Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Episode 1: Main Quests: Hearts Of Stone Open Sesame (Part 2)

Hostage Takers And Troublemakers

NEGOTIATIONS ROUND #1: BUYING SOME TIME

The Stranger grabs a hostage as a group of Redanian soldiers gather outside and a negotiator steps in to ask what your demands are. The Stranger asks you to buy everyone a bit of time. You can:

Tell the negotiator to pull back from the auction house. This continues the stand-off without bloodshed, allowing your safecracker more time to act.

Tell The Stranger you’re not about to use innocents as living shields. With no demands to meet, the Redanians storm the auction house, forcing you into a fight with the negotiator and two guards.

NEGOTIATIONS ROUND #2: COMPOUNDING THE CRIME

Assuming negotiations are continuing, the Redanian captain yells that a bargain or agreement must be made. You have limited time to choose a response. You can:

Tell the negotiator to pull back again. As he isn’t about to give in to this demand, the stand-off falls apart, forcing you into a fight with the negotiator and two guards.

Ask the negotiator to tell you a joke. This initially befuddles him, and the hostage The Stranger is holding helps your cause by screaming at the correct moments. The negotiations move to a third round.

Order the negotiator to find you a wagon. This buys you a bit more time, and the negotiations move to a third round.

NEGOTIATIONS ROUND #3: CONTINUING THE PANTOMIME

If you chose to ask the negotiator to tell you a joke, or requested a carriage, a final round of negotiations occur.

If you asked for a joke, the negotiator (which you’ve taken to calling “Reginald”) blusters out a one-liner. Feel free to reply as you wish, and make a deal involving the releasing of one hostage now, and another in ten minutes. Reginald takes the deal, Quinto appears to let you know the vault is open, and you can descend without bloodshed.

If you asked for a carriage, the negotiator asks what type:

  • If you ask for Radovid’s Coronation carriage, this forces the negotiator into storming the building, and forces you into a fight with the negotiator and two guards.
  • If you ask for any type, “as long as it rolls,” the negotiator obliges (as the request isn’t ludicrous), and you make a deal involving the releasing of one hostage now, and another in ten minutes. The negotiator takes the deal, Quinto appears to let you know the vault is open, and you can descend without bloodshed.

NEGOTIATIONS NULLIFIED: AN EXPLOSIVE INTERRUPTION

If Casimir is your safecracker, a non-violent exit out of this situationisn’t available:

During the negotiations, even if the guards haven’t stormed the auction room yet, your talks are interrupted by a massive explosion from downstairs as Casimir blasts the vault doors wide open. You’re forced into a fight with the negotiator and two guards.

NEGOTIATIONS NULLIFIED: THE REDANIANS ATTACK!

Objectives

  • Fight off the Redanian soldiers’ attack.

If hostage negotiations falter due to your saying the wrong thing, or your dwarven explosives expert blowing the vault to bits, you must face two soldiers and the guard captain. As your sword and armor aren’t impressive in the slightest, combat is a tricky proposition, so rely more on Signs, as well as removing the two soldiers without shields first, so The Stranger and yourself can tag-team the final foe.