Objectives
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After waiting until sunrise, a band of around a dozen bandits descends upon the settlement, ready to continue their pillaging until called to atone for their sins by Palmerin de Launfal. His flowery language fails to inspire, and after a spot of mocking, you can chime in regarding the bandits’ course of action. Not that it matters; the bandits decide to verbally agree to their own deaths. Begin a swift series of executions; expect to slay 13 bandit foes, including their leader and a shieldbearer named Zorg. Beware of crossbowman firing at a distance (remove around three of these threats if taking a bolt in the back is starting to annoy you). After the battle, the knights are a little put out by the lack of thanks they receive.