Objectives
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OPTIONAL ACTVITY: BOTTOM’S UP!
Visit the small circular table and pick up the drink, toasting to the fair beauty here. And to Shani, naturally.
OPTIONAL ACTVITY: YOUR HEALTH, SIR DWARVES!
Locate the small circular table in the main building, pick up the drink, and toast the two diminutive bearded folk here.
OPTIONAL ACTVITY: FUZZY AND WELL RIPE!
Wander the garden path near the loft ladder, and you chance upon a middle-aged woman. Vlodimir attempts his pick-up lines, causing the woman to blush and wander away. Still got it!
OPTIONAL ACTVITY: FIRE BURNS HOTTER IN AN OLD STOVE!
Locate the large oak tree, where an older lady is resting her back after pounding the churn. A short bout of banter then commences.
OPTIONAL ACTVITY: CUTTING A JIG
Enter the main hall, and feel free to show off your fancy footwork by dancing to the minstrel band. Shani refrains from joining you, despite Vlodimir’s encouragement.
OPTIONAL ACTVITY: HORSEPLAY IN THE HAYLOFT
Find the ladder at the edge of the garden steps, close to the side entrance of the main barn. You beckon Shani to follow. Use your Witcher Senses to locate a pair of cushions, and sit down. Vlodimir mentions he finds Shani intimidating, and she promises a little more romance. Before you leave the hayloft, search a nearby table for a unique Gwent card. Don’t leave Brunwich without it!
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Items: Gwent Card: Cow |
MANDATORY ACTVITY: KING OF THE SWINEHERDS
Objectives
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Find the pig pen, where a group of peasant partygoers are attempting to catch some slippery pigs. After inquiring about a possible prize, agree to chase some pigs. To avoid becoming an embarrassment, locate the two darker colored pigs with the painted circles on their backs. Use Axii to stun them into submission, and walk over to the pens so each one follows you.
But be warned, because those dirty tricks will be recognized by one of the peasants. If you want to win a fluffy pig mascot for Shani, chase the pigs to the pen with no Witcher tricks.
MANDATORY ACTVITY: THE MAIDEN AND THREE BROTHERS
Objectives
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After completing King of the Swineherds by use of Axii, the method angers the peasantry, and you’re not awarded the title. However, if you did it nicely, you will be given a unique wooden trophy of a pig’s head to carry around on your horse and a fluffy mascot for Shani. Vlodimir is slightly dejected, while Shani indicates flirtation with a nearby maiden might brighten your spirits. Flirt with the peasant as you wish, until her three brothers appear and aren’t too happy with your intentions. Answer them as you wish. The situation degenerates to a fight in the mud using wooden planks. Batter the three brothers and then have a final chat with Shani (answering her as you wish).
MANDATORY ACTVITY: A SMALL GAME OF GWENT
Outside, gathered around a table, a group of halflings are engaged in a game of Gwent. After Vlodimir insults their size, you can apologize (or not), and agree to a game. Despite Vlodimir waging Geralt’s entire fortune, the halflings only take five percent of your coffers if you lose, with the added embarrassment of wearing a pair of donkey ears for the rest of the night. If you win, expect to gather some crowns.
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Items: Donkey Ears (loss) |
MANDATORY ACTVITY: SLIP IN FOR A SLIPPER
Objectives
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Saunter over to the small pond, where a group of peasants are playing a fishing game. After stripping to your skivvies, dive into the pond after Shani’s shoe. Use your Witcher Senses to find it and two other soggy boots to prove you’re particularly adept at this lark. In return, your “maid” is supposed to reward your gallantry. Perhaps later?
MANDATORY ACTVITY: MISSING MAN. MISSING MUTT.
Objectives
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Items: Lost Shoe (3) |
The parents of the bride (located outside) are in a tizzy regarding the location of a fire eater they paid to provide entertainment for the wedding. He seems to have disappeared; apparently chased off by the fearsome giant of a dog (Daemon) that resides on the property. Vlodimir agrees to find the fire swallower. Start your investigation at Daemon’s kennel:
- You find a gnawed bone and other oversized accouterments showing the dog to be an oversized beast.
- There are dog tracks, but small.
While Shani waits at the wedding, exit the compound and follow the dog’s trail north and west into the nearby woods. Continue until you spot a spark-spitter’s cap on the ground.
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Items: Fire swallower’s cap |
Continue across a stream, to a tree where the fire swallower is sitting, petrified by the beast at the base. Daemon isn’t quite the behemoth you were expecting, but the scaredy cat up the tree isn’t moving. You can:
- Axii: Calm the dog using this sign, after which Vlodimir has some fun giving Daemon some commands. You order the dog back home.
- Or you can rush the dog and it scampers off. But if you do, be warned that dog is never coming back home.
The fire-taster falls to the ground, and it quickly transpires the man is a stoneless coward. Optionally give him back his hat and then convince him to return to the festivities. You can:
(50 crowns) Bribe him, which annoys Vlodimir, but gets the job done.
(Axii Delusion Level 1) Inform the fire eater he isn’t fleeing the area, and take the addled fellow back to perform.
Tell him to do what he wants, and he flees, leaving you no fire eater.
If you did obtain the hat, you can give it back to fire swallower. From now on he will always be wearing it.
Retrace your steps back to the wedding. Along the way as you cross the stream, you’re attacked by a “bear” (according to the screaming fire swallower if you’re chaperoning him, though the creature is in fact a Wild Boar). Be sure you keep the fire eater safe as one strike from the boar can kill him.
Should the fire eater survive, you have a quick chat where the fellow reveals his name, and the remaining journey to the farmstead passes without incident.
If the fire eater has wandered off, or the wild boar gores him, you must report back to the bride’s parents without an entertainer.
END: ARTENSBURROW’S ANTICS
Is your fire eater still alive and with you? Then report back to the bride’s parents, and watch him perform.
END: THE DEFT JUGGLER
Is your fire eater dead or disappeared? Then mention your prowess at juggling when speaking to the bride’s parents, gather three juggling balls from the nearby table, and perform.