Objectives
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Step into the crypt again, and you decide to find a hiding spot behind the statue, so you can find out once and for all what is going on. A fierce argument breaks out between two departed spirits; the ghost of Louis de Corentin (a gambling degenerate, if you believe his wife), and Margot de Corentin (a Lebioda-bothering zealot, according to her husband). The only thing they agree on is that you’re intruding into their squabble. Answer as you wish. The row continues, and it seems the only sensible course of action is to remove one of the couple from their internment. You can either state this, or ask whose crypt you’re standing in, but both have equal rights to this usually peaceful rest. Then comes the bargaining:
- Margot de Corentin says that if you side with her, you’ll be told where Louis hid his lucky Gwent cards. Intriguing…
- A clearly-furious Louis de Corentin, who was murdered because he actually needed those cards, says he’ll tell you where the cards are…if you side with him.

The objective updates, and it seems you have a choice to make (which you cannot go back on). You can:
Side with Louis de Corentin, and remove Margot’s urn from the crypt. This begins Path 1.
Side with Margot de Corentin, and take Louis’ urn from the crypt. This starts Path 2.