the bitter end.
When the spy appears at the house, he’s not eager to talk. However, with some convincing from Triss (and her magic torture tricks), he becomes more talkative—you can choose to let her continue using her magic on the spy or ask her to stop. Either way, the spy will talk. He reveals that Dandelion is in the dungeon on Temple Isle, awaiting his execution.
Both you and Triss know that this spy can’t be released after your conversation. You can choose, however, if Triss should wipe his memory or kill him. You then decide that your doppler friend Dudu might be able to help—by impersonating the recently-killed Menge to arrange Dandelion’s escape.
The Very End: Dandelion’s Predicament
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All that remains is to head to the Kingfisher Inn (off Hierarch Square), locate Priscilla in her bedroom, and inform her of Dandelion’s predicament. This quest now concludes.
If you completed this quest and obtained information on Dandelion from Menge while under cover, without violence (until the very end), you can call upon Dijkstra to help you during Main Quest: Brothers in Arms: Novigrad.
If you completed this quest and obtained information on Dandelion from Menge while massacring him and his men, you are unable to call on Dijsktra’s help during Main Quest: Brothers in Arms: Novigrad.