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Locations: Gedyneith, Morskogen Forest, Succubus’ Cave, Distillery, Blandare Characters: Quarreling Druid, Gremist, Druid Tracker, Ramund, Succubus, Fritjof Enemies: Ghouls, Cyclops, Foglets |
Objectives
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Travel down to the cave by the pond, at the foot of the heather slopes, and listen to a conversation between two druids. Approach the less senior of the two and ask about Gremist.
Apparently he is an exceptional alchemist, but as stubborn as an ass. He has many formulae in his head, but will not share them. Move on to Gremist himself, who isn’t the friendliest of sorts. Ask him to teach you alchemy. The answer is emphatically negative. Ask how he can be convinced (or that you’ll be a good student). He softens a little. He is preparing a tricky ritual, and requires assistance—three favors before he’ll accept you as an apprentice:
- Bring him a pimpernel from the Morskogen Forest.
- Obtain and return with a bottle of spirit from the old distillery on Hail Hill.
- Finally, convince Fritjof (who lives near Blandare) to help Gremist perform the rite.
Agree to these demands, and don’t forget to ask for further information on each favor before you depart.