Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Episode 2: Main Quests: Blood And Wine Tesham Mutna

Mayhem At Tesham Mutna

Related Quests: Main Quest: Beyond Hill and Dale…, Main Quest: What Lies Unseen, Main Quest: Burlap is the New Stripe, Main Quest: Pomp and Strange Circumstance

Locations: Tesham Mutna

Characters: Emiel Regis Rohellec Terzieff-Godefroy, Syanna

Enemies: Dettlaff van der Eretein

WITH SYANNA: A RIBBON OF RED

Some time later, both you and Regis reach Tesham Mutna; the old fortification where Dettlaff has agreed to meet. If Syanna is with you, after staring at the view for a moment, Syanna seems unimpressed with this pile of stones. Optionally ask her if she’s nervous to see Dettlaff again. But you’re here to tell Syanna to be ready; Dettlaff will arrive at any moment. A few moments later, Dettlaff appears.

Dettlaff has little time for past affection with his ex-lover, and he launches into her with a vicious attack:

If, during Main Quest: Beyond Hill and Dale…, you won (or paid for) the ribbon for Syanna, from the Girl with the Flint, the attack doesn’t kill her, and she vanishes, appearing back in the Fablesphere. It seems her Uncle’s talisman was imbued with some luck after all.

If, during Main Quest: Beyond Hill and Dale…, you lost a game of Gwent against the Girl with the Flint, or ignored the Girl altogether, and didn’t obtain Syanna’s ribbon, the attack ends in Syanna’s life being snuffed out, within the cursed walls of Tesham Mutna.

If Dettlaff killed Syanna he is ready to depart, he got what he came for. You can choose to fight him, or let him go. In all other outcomes combat is imminent.

WITHOUT SYANNA: SUMMONED TO SLAUGHTER

Some time later, both you and Regis reach Tesham Mutna; the old fortification where Dettlaff is to be summoned. After staring at the view for a moment, you can converse with Regis. Optionally ask him if he’s angry you didn’t free Syanna. But you’re here to request Regis inform the Elder that you’re ready for Dettlaff to be summoned. Regis whispers to one of his ravens, and it flies away.

From the depths of the Unseen Elder’s cave, the bats carry a message that pauses the vampires attacking Beauclair in their tracks. Carried on the wind, the order is given, and Dettlaff cannot refuse.

A highly-annoyed Dettlaff appears at Tesham Mutna, demanding to know why he was summoned. You can answer how you wish (that you’re here to kill him, or demand the attacks on the city are stopped). Either answer begins Dettlaff’s transformation into his vampiric form. The battle is on!

IF YOU ACKNOWLEDGE ANY GODS…START PRAYING, NOW!

Objectives

  • (Optional) Prepare for the fight.
  • Help Regis fight Dettlaff.

Dettlaff’s charge against you is thwarted by Regis, who takes the form of a vampire and dislocates Dettlaff’s shoulder in the process. Popping the socket back into place, the two vampires hiss, before launching a flurry of claws and leaps across the ruined plateau. When you are able, stop for a moment. This is a critical moment to fully prepare for the fight of your life! Have you swigged your Black Blood, coated your sword in Vampire Oil, and understood the few weaknesses that the Higher Vampire Dettlaff possesses? Only then, should you rush forward.

Objectives

  • JDefeat Dettlaff

Amid the tumbling and lashes, both you and Regis manage to subdue Dettlaff, but Regis stops you ending the fight with a killing blow. This proves to be a costly mistake, as Dettlaff blinks out of existence, appearing again to thrust his claws through Regis’ back. Throttled and thrown against the battlements like a ragdoll, Regis seems in no state to aid you. The fight against Detllaff now begins in earnest!

STAGE 1: VAMPIRE FORM

STAGE 2: TRUE FORM

Dettlaff van der Eretein (true form)

STAGE 3: BLOOD CONSTRUCT (FINAL FORM)

The battle is over at last. Regis insists that the still-thrashing form of Dettlaff is dismissed in a style of his own choosing. Against the howling maelstrom, the Beast of Beauclair is removed from existence.

Two weeks then pass, as your previous decisions and actions catch up with you.