Objectives:
|
Depart Midcopse heading roughly northward, with the pond’s bank on your left side, and follow the path to a large oval stone. Take the right trail, up through a copse of trees to an abandoned cart and a group of nekkers you should slay. Continue along the path until you stumble upon the witch’s hut. The witch shoos away some pleading villagers with a diseased cow problem. Enter the hut.
Objectives:
|
Use your Witcher Senses to discover the witch’s robes, a chalk pentagram, some interesting spell books, and a trapdoor down to a damp cellar. Look for the skull with the enchanted symbols and examine it. When a portal appears, step through it and into a large subterranean grotto. Don’t be shy; head up the stairs and intrude on Keira Metz taking a bath. Feel free to talk to her about what she’s doing in Velen, and the other sorceresses of the Lodge, but focus your chat on “a certain young woman.”
After some wry answers, Keira admits an elven mage had been asking about Cirilla too. The fellow wore a mask, and asked that Keira lead Ciri to him. Apparently he’s hiding in some elven ruins in the southwestern wilderness just northwest of the Byways marker. Agree to visit this place, and you automatically head there. Main Quest: Hunting a Witch “rests,” and Main Quest: Wandering in the Dark begins.