Objective:
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The isle of mists is a strange, gloomy place. Begin by heading down the path, then sprint roughly northwards across the grass and strange twisted trees, fighting off harpies. Run slightly northeast, toward and through a rocky arch, and onto a lonely beach, then jump the gap in the path down to the sand dunes. The coast is littered with flotsam, jetsam, and bedraggled longship wrecks. Expect a couple of bilge hags to attack, close to a strange rock column.
Wait! Did you hear a plaintive call for help? Yes, it’s coming from a dwarf stuck atop a tall rock column further up (west) along the shore. Run to the little fellow, and tell him you’ve talked to his friends. He’s safe from monsters and can come down. The chap is delighted, but slips on the way down, and plummets to his death. What a dope.