Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Quest Walkthrough: Act II Main Quest: The Battle of Kaer Morhen

Old Friends

Related Quests: Main Quest: The Isle of Mists, Secondary Quests: Brothers in Arms, Main Quest: Blood on the Battlefield

Locations: Kaer Morhen

Characters: Vesemir, Cirilla, Yennefer of Vengerberg, Triss Merigold, Hjalmar an Craite, Folan, Vigi, Zoltan Chivay, Ermion, Lambert, Eskel, Vernon Roche, Ves, Letho, Keira Metz, Avallac’h

Enemies: Hounds of the Wild Hunt, Warriors of the Wild Hunt, arachas, Imlerith, Caranthir, Eredin

Objective:

You return to Witcher Keep, on the banks of the Gwennlech, bringing great joy in the form of Ciri to Vesemir, Triss, and Yennefer.

Yennefer embraces and kisses you, whether you are romantically involved with her or not.

Triss exchanges pleasantries with you, more knowingly if you are romantically involved with her at this time.

Triss and Yennefer look at each other if you’ve decided to court both ladies, and not chosen a romantic interest.

Vesemir informs you that everyone you requested help from has arrived, though Avallac’h is resting in the tower. You are to hold council within the keep. Begin your walk behind the ladies. Feel free to stop and greet those that journeyed to your aid, along the way.

You’re greeting by Hjalmar, and (if you saved either or both of them) his kinsmen Folan and Vigi. They are all ready for Ragh nar Roog.

Zoltan is busy preparing some huge barrels of “Mahakaman Mix”; some potent explosives. He’s able to craft items for you now, if you wish.

In the next courtyard, Vesemir and Ermion are studying an alarming crack in the stone ground. Ermion has summoned gas, and aims to detonate it and incinerate some of the Wild Hunt’s riders.

If you didn’t invite Ermion, Vesemir is here alone. He took a number of old weapons from Kaer Morhen, and is sharpening them, as well as practicing in the yard.

Head up the ramparts, and you pass Lambert tinkering with a giant ballista crossbow. As expected, he’s not in the best of moods, and the machine isn’t working properly.

If you didn’t invite Roche and Ves, but Letho is present, then Lambert isn’t fixing the ballista, but is on the main yard with Eskel, talking to Letho.

Eskel is meditating on a higher elevation along the ramparts. He’s preparing and requests some peace. Continue onwards into the inner courtyard.

If Roche and Ves weren’t invited, but Letho was, you’ll find Eskel and Lambert talking to Letho in the main yard, instead.

Roche and Ves are testing her archery skills here. Should Letho have been requested to join you, the conversation becomes terse due to Letho’s past “acccomplishments.” Answer Ves how you wish, before continuing.

If Roche and Ves were invited, but Letho wasn’t, then you’ll speak to Roche and Ves close to where Eskel is meditating, instead.

Continue up towards the main doors of the keep. If you continue southward instead, to the training yard where you first faced Vesemir, Ciri is here on the battlements, reminiscing. Optionally speak to her about her astral travels and Eredin, if you wish.

Enter the Keep. Before you reach the grand hall, Keira Metz can be found combing her hair in preparation for looking her best at the site of battle. Exchange pleasantries, before entering the Keep. Have you tried to dispel Keira’s illusion bubble using the Eye of Nehaleni?