OBJECTIVE:
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Ride across the low foothills of central Ard Skellig, heading roughly northwards (and a little west), using the main road and minor pathways to navigate to the Miners’ Camp entrance. A pair of tents pitched on the side of the thoroughfare. Dismount and use your Witcher Senses to locate the following:
- A set of human footprints leading away from the campfire--they lead off along a narrow path into the woods to the northwest.
- Further along the path lies a corpse. Repel a pack of five white wolves, and sometimes the clodding might of a cyclops, before inspecting the corpse. Its rib cage has been smashed in by a blunt instrument.
- Nearby are crawl marks--someone shuffled through here with a broken leg.
- Continue along the path roughly westwards. Something large felled the sheared tree stumps near the pond.
Search the immediate area for a cave mouth with crushed human bones at its threshold. This is the work of a rock troll.
OBJECTIVE:
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Enter the cave, choosing the right fork in the tunnel to reach the troll’s lair. A solitary hermit troll is sitting and gazing at its rudimentary cooking pot. It announces its name--Wham-a-Wham--and attacks. Defend rather than attack and the troll calms down slightly, allowing a conversation (if you can call it that). It appears the miners encroached on the troll’s territory, were asked to leave, refused, and were crushed by Wham-a-Wham. You can:
- Explain, in rudimentary speak, that if this happens again, you’ll kill the troll. You leave Wham-a-Wham in his cave without engaging in combat, but with a small reward (Crowns and silver ore).
- Threaten, in no uncertain terms, that the troll won’t get away with this, and set about defeating this lumbering simpleton.