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The Witcher 3: Wild Hunt The Complete Edition eGuide
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Contents

  • How To Use This Guide
    • Quest List Table (Alphabetical)
    • Additional Content
  • Atlas
    • Using the Atlas
    • Map Legend
    • White Orchard
    • Royal Palace in Vizima
    • Velen (No Man's Land)
    • Novigrad
    • Skellige Isles
    • Isle of Mists
    • Dark Valley
    • Tedd Deireadh
    • The Duchy of Toussaint (Blood and Wine)
    • Kaer Morhen
    • The Fablesphere (Blood and Wine)
  • Introduction and Characters
    • Introduction
    • The Witchers Of Kaer Morhen
    • Sorceresses Of The Lodge
    • Friends Of The Witcher
    • The Nilfgaardians
    • The Redanians
    • The Zealots Of Novigrad
    • The Big Four of Novigrad
    • The Temerian Two
    • The Downtrodden And Deviant
    • The Oppressed, And The Peasantry
    • The Islanders Of Skellige
    • Leaders Of The Wild Hunt
    • The Borsodi Brothers (Hearts of Stone)
    • A Quartet Of Criminals (Hearts of Stone)
    • The Von Everec Family (Hearts of Stone)
    • The Warm- And Cold-Hearted (Hearts of Stone)
    • The Lords And Ladies Of Beauclair (Blood and Wine)
    • Allies And Beasts Of Beauclair (Blood and Wine)
  • Videos
    • Witcher Archetypes
    • Treasure Hunts
      • White Orchard
      • Novigrad
      • Velen
      • Skellige
    • Scavenger Hunts
      • Cat School Gear
      • Viper School Gear
      • Griffin School Gear
      • Bear School Gear
  • Training
    • Overview
    • Main Menu
    • Difficulty Settings
    • In-Game HUD
    • Controls
    • Movement
    • Reactions And Interactions
    • Mapping And Points Of Interest
    • Items And Equipment
    • Potions, Bombs, And Oils
    • Basic Alchemy
    • Alchemic Creations
    • Armorers And Blacksmiths
    • Upgrades (Glyphs And Runestones)
    • The Ofieri Runewright
    • Shops, Merchants, and Economy
    • Combat
      • Overview
      • Looking Around And Looking Out
      • Melee Combat (Swordplay And Fists)
      • Signs
      • General Advice For Combat
    • Character Abilities And Mutations
      • Character Development
    • Ability Tree Strategies
      • Combat Ability Branch
      • Signs Ability Branch
      • Alchemy Ability Branch
      • General Ability Branch
      • Mutagen Branch
    • Witcher Archetypes
      • Overview
      • Creating Your Witcher
      • Combat-focused Archetypes
        • Archetype 1: The Man Of Steel And Silver
        • Archetype 2: Adrenaline Rush
        • Archetype 3: Master Of The Blade And Bolt
      • Signs-focused Archetypes
        • Archetype 4:The Signing Survivalist
        • Archetype 5: The Warlock Of Kaer-Top Mountain
        • Archetype 6: The Incendiary Agitator
      • Alchemy-focused Archetypes
        • Archetype 7: The Bombardier Of Blaviken
        • Archetype 8: The Alchemist
      • Hybrid Archetypes
        • Archetype 9: Plague Wind
        • Archetype 10: Bloede Beann’shie
        • Archetype 11: The Puppet Master
        • Archetype 12: The Dumpling Destroyer
  • Gwent
    • Overview
    • Introduction To The Game
    • Who Plays Gwent?
    • Overview
    • Basics Of Gwent
    • Deck Building
    • Card Unit and Ability Types
    • Deck Building and Factions: Advanced Tactics
    • Gwent: Card Type and Abilities Table
    • A Complete Card Checklist
    • Special Cards (13)
    • Weather Cards (15)
    • Neutral Cards (16)
    • Monsters Deck
      • Monsters Deck: Leader Cards (5)
      • Monsters Deck: Unit Cards (41)
    • Nilfgaardian Empire Deck
      • Nilfgaardian Empire: Leader Cards (5)
      • Nilfgaardian Empire: Unit Cards (37)
    • Northern Realms Deck
      • Northern Realms: Leader Cards (5)
      • Northern Realms: Unit Cards (38)
    • Scoia’tael Deck
      • Scoia’tael: Leader Cards (5)
      • Scoia’tael: Unit Cards (38)
    • Skellige Clans Deck
      • Skellige Clans Deck: Leader Cards (2)
      • Skellige Clans Deck: Unit Cards (35)
    • Complete Card Checklist Chart
    • The Gwentlefolk Of The Northern Realms
      • Gwent Vendors And Players: Overview
      • The Gwentlefolk Of White Orchard
      • The Gwentleman Of The Royal Palace In Vizima
      • The Gwentlefolk Of Velen (No Man’s Land)
      • The Gwentlefolk Or Novigrad
      • The Gwentlefolk Of Skellige
    • The Gwentlefolk Of Toussaint
      • The Gwentlefolk of Toussaint
      • Gwent: Complete Card Player List
    • Merchants Of The Northern Realms
  • Quest Walkthrough: Prologue
    • Overview
    • Quest Guidance
    • Main Quest: Kaer Morhen
      • A Good Bath Spoiled
      • Running the Walls
      • Steel, Silver, and Signs
    • Main Quest: Lilac and Gooseberries
      • A Fresh Trail, But a Fetid Air
      • Trouble at the Tavern
      • Ess Soond Jakkten (Good Hunting to You)
    • Main Quest: The Beast of White Orchard
      • Griffin Hunt Begins
      • Trawling for Buckthorn
    • Secondary Quest: On Death's Bed
      • Swallow this Concoction
    • Main Quest: The Beast of White Orchard (continued)
      • Continue the Quest
      • The Sorrowful Hunter, The Bloodied Ascent
      • Ruffling Some Feathers
    • Main Quest: Lilac and Gooseberries (continued)
      • Continue the Quest
    • Main Quest: The Incident at White Orchard
      • An Emperor's Offer You Cannot Refuse
    • Main Quest: Imperial Audience
      • Common Courtesy Before the Emperor
      • May the Great Sun Light Your Path
  • Quest Walkthrough: Act I (Velen)
    • Main Quest: The Nilfgaardian Connection
      • Bantering with the Baron's Boys
      • The Suffering of Heatherton
    • Main Quest: Bloody Baron
      • Halt! Who Goes There?!
      • A Peaceful Path: Strolling Through the Crow's Perch Bailey
      • A Forceful Path: Investigations Lead to a Submerged Swim
      • End: One Tough C--ker
    • Main Quest: Ciri's Story: The King of the Wolves
      • Wolf Killer
      • You Afraid? Then I'm Not, Neither
    • Main Quest: Family Matters
      • Scrutinizing the Baron's Bedchamber
      • Tamara's Hidden Tabernacle
    • Secondary Quest: Ciri's Room
      • Curses, Clothing, and a Small Spinning Top
    • Main Quest: Family Matters (Part 2)
      • Unstable: Return to Crow's Perch
      • A Sobering Conversation with Baron Strenger
      • A Miscarriage of Justice
      • Life for a Lubberkin: Keeping the Little One Calm
      • Life for a Lubberkin: Trail of Carnage
      • Death to the Botchling: A Terrible Tantrum
      • Death to the Botchling: A Ritual at Wolven Glade
      • Merged Paths: Fishing for Clues
      • Optional: Radovid's Witch-Hunting Maiden
      • The Woeful Despot
    • Main Quest: Ciri's Story: The Race
      • The Great Race
    • Main Quest: Ciri's Story: Out of the Shadows
      • The Baron's Savior
      • End: A Hunched Homunculus
    • Main Quest: Hunting a Witch
      • Malleable Minds at Midcopse
      • Another Option: Scuttlebutt Among the Sweepers
      • Yet Another Option: Talking to the War Veteran
      • The Enchantress in the Grotto
    • Main Quest: Family Matters (Continued)
      • Omens Never Lie
    • Main Quest: A Princess in Distress
      • Having a Tinkle in the Forest
      • Really Getting Your Goat
    • Main Quest: Wandering in the Dark
      • A Bridge Too Far
      • Zireael and Kelpie: The Sword and the Horse
      • Biting Cold: Navigating the White Frost
      • You Are Stubborn, Dh'Oine
      • Just an Illusion: Escaping the Old Ruins
    • Secondary Quest: Magic Lamp
      • Four Guardians, Four Flames, Standing Proud in a Line
      • The Hidden Sepulcher
    • Main Quest: Ladies of the Wood
      • Sweet Treats and Meats
      • Johnny, Johnny, Ate a Cat, Come the Morn Some Fur He S--t!
      • Come Out, Come Out, Wherever You Are!
      • Johnny on the Spot
      • Three Crones, Crowing
    • Main Quest: The Whispering Hillock
      • Tree Spirit Savior: Preparation for the Ritual
      • Tree Spirit Slayer: Retribution for the Villagers
    • Main Quest: The Ladies of the Wood (Continued)
      • Talk to the Ealdorman
    • Main Quest: Ciri's Story: Fleeing the Bog
      • The Hunt Continues
    • Secondary Quest: An Invitation from Keira Metz and A Towerful of Mice
      • A Hike to Fyke Isle
      • Alexander the Not-So-Great
      • Path 1: The Displeasure of a Pesta
      • Path 2: The Fury of a Plague Maiden
      • End: I'm Almost Inclined to Say "Good Work"
    • Secondary Quest: A Favor for a Friend
      • Package for Keira
      • Bychane, Gvyn, Caeffyl!
      • End: Friends with Benefits
    • Secondary Quest: For the Advancement of Learning
      • My Intentions Are Pure Like a Virgin's Tears
      • Quest Conclusion 1: The Advancement of Spurning
      • Quest Conclusion 2: The Advancement of Burning
      • Quest Conclusion 3: The Advancement of Yearning
    • Secondary Quest: The Fall of the House of Reardon
      • Monster in My Manor
      • A Few New Tenants
    • Secondary Quest: Ghosts of the Past
      • A Familiar New Tenant
      • Here Lies Louis
      • Leaving Vester to Fester
    • Secondary Quest: Return to Crookback Bog
      • Return to Crookback Bog
      • Path 1: Decimated Downwarren
      • Path 2: Disquisition in Downwarren
      • Paths 1 and 2: Together, But Not Reunited
      • Paths 1 and 2: Fending off a Fiend
      • End: The Fate of Gran
  • Quest Walkthrough: Act I (Novigrad)
    • Main Quest: Pyres of Novigrad
      • New Fires, and an Old Flame
      • Chatting or Tracking
      • A Hive of Scum and Freakery
      • Alternate Entrance: The Sewer Slog
      • A Refreshing Swim in a Filthy Canal
      • You Dirty Rat!
    • Main Quest: Novigrad Dreaming
      • The Dreams in the Witch House
      • The Dandelion and the Swallow
    • Main Quest: Broken Flowers
      • Partly Sage Advice at the Rosemary and Thyme
      • Vespula: A Downtrodden Washerwoman
      • Elihal: An Open-Minded Elf
      • Marabella: Dandelion's a Real Fungi to be With
      • Rosa Var Attre: Double Trouble
      • Molly: Off to the Races
      • Jockeying for Position with General Voorhis
      • Finding Priscilla: Sentenced to an Evening of Poetry
      • Quest Conclusion: Raising a Ruckus But Leaving Little Trace
    • Main Quest: Get Junior
      • First Ever Barney with Your P---K Hangin Out
      • None of This Swinging Your Steel C--K About
      • Cleaver Cleaned It Out
    • Secondary Quest: The Gangs of Novigrad
      • Helping the Smallest of the Big Four
    • Main Quest: Get Junior (Continued)
      • Casino: Lets Make a Deal
    • Secondary Quest: Honor Among Thieves
      • Beggars' Belief
    • Main Quest: Get Junior (Continued)
      • Arena: Into the Pit
      • Vernon Roche: Temeria's Last Hope
      • King Takes Pawn
      • Squealing Like Sows Being Slaughtered
      • Living Down to His Name
    • Main Quest: Ciri's Story: Visiting Junior
      • Dudu Rescue
    • Main Quest: Get Junior (Continued)
      • End: Got Junior
    • Main Quest: A Favor for Radovid
      • A Contract from the Mage Murderer
    • Main Quest: Count Reuven's Treasure
      • Show and Tell Down the Well
      • Even Worse-Smelling than Normal
      • Pardon My Beauclairoise, but Who F--king Nicked My Gold?
      • Keeping Your Cool, or Testing Your Mettle
      • Infiltration: Nailed It
      • Eradication: Executing Menge without Breaking a Nail
      • Infiltration and Eradication: Outpost Extraction
    • Main Quest: The Play's The Thing
      • It is not in the Stars to Hold Our Destiny, but in Ourselves
      • If Music be the Food of Love, Play On
      • To Do a Great Right Do a Little Wrong
      • O, Had I But Followed the Arts!
      • Boldness Be My Friend
    • Main Quest: A Poet Under Pressure
      • Foreseen at the Ravine
      • Plucking a Dandelion
    • Main Quest: Ciri's Story: Breakneck Speed
      • No Sanctuary at This Temple
      • Tying up Loose Ends in Novigrad
    • Secondary Quest: Cabaret
      • Trouble in Paradise
      • A Hero is Born
      • Polly Put the Choreography On
      • Placating the Placard-Makers Collectors
      • Off to the Races
    • Secondary Quest: Carnal Sins
      • The Act of a Demented Mind
      • We Seek the Corpse of a Dwarven Woodcarver
      • Seeking Sacrilege: Asking Thricely
      • A Crisis of Faith
      • A Knockaround Guy
    • Secondary Quest: A Dangerous Game
      • Up to His Neck in S--te Without a Shovel
      • Zed's Dead, Baby. Zed's Dead.
      • (Optional) A Life-or-Death Game of Gwent
      • High Spirits with Caesar Bilzen
    • Secondary Quest: A Matter of Life and Death
      • What's the Best Price on a Trout?
      • Foxy Lady
      • Finding a Panther on the Prowl
      • Inch by Inch, Little Frog
    • Secondary Quest: Novigrad, Closed City
      • Radovid's Iron Fist
    • Secondary Quest: Now or Never
      • Culling of the Mages
      • Going to Bits
      • Under the Kingfisher's Nest
      • Bloodletting in the Sewers
      • Quest Conclusion: One Last Farewell?
    • Secondary Quest: An Eye for an Eye
      • Temeria: That's What Matters
      • Mulbrydale: The Nilfgaard in Tatters
    • Secondary Quest: A Deadly Plot
      • Only a Dead Radovid Means a Free Temeria
      • Tracking Your Quarry
      • Dumb as a Bag of Ogg, Pogg, and Roggs
    • Secondary Quest: Redania's Most Wanted
      • A Contract from the Mage Murderer
      • The Perfect Hideout for an Owl
      • Dropping in Unannounced
      • Optional (Triss): Gaining Trust with Triss
      • Optional (Yennefer): Revelations with the Raven-Haired One
  • Quest Walkthrough: Act I (Skellige)
    • Main Quest: Destination: Skellige
      • Soused at the Golden Sturgeon
      • Know the Way to Kaer Trolde?
      • The Final Voyage of Good King Bran
    • Main Quest: The King is Dead. Long Live the King
      • Attire Befitting a Witcher
      • May Our Horns Echo Midst the Cliffs and Peaks
      • Inter-Island Animosity
      • The Trial of Taxidermy
      • Making the Earth Move
    • Main Quest: Echoes of the Past
      • Only Ignorant Fools Belittle Myths
      • Magical Blasts from the Past
    • Main Quest: Missing Persons
      • Razed Huts and Fresh Graves
      • Nameless: Craven Some Werewolf Combat
    • Main Quest: Nameless
      • Trail of the Craven
      • Overcoming an Undying Lycanthrope
    • Main Quest: The Calm Before the Storm
      • Your Blood Needs Thawin
    • Main Quest: Nameless (Continued)
      • Skellige Search Successful
    • Secondary Quest: The Mysterious Passenger
      • Selling the Ugliest Man Alive
    • Secondary Quest: The Last Wish
      • Dangerous Sometimes. Malicious All the Time
      • Too Much Studying Can Kill You
      • The Spirits of Skellige Favor You
    • Secondary Quest: The Lord of Undvik
      • A Lost Son on a Blighted Isle
      • Round the Rugged Rocks the Ragged Rascals Ran
      • Short on Nails and Twine
      • Tracking Through the Tundra
      • Rescuing Folan from the Pot
      • Harried into the Hills
      • The Craite Escape
      • Geralt the Giantslayer
    • Secondary Quest: Possession
      • A Lost Daughter on a Haunted Isle
      • The Time Has Come to Get Cerys
      • A House of Dark Torment
      • An Eye for an Aki
      • Dark Illusions
      • Trickery: Throw the Baby out with the Kindling
      • Slaughter: You and Hym
    • Secondary Quest: King's Gambit
      • At a Good Feast, Mead and Blood Flow in Equal Measure
      • Feast of the Bears
      • Surreptitious Cerys: Cellar Smells Where a Traitor Dwells
      • Surreptitious Cerys: Bran-Dishing Evidence
      • Cerys' Conclusion: Whose Hand Does the Blood Stain
      • Headstrong Hjalmar: Brimming with Bestiality and Barbarism
      • Hjalmars Conclusion: Washing Away Disgrace with the Blood of Foes
    • Secondary Quest: Coronation
      • We Are Skellige!!
  • Quest Walkthrough: Act II
    • Main Quest: Ugly Baby
      • Umamma!
    • Main Quest: Disturbance
      • The Potestaquisitor Inquisitor
      • Scoping Out Some Interference
    • Main Quest: To Bait a Forktail
      • The Nose Knows
    • Main Quest: The Final Trial
      • No Walk in the Park
      • Fogs Thick as Curdled Milk
      • Step Softly or Youll Wake Old Speartip
      • This Mountain Trolly Mountain!
    • Main Quest: No Place Like Home
      • Ancient Rites and Alcohol
      • Snacks Appeal, or Sex Appeal
      • Getting Eskels Goat
    • Main Quest: Va Fail, Elaine
      • Wretch on the Rack
    • Secondary Quest: Brothers in Arms
      • Assembling a Force
    • Secondary Quest: Brothers in Arms: Nilfgaard
      • Emperor Emhyr Var Emreis
    • Secondary Quest: Brothers in Arms: Velen
      • Letho
      • Keira Metz
    • Secondary Quest: Brothers in Arms: Novigrad
      • Vernon Roche and Ves
      • Zoltan Chivay
      • Sigismund Dijkstra
      • Triss Merigold
    • Secondary Quest: Brothers in Arms: Skellige
      • Crach an Craite
      • Cerys an Craite
      • Hjalmar an Craite
      • Ermion
      • Folan and Vigi
    • Main Quest: The Isle of Mists
      • It's Off to Work You Go
      • A Long Walk Off a High Column
      • Ferenc Flattened by a Fiend
      • The Fleeing Somnabulist
    • Main Quest: The Battle of Kaer Morhen
      • Old Friends
      • Battle Preparations
      • I Hate Portals
      • Confront the Hunt
      • A Wild Frenzy
    • Main Quest: Blood on the Battlefield
      • Paying Respects Amongst Friends
      • Letting Go in the Snow, or Drowning in Drink
      • Father's Day
  • Quest Walkthrough: Act III
    • Main Quest: Bald Mountain
      • Feast of Gifts: The Wiseman, the Guard, and the Godling
      • Feast of Gifts: Diving for the Defilers Oren
      • Ciris Quest: Getting to the Root of the Problem
      • Geralt's Quest: A Cut Above the Rest
    • Main Quest: Final Preparations
      • Tying Up Loose Ends
    • Main Quest: Blindingly Obvious
      • Hydromancy at the Passiflora
      • Philippa Doesnt Give a Hoot
    • Secondary Quest: A Final Kindness
      • This Much We Can Do
    • Main Quest: The Great Escape
      • The Great Escape
      • Deep Below Deireadh Prison
      • Slaughter for the Sorceresses
    • Main Quest: Payback
      • Fading Memories: Whoreson Junior
      • Fading Memories: Bea the Waitress
      • Fading Memories: Valdos Troupe
    • Main Quest: Final Preparations (Continued)
      • Come in to the Coven
    • Secondary Quest: It Takes Three to Tango
      • I'm a Little Tied up at the Moment
    • Main Quest: Through Time And Space
      • Mucky Pictures
      • Danger In The Ddiddiwedht Desert
      • A Foul and Pestilent Congregationof Vapours
      • Destroyed by the White Frost
      • Awakening at the Palace
    • Secondary Quest: Reason of State
      • To Kill a King
      • The Audacity of Monarchs
      • Rivers of Redanian Blood
    • Main Quest: Battle Preparations
      • Initial Preparations
    • Main Quest: The Sunstone
      • The Emperor's Treaty: Skellige Answers
      • Having a Whale of a Time
      • Diving for More than Pearls
      • Elvish Ruins and Avallac'h's Lair
    • Main Quest: Battle Preparations (Continued)
      • Above suspicion?
    • Main Quest: Veni Vidi Vigo
      • Swimming, Sneaking, Surrendering
    • Main Quest: The Sunstone (Continued)
      • Opening the Door of Fiallan
      • Making Light of the Situation
    • Main Quest: Child of the Elder Blood
      • You Can't Just Knock?
      • The Aen Hen Ichaer
    • Main Quest: Skjall's Grave
      • Craven No More
      • End: Battle Preparations: To War!
    • Main Quest: On Thin Ice
      • I Give You My Heart. But I Shall Take Your Head.
      • I Give You My Blade. You Better End Up Dead!
      • Bearing the Brunt of the Wild Hunt
      • End: Cold Contempt
    • Main Quest: Tedd Deireadh, The Final Age
      • The Conjunction of Spheres Has Begun
      • And Giants Shall Face Giants in Battle
      • The Wild Hunt Are Defeated. The White Frost Is Not.
  • Epilogue And Endings
    • Author Note
    • Something Ends, Something Begins (I)
      • Lament For A Slain Swallow
      • Despair Devours You, As Maggots Devour A Corpse
    • Something Ends, Something Begins (II)
      • The Impatient Huntress
      • Playing Hare And Hounds
      • Vesemir’s Technique
      • You’ll Be Fine. You’re A Witcher.
    • Something Ends, Something Begins (III)
      • The Gentleman Will Lead. The Emperor Will Follow.
      • A Blade Fit For A Witcher
      • The Sword And The Swallow
    • Main Quest: Endings
      • Character Endings
      • Final Endings
  • Episode 1: Main Quests: Hearts Of Stone
    • Evil’s First Soft Touches
      • Art Appreciation With Olgierd
      • The Road To The Toad
      • Big. Bad. Ugly. Squats In The Sewers.
      • Escaping The Phakbarthojl
      • Blood On The Sands
      • The Vassal Of Master Mirror
      • End: Heads Will Roll
    • Dead Man’s Party
      • Hide And Ghost Seek
      • A Sartorial Reanimation
      • Walking With A Dead Man Over My Shoulder
      • Who Could Ask For More?
      • Ghost Dance
      • An Abrupt Departure
      • A Wish Fulfilled
    • Shani’s Quest: A Midnight Clear
      • A Sprig Or A Swig
      • A Stroll Towards Miller’s Lake
      • Row Me To The Moon
    • Open Sesame (Part 1)
      • Before The Auction: Stand To Attention And Shut Yer Geggy!
      • Before The Auction: Vimme’s Interesting Associates
      • At The Auction: Do Your Bidding
      • After The Auction:don’t Expect A Warm Welcome
    • Open Sesame: Breaking And Entering
      • Option #1: Someone Has Hassled The Hoff
      • Option #2: Gallo’s Humor; Perform Or Pay
    • Open Sesame: The Safecracker
      • Option #1: An Explosive, Temperamental Cuckold
      • Option #2: Hans Off Quinto!
    • Open Sesame: Witcher Seasonings
      • A Heady Concoction Of Blood, Bane, And Spirit
      • Fishing For Clues
      • Horrendous Uprisings From The Bottom
    • Open Sesame (Part 2)
      • At Your Service, Mate
      • For Whom The Bell Tolls
      • Hostage Takers And Troublemakers
      • Complications, Complications…
      • End Part 1: Brother Against Brother
      • End Part 2: A Violent Fratricide
      • End Part 3: Unfinished Business
      • End Part 4: Roll Out The Barrel
    • Scenes From a Marriage
      • A Sprawling Estate, Shrouded In Unnatural Fog
      • Taking Care Of Business
      • Friends Of The House
      • Wrath Of A Woman Scorned
      • A Eulogy, And Into The Painted World
      • You’re More Than A Memory Now
      • Nightmare In Red
      • I Am Sadness: Into A Dream Of What Was
    • Whatever A Man Soweth…
      • Someone Didn’t Read The Small Print
      • Higher Learning With Shani
      • I Used To Be An Adventurer Like You…
      • Evil Incarnate
      • Optional: A Fond Farewell To Shani
      • …That Shall He Also Reap
      • Ending #1: Faithful And Servile Obedience
      • Ending #2: Part 1: Some Other Time
      • Ending #2: Part 2: A Heart Of Stone
  • Episode 2: Main Quests: Blood And Wine
    • Envoys, Wineboys
      • The Tyranny Of Bandits
      • Interlude: By The Crane! Villains, Ready Your Arms!
      • Message From The Duchess
    • The Beast of Toussaint
      • All For One, And One For All!
      • Fishing For Clues
      • The Crayfish Chowder Is Off
      • Blood, Wine, and a Bruxa
      • Gaining The Upper Hand
      • Love Demands Great Sacrifices
      • Honor, Wisdom, Generosity, Valor, Compassion, And Murder
      • Garden Games
      • Here, Hare, Here
    • Blood Run
      • The Beast Is Unleashed
      • A Resurrected Regis
    • La Cage Au Fou
      • Could’ve Left The Door Unlatched…
      • Deductions, Decisions, And Decoctions
      • To The Lair Of The Cutlery Collector
      • Mind Your Manors
      • The Wight Stuff
      • Resonance Broth: Needs More Blood
      • Death Hangs In The Air
      • Readying The Resonance
    • Where Children Toil, Toys Waste Away
      • Putting The Boot In
      • No Trace Of The Puppet At The Toy Shop
    • Wine Is Sacred
      • You Arrived And Trouble Followed Soon After
      • Sourcing The Stolen Sangreal
      • His Name Is Dog. They Say He Ploughed Your Mother.
    • The Man From Cintra
      • You Arrived And Trouble Followed Soon After
      • The Mandragora Infiltration
      • (Optional) An Evening Of The Arts
      • Draw Me Like One Of Your Zerrikanian Girls
      • Bloodstains On The Balconies
      • The Heart Of Toussaint
    • Capture The Castle
      • Assault On Dun Tynne: Meeting And Beating Roderick
      • Assault On Dun Tynne: “We Thought You Might Need A Little Help”
      • Assault On Dun Tynne: Rhenawedd Revealed
      • Aftermath: Is Anyone Else Here A Vampire?!
    • The Night Of Long Fangs (Part 1)
      • Your Grace…Vampires!
      • Vampire And Princess: Born Under The Black Sun
      • Path to the Sister: Making a Withdrawl at the Bank
      • Path to the Sister: Prelude to Playtime
      • Path To The Unseen: Off To Orianna’s Orphanage
    • Blood Simple
      • A Weakness For Children
      • “Ever Fight A Witcher, You Piece Of S#!T?”
      • A Larder Of Blood
      • Slipping a Word to the Birds
    • Night Of The Long Fangs (Part 2)
      • Path to the Sister: Playtime Is Over
    • Beyond Hill And Dale…
      • Required Reading: Into The Fablesphere: “Expecto Ludum!”
      • Follow The Rainbow Over The Stream. Follow The Girl Who Follows A Dream.
      • No Wolves Here! None At All!
      • Frolicking In The Fablesphere
    • Contract: Duck, Duck, Goosed!
      • Fowl Play Is Suspected
    • Beyond Hill And Dale… (Continued)
      • Fee-Fi-Fo-Fum-Fight!
      • And They All Lived Happily Ever After…
    • What Lies Unseen
      • Path To The Unseen:an Audience With The Unseen
      • Elders And Betters: Getting It In The Neck
      • Onwards And Upwards
      • Understanding The Gravity Of The Situation
      • Elders And Betters: A Concise Conversation
    • Tesham Mutna
      • Mayhem At Tesham Mutna
    • Burlap Is The New Stripe
      • I’ve Already Got It All
      • Dirty Laundry
      • Guardian Of The Guttersnipes, Locked In The Clink
      • There Are Different Kinds Of Exits
      • A Regular Master Of Diplomacy
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • Interlude: A Dirty Lie! Vile Slander!
      • Epilogue: Recollections At The Cemetery
    • Secondary Quest: The Perks Of Being A Jailbird
      • Searching The Secret Stash
      • Something To Hang On Your Wall
    • Pomp And Strange Circumstance
      • Covering Deficiencies In Beauty, Never In Refinement
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • You’re Simply A Compulsive Snoop!
      • Saving Face With Captain Damien
      • The Ceremony Begins: Order And Disorder
      • Epilogue: Reflections At The Cemetery
    • Be It Ever So Humble
      • Aging Well At The Corvo Bianco
  • Secondary Quests
    • Overview
    • Available Quests
    • Secondary Quests Chart
    • Missing In Action
      • A Blind Man Leading A Cripple
    • Precious Cargo
      • A Mediocre Merchant
      • A Better Bowman
    • A Frying Pan, Spick And Span
      • Find A Pan For Dear Old Gran
    • Twisted Firestarter
      • A Punking Instigator
      • Fear Addicted, Danger Illustrated
    • Faithful Friend
      • Galloping Gulden
    • Deadly Crossing (I)*
      • Mind The Gaps: Troll Bridge Toll
    • Defender Of The Faith (I)
      • Blasphemers! Should All Be Flogged!
    • Face Me If You Dare!*
      • Ronvid Of The Small Brain
    • Forefather’s Eve
      • A Man Who Fears No Evil, The Pellar Needs…
      • No Toleration For Necromancy
      • All Is Gloom. What Beings In The Darkess Loom?
      • Quest Conclusion: Forefather’s Grieve
    • Highway Robbery*
      • Troublesome Thuggery
    • Last Rites
      • Laying An Old Spirit To Rest
    • Looters (I)*
      • These Peasants Are Revolting
    • Master Armorers
      • Nonsense Skellige Legends
      • Tools Of The Tordarroch Clan
      • C--King Up Simple Bungs
    • Contract: Components For An Armorer
      • Accessing Archgriffin Acid
    • Master Armorers (Continued)
      • Yoana’s Best Plate
    • Where The Cat And Wolf Play…
      • No Honor In Honorton
      • Short-Changing The Bad Man
      • Twelve Crowns Buys You A Massacre
    • Secondary Quests: Take What You Want
      • Teigr, Teigr, Burning Bright
    • Wild At Heart
      • A Bleak Lookout In Blackbough
      • Torn To Pieces
      • End: A Lycanthropeless Romantic
    • Harassing A Troll*
      • Bothering Boris: Zoup-Ala-Corpse
    • At The Mercy Of Strangers*
      • At The Lunch Of Drowners
    • Bitter Harvest
      • A Ghoulish Gathering
    • Caravan Attack*
      • By The Gods, Help Me!
    • Deadly Crossing (II)*
      • Mind The Gaps: Bridge Looters
    • Death By Fire
      • Ca’hbri Le! Help!
    • Fake Papers
      • A Little Bit Of Paperwork
    • Funeral Pyres
      • Burning The Dead Of Mulbrydale
    • Looters (II)*
      • Ghoulish Gatherers
    • Man’s Best Friend*
      • Canine Cuisine
    • Thou Shalt Not Pass
      • King Radovid’s Seal
    • The Volunteer
      • Singing A Happy Tune
    • Fool’s Gold
      • Going The Whole Hog
      • I Think, Therefore I Ham
      • Bringing Home The Bacon
    • Hazardous Goods
      • Gert Borel’s Going To Get Boils
    • Witcher Wannabe
      • The Liar Of Lindenvale
    • Looters (III)*
      • These Peasants Are Revolting
    • The Truth Is In The Stars
      • An Old Coot Needs A Rare Root
    • Lynch Mob
      • Murder At The Crossroads
    • Love’s Cruel Snares?
      • Lament Of The Weeping Woman
    • A Dog’s Life
      • Not Just A Mangy Mutt
    • Defender Of The Faith (II)
      • Blasphemers! Should All Be Flogged!
    • Highwayman’s Cache*
      • To Pass, You Pay
    • A Greedy God
      • Oratory, Not Omnipotent
    • Blood Ties
      • Hunting For Hrodeberth
      • Harried, Hounded, And Hung
    • Deadly Crossing (III)*
      • Mind The Gaps: Forest Fellows
    • The Dwarven Document Dilemma
      • Lies Got Wee Legs And Don’t Run Far
    • Following The Thread
      • Bits And Pieces
      • Lambert’s Lesser Vampire
      • A Hot Head And Cold Steel
      • Vengeance On Faroe
      • End: An Optional Assassination
    • Karmic Justice*
      • Scoia And Tell
    • Witch Hunter Raids*
      • Addling Minds With Magic
    • A Feast For Crows
      • Uncovering Derrick The Dead
    • The Flame Of Hatred*
      • Preaching On A Plinth
    • Message From An Old Friend
      • The Musty Smell Of Parchment And Leather
    • Of Swords And Dumplings
      • Kneading Dough, Not Forging Steel
      • Sukrus Causing A Ruckus
      • Too Much Greed About The Mead
      • Crafting A Plan
    • Racists of Novigrad (I and II)*
      • Elf Service
    • Suspicious Shakedown*
      • A Light Stroll Down A Dark Alley
    • Black Pearl
      • A Plan Crazier Than It Is Sane
      • The Nidas Touch
    • Drunken Rabble*
      • Poor Man’s Always Got It Uphill
    • Hey, You Wanna Look At My Stuff?
      • Everything Is Half Off
    • Strumpet In Distress*
      • Hoes Before Foes
    • Out On Your Arse!
      • Whores And Hooligans
    • A Walk On The Waterfront
      • A Dandy Out Of His Depth
    • Warehouse Of Woe
      • Trading Insults Down On The Docks
    • Of Dairy And Darkness
      • Aeramas Was A Big Cheese In These Parts
      • Trial Of The Tyromancer: Cheesed Off
    • Fencing Lessons
      • A Stroll By Traitor’s Gate
      • Supercilious Swordplay
    • Hidden Messages Of The Nilfgaardian Kind
      • The Stash At The Archway
      • The Stash At Crippled Kate’s
    • Never Trust Children (I)*
      • You Gray Git!
    • The Nobleman Statuette
      • Yn All’an Daonna Ar Ais…!
    • The Soldier Statuette
      • Yn All’an Daonna Ar Ais… (Again)!
    • A Tome Entombed
      • A Grave Discovery
    • A Barnful Of Trouble
      • Ghoulish Goings On:filth Flaying For Quick Cash
    • Empty Coop
      • An Angry Old Coot And A Two-Legged Wolf
    • Little Red
      • Slaughter Amongst The Sunflowers
    • Novigrad Hospitality
      • Sit, A Spell
    • Spooked Mare
      • A Peasant’s Plea
      • Nothing Here For You, Vatt’ghern
    • Strangers In The Night*
      • Exchanging Glances
    • A Warm Welcome*
      • Novigrad Or Death
    • Avid Collector (Hearts of Stone)
      • Preamble: A Sensitive Appreciation Of Beauty And The Arts
      • Selling To The Son Of Roger
    • Enchanting: Start-Up Costs (Hearts of Stone)
      • A Runewright Upon Your Shores Has Landed
    • Enchanting: Quality Has Its Price (Hearts of Stone)
      • A Jade Stone Of Size Substantial
      • Getting Jaded
      • Some Enchanting Evening
    • Rose on a Red Field (Hearts of Stone)
      • Hey You! Puss Peepers!
      • Clues To Kluivert
      • Felling The Fallen Knights
      • Broken Oaths And Wilted Roses
      • End: An Ounce Of Panache
    • The Price Of Passage*
      • The Redarian Coin Con
    • The Most Truest Of Basilisks*
      • A Real Favellian Wyvern
    • Rough Neighborhood
      • Rough And Tumble
    • The Taxman Cometh (Hearts of Stone)
      • Be Thankful I Don’t Take It All
      • End #1: The Taxman Giveth
      • End #2: The Taxman Taketh Away
    • Without A Trace (Hearts of Stone)
      • Gone But Not Forgotten
      • What’s Brought You To These Parts, Master? Lost Your Way?
      • Addendum: A Little Off The Bone
    • Abandoned Sawmill
      • The Lurking Leshen
    • Armed Assault
      • No Solicitors
    • A Bard’s Beloved
      • Looking For Love In All The Wrong Places
    • Brave Fools Die Young
      • Make Petter Feel Better
    • Call Of The Wild*
      • A Hairy Situation
    • Crime And Punishment
      • Dirty Lies From A Little Sister
    • The Family Blade
      • Assault At The Obelisk
      • The Call Of Kuliu
    • Farting Trolls*
      • Breaking Wind And Rocks
    • Finders Keepers
      • Dipping Your Toes
    • From A Land Far, Far Away
      • Irwif Indod O Ifi, Chiast!
      • Nidydych Inei Gael!
    • A Hallowed Horn
      • Assault At Another Obelisk
    • Hard Times
      • An Eye For The Main Chance
      • End: Yanne’s Lament
    • In The Heart Of The Woods
      • Getting To The Root Of The Problem
      • The Sacred And The Profane
      • For History And Harald: Harvesting Hearts From The Woods
      • Stepping Forward With Sven: Snuffing Out The Woodland Spirit
    • Never Trust Children (II)*
      • A Likely Lad
    • The Nithing
      • Nithing To See Here
      • End: Sowing His Seed With The Herbalist Hussy
    • Peace Disturbed
      • Tomb Raider
    • Practicum In Advanced Alchemy
      • Gremist The Venerable Alchemist
      • First Favor: The Harlot’s Pimpernel
      • Second Favor: That’s The Spirit
      • Third Favor: Fritjof Is Feeling Parched
    • The Sad Tale Of The Grossbart Brothers
      • I Am The Best. Always Was.
      • End: Witcher, There Can Be No Mistakes This Time!
    • Shock Therapy
      • Violence Is Golden
    • Siren’s Call*
      • Tending To The Flock
    • Stranger In A Strange Land
      • Cut Down By Some Miserable S--Ts
      • The Very Devil We Speak Of
    • The Cave Of Dreams
      • A Motley Crew
      • The Stuff Of Nightmares
      • End: Blueboy’s Buddy
    • Taken As A Lass
      • Glory To All Heroes!
    • An Unpaid Debt
      • Secretive Simun
    • Woe Is Me*
      • The Woeful Man: The Lying Man
    • Worthy Of Trust
      • Will You Help A Man In Need?
    • Yustianna Disturbed*
      • Ventured Too Far, White-Haired Stray
    • For Fame And Glory
      • Swift Hands And Sharp Eyes! Lead Us.
    • In Wolf’s Clothing
      • Fresh Graves And Razed Huts
      • Craven Some Werewolf Combat
      • Overcoming An Undying Lycanthrope
      • Ramund’s Assistance
      • The Cursed Fang Of Torador
      • End: Cursed Flesh And Flying Fur
    • Master Of The Arena
      • The Arena Of Ulle The Unlucky
    • Free Spirit
      • The Island Atheist
      • Tome Raider: Heathen Book Gathering
    • The Path Of Warriors
      • Two Trials On This Tiny Isle
      • Trial Of Dexterity: A Mad Dash To The Mountain Top
      • Trial Of Conviction: A Breath-Taking Journey Underground
    • The Tower Outta Nowheres
      • Thunder And Lightning, Very Very Frightening
      • Tower And Relative Dimensions In Situ
      • Disturbing Indications Of Freedom
      • End: Aburraghi V’arathern…
    • Flesh For Sale
      • Slave-Driving A Hard Bargain
      • Quest Conclusion #1: Death To The Degenerate Dagr!
      • Quest Conclusion #2: Indebted, Not Indentured
    • The Four Faces Of Hemdall*
      • A Wanderer With A Purpose
    • Iron Maiden
      • Run To The Hills
      • Be Quick Or Be Dead
    • The Price Of Honor
      • Blue And Bloated
    • Bastion
      • Old Bones Of A Young Child
    • Berengar’s Blade
      • The Tale Of Tor’haerne
    • Greenhouse Effect
      • Strange Monoliths And Rusty Sickles
    • Monster Slayer
      • Post Mortem
    • Trail Of Echoes*
      • Sad Memories
    • The Witchers’ Forge
      • Marginalia And The Old Mines
    • The Hunger Game (Blood and Wine)
      • You Always Have Warm Food Awaiting Your Return
      • Roll Out The Barrel
    • A Knight’s Tales (Blood and Wine)
      • A Site Of Sorcery: The Weeping Willow
      • None But Feral Cats Stray Here
      • Overcoming The Power Of Love And Longing
    • No Place Like Home (Blood and Wine)
      • Foulty Towers
      • Renovations Part 1: From Tatty To Tremendous!
      • Renovations Part 2: From Tremendous To Stupendous!
      • Final Touches
    • The Warble Of A Smitten Knight (Blood and Wine)
      • Tour Of The Tourney Grounds
      • Quest For A Crest
      • Chivalry And Rivalry: Meet The Tournament Knights
      • First Trial: Marksmanship Duel
      • Investigation: Guillaume Doesn’t Give A Hoot
      • Second Trial: The Great Race
      • Interlude: Chivalry And Revelry
      • Investigation: The Oriole Flysover The Hill
      • Third Trial: Ten Men Tin Man Combat!
      • Final Trial: Scaling The Mountain
      • End Investigation: Birds Of A Feather Flock Together
    • Wine Wars: Belgaard, Part 1 (Blood and Wine)
      • Veni, Vidi, Vintners
    • Wine Wars: Coronata (Blood and Wine)
      • Chaos At Coronata Vineyard
      • Problem Area #1: Monster Nest In The Northwest Vineyard
      • Problem Area #2: The Forest Herbarium Abandoned Site
      • Problem Area #3: Guarded Treasure At The Overrun Camp
      • Problem Area #4: Treasure Hunt At Pittapatte River Crossing
      • Problem Area #5: Person In Distress North Of Trading Post
      • Sabotage And Sommeliers: Coronata Is Clear!
    • Coin Doesn’t Stink (Blood and Wine)
      • Cashing In On Cosmo’s Coin
      • A Careful Dig Among The Dung
    • Wine Wars: Vermentino (Baw)
      • Violence At The Vermentino Vineyard
      • Problem Area #1: Treasure Hunt At The Cooper’s Cottage
      • Problem Area #2: Guarded Treasure At Sansretour Valley
      • Problem Area #3: Abandoned Site On Pavone Slope
      • Problem Area #4: Abandoned Site At Dantan Glade
      • Problem Area #5: Person In Distress At The Herb Garden
      • Sabotage And Sommeliers: Vermentino No Longer A No-Go!
    • Don’t Take Candy From A Stranger (Baw)
      • Skullduggery At The Winery
      • Stash Under The Sunflowers
    • Wine Wars: The Deus In The Machina (Baw)
      • Taking Stock Of The Archespore Saplings
    • Wine Wars: Consorting (Baw)
      • Strange Bedfellows
    • Wine Wars: Belgaard (Part 2) (Baw)
      • Problem Area #4: Guarded Treasure Near Gelenser Farm
      • Problem Area #5: Person In Distress At The River Bank
      • Dethroning Est Est With Abottle Of Plonk
      • Bludgeoning Bandits And Eradicating Insects
      • Problem Area #1: Vineyard Infestation In The Wine Orchard
      • Problem Area #2: Abandoned Site At Tilly Field
      • Problem Area #3: Monster Nest At The Stone Outcrop
    • The Words Of The Prophets Are Written On Sarcophagi (Baw)
      • Worship Ye Nearing Quietus
    • Big Feet To Fill (Baw)
      • Following Saint Lebioda’s Footsteps
    • Father Knows Worst (Baw)
      • Dizzards! Scoundrels! Tartmongers!
      • Parts Unknown
      • End: Managing The Monnarts
    • Big Feet To Fill: The First Group (Blood and Wine)
      • Bringing Death To The Woodland Brigands
    • Big Feet To Fill: The Second Group (Blood and Wine)
      • Hair Of The Wolf
    • Big Feet To Fill: The Third Group (Blood and Wine)
      • Crossing A Spriggan’s Threshold
    • Big Feet To Fill: The Fourth Group (Blood and Wine)
      • Killed By Kikimores
    • Big Feet To Fill: The Fifth Group (Blood and Wine)
      • Bandits At Twelve O’clock
      • Conclusion: Big Feet Filled
    • There Can Be Only One (Blood and Wine)
      • Chivalry Isn’t Dead
      • Chivalric Choices: A Table
      • This Is The Last Test. What Are You Made Of?
    • Knight For Hire (Blood and Wine)
      • Ducal Camerlengo: On The Money
      • Heroic Deed #1: Person In Distress (2)
      • Heroic Deed #2: Knight Errant In Distress (3)
      • Heroic Deed #3: Abandoned Sites (7)
      • Heroic Deed #4: Hanse Bases (3)
    • Goodness, Gracious, Great Balls Of Granite! (Blood and Wine)
      • Getting A Firm Grasp Of The Situation
      • Rescuing Reginald D’aubry’s Orbs
      • Getting Teste With Old Man Hughes
      • Epilogue #1: Absolutely Knackered
      • Epilogue #2: Never Mind The Ballocks
      • Epilogue #3: Picking Some Plums
    • Of Sheers And A Witcher I Sing (Blood and Wine)
      • There Was A Bard Named Papillon…
      • Whose Singing It Droned On And On…
      • He Helped (Not A Lot)…
      • When They Discovered A Plot…
      • …And Brought A Barber Back To His Salon
    • Paperchase
      • Welcome To Cianfanelli Bank!
      • We Look After Your Coin As If It Were Our Own!
      • The Customer Is Always Right!
      • Red Tape, Or Red Mist
    • A Portrait Of The Witcher As An Old Man (Blood and Wine)
      • Capturing A Glorious Chiaroscuro
      • Paint Me Like One Of Your Beauclair Girls
      • Artist License And Creative Embellishments
    • Till Death Do You Part (Blood and Wine)
      • “Arrghh! Haaaawk! Whoooo! Feeeeeerrkk!”
      • Strange Sounds After Sunset
      • Till Death: Do Your Part
      • Path #1: Siding With “The Gambling Heathen”, Louis.
      • Path #2: Siding With “The Saintly Shrew”, Margot.
      • Conclusion: Catacombs Cleared (Of Screaming Spouses)
    • Turn And Face The Strange (Blood and Wine)
      • Old Parchments And Old Friends
      • The Elven Obstacle Course
      • Ch-Ch-Ch-Ch-Changes
    • Extreme Cosplay (Blood and Wine)
      • A Ghastly Discovery By Gaston
      • Bread And Wine
      • Divethaf And Conquer
      • Divethaf’s Golems
  • Gwent Quests
    • Overview: A Game Within A Game
    • Available Quests
    • Gwent: Playing Innkeeps
      • Playing For (Inn) Keeps
    • Gwent: Velen Players
      • The Very Best Hands Across No-Man’s Land
    • Gwent: Big City Players
      • The Free Cards Of Novigrad
    • Gwent: Old Pals
      • Familiar Friends: Unique Cards
    • Gwent: Playing Thaler
      • So Elusive, He Has His Own Gwent Quest!
    • Gwent: Skellige Style
      • Wild Islanders: Unique Cards
    • Gwent: Secondary Quest: High Stakes
      • Count Tybalt’s Gwent Tournament!
      • Meet And Mingle: Prelude To The Tournament
      • Three Bouts And A Beating
      • Final Bout: Out For The Count
      • Fleecing At The Passiflora
      • Bernard’s Bag Of Crowns
    • Gwent: Collect 'Em All
      • This Way Madness Lies…!
    • Gwent Quests: The Duchy Of Toussaint
      • Overview
    • Gwent: To Everything—Turn, Turn, Tournament
      • Skellige Clans Invade The Game Of Gwent
      • Don’t Sweat The Shortstuffs
      • Two Bouts And Another Beating
      • “Death Tae Any And All New Factions!”
      • A Gwent Master And A Grand Prize
    • Gwent: Never Fear, Skellige’s Here!
      • Gathering Of The Card Clan
      • Skellige Card Holders: Castel Ravello Vineyard
      • Skellige Card Holders: Tourney Grounds
      • Skellige Card Holders: The Cockatrice Inn
      • Skellige Card Holders: Flovive
      • Skellige Card Holders: Beauclair (All Districts)
      • Skellige Card Holders: Francollarts
  • The Heroes’ Pursuits
    • Overview
    • Fists Of Fury
      • Helpful Tactics
      • Fists Of Fury: Velen
      • Fists Of Fury: Novigrad
      • Fists Of Fury: Skellige
      • Fists Of Fury: Champion Of Champions
      • Fists Of Fury: Toussaint
      • Fists Of Fury: Raging Wolf
    • Horse Races
      • Races: Crow’s Perch
      • Races: The Great Erasmus Vegelbud Memorial Derby
      • The Heroes’ Pursuits: Fayrlund
      • The Heroes’ Pursuits: Fyresdal
      • The Heroes’ Pursuits: Kaer Trolde
      • The Heroes’ Pursuits: For The Goddess’ Glory!
      • Races: Swift As The Western Winds
  • Witcher Contracts
    • Overview
    • Contract: Devil By The Well
      • A Devil With A Jealous Fury
      • Preparation For Noonwraith Combat
    • Contract: The Beast Of Honorton
      • Horror At Honorton
    • Contract: Jenny O’ The Woods
      • Don’t Go Out In The Fields Alone
      • The Road To Hell Is Paved With Curiosity, P---Klicker
    • Contract: The Merry Widow
      • A Monster In The Cemetery
      • Time To Bag A Sagging Hag
    • Contract: Missing Brother
      • The Bemoaning Of Brother Bruno
      • Horrors At The Old Mine
      • The Mother Of All Battles
    • Contract: Mysterious Tracks
      • Contract On… Gods Know What On!
      • Stinks Like Fiend S--T
      • More Fiendish Than A Fiend
    • Contract: The Mystery Of The Byways Murders
      • Bartering With The Black Ones
      • Where There Are Ghouls, There’s Usually Corpses…
      • The Byways Bloodsucker
    • Contract: Patrol Gone Missing
      • Eggebracht’s Orders
    • Contract: Phantom Of The Trade Route
      • A Bridge Too Far
      • I Can Feel It Coming In The Air Tonight
    • Contract: Shrieker
      • Not Just A Pack Of Peasants With Pitchforks
      • Ruffling A Few Feathers
    • Contract: Swamp Thing
      • Eyes Like Coals And A Jaw Full Of Fangs
      • Bad, Poxy Air, Stinging Eyes, And Choking Throat
      • A Fatuus Bog Exploration
    • Contract: Woodland Beast
      • Guerrillas In The Midst
      • End #1: Death To The Scoia’tael Devils!
      • End #2: Something For Your Silence
      • End #3: Doublecross!
    • Contract: The Apiarian Phantom
      • Calling All Bounty Hunters, Trackers, And Witchers!
      • Hound Of The Half-Built House
      • The Chill Of The Chase
    • Contract: The Creature From Oxenfurt Forest
      • Wandering Hans
      • A Bit Of Armless Fun
      • Evidence Of An Archgriffin
    • Contract: Deadly Delights
      • A Manner Most Bestial
      • Sweet Smells And Sordid Strumpets
      • Being Fair To Salma Lilith: Confronting A Succubus
    • Contract: Doors Slamming Shut
      • Caveat Emptor
      • Things That Go Bump In The Cellar
      • Elemental, My Dear Witcher
    • Contract: An Elusive Thief
      • An Imp-Erfection In Market Security
      • Impish Acrobatics
      • The Doppler Effect
    • Contract: Lord Of The Wood
      • To The Woods
      • The Wrong Kind Of Wildlife
      • Tracking And Waiting
    • Contract: The Oxenfurt Drunk
      • Haven’t The Time To Clean Gutters
      • Drunk Off Your Ass On Cheap Wine
      • Tracking The Hightailing Higher Vampire
    • Contract: The White Lady
      • The Not-So Merry Widow
      • Luzi, Suffer No More
      • Dance Of The White Lady
    • Contract: Dragon
      • A Terror Straight From The Skjalds’ Tales
      • Brothers Grim
      • A Sheep In Sheep’s Clothing
    • Contract: Here Comes The Groom
      • Searching For A Thoroughbred Skirt-Chaser
      • The Mad And Dangerous Depths
    • Contract: Missing Miners
      • Serious Trouble For The Silver Ore Scavengers
      • Crushed Corpses At The Camp
      • End: What Kind O’ Monster Slayer Are Ye?
    • Contract: Missing Son
      • Seeking Adventure, Never To Return
      • Off-Guard, Then En Garde!
    • Contract: Muire D’yaeblen
      • Solving A Drowner Problem With A Silver Sword
      • In Search Of The Seafiends
      • Perfume For The Lady
    • Contract: The Phantom Of Eldberg
      • Guests Are Not Welcome
    • Witcher Contract: Skellige’s Most Wanted
      • The Odd Fellow From Faroe
      • Rock And Troll
      • A Merciful Release
      • End #1: Geralt Of Rivia: Monster Mediator Of Kaer Morhen
      • End #2: Geralt Of Rivia: Butcher Of Blaviken
    • Contract: Waylaid Transport
      • Fear No Death? Long For Fame In Ballads?
      • Finding The Nest Of A Subterranean Pest
    • Contract: Mutual Of Beauclair’s Wild Kingdom
      • Highway To The Danger Zone
      • They Call Us The Reavers
      • Path #1: The Real White Terror
      • Path #2: Out For The Count
    • Contract: Big Game Hunter
      • Wanted: The White Wolf
      • Petting The Big Cats
      • Making The Earth Move For Count Beledal
      • The Preening Peacocks
      • Epilogue: Geralt The Muse
    • Contract: Equine Phantoms
      • Go Right To The Source, And Ask The Horse
      • Roach Will Give You The Answer That You’ll Endorse
      • He’s Always On A Steady Course
      • This One’ll Talk ‘Til Her Voice Is Hoarse
    • Contract: Bovine Blues
      • Quarrying, Not Quarreling!
      • Emil And The Cow Carnage
      • Trail Ends Here. Nest’s Up There.
      • The Draconids Of Fort Ussar
    • Contract: The Tufo Monster
      • A Tufo-One Offer
      • Pomposity And Perfidy
      • Jean-Luc Out Of Luck
      • The Tectonic Terror
      • End: Back To The Bloody-Minded Bourbeau
    • Contract: Feet Cold As Ice
      • A Load Of Guff From Francois De Goff
      • Into The Grotto Of Grottore The Grotesque
      • Hot Spriggan. Cold Feet.
    • Vintner’s Contract: Dun Tynne Hillside
      • The Worms Are Turned
    • Vintner’s Contract: Rivecalme Storehouse
      • Stinks Like An Ofieri Larder
    • Vintner’s Contract: Chuchote Cave
      • Neck-Deep In Trouble! Of The Spider Kind!
    • Vintner’s Contract: Griffin-In-The-Vines
      • A Whole Lot Of Shaking Going On
    • Vintner’s Contract: Cleaning Those Hard-To-Reach Places
      • A Stone-Faced Killer
  • Treasure Hunts
    • Overview
    • Deserter Gold
    • Dirty Funds
    • Temerian Valuables
    • Grayrocks: An Unfortunate Turn Of Events
    • Grayrocks: The Things Men Do For Coin…
    • Grayrocks: Dowry
    • Grayrocks: Blood Gold
    • Grayrocks: Tough Luck
    • Grayrocks: Lost Goods
    • The Descent: Out Of The Frying Pan, Into The Fire
    • The Descent: Hidden From The World
    • Spitfire Bluff: Sunken Treasure
    • Spitfire Bluff: A Costly Mistake
    • Spitfire Bluff: Queen Zuleyka’s Treasure
    • Spitfire Bluff: A Plea Ignored
    • The Mire: Don’t Play With The Gods
    • The Mire: The Dead Have No Defense
    • The Mire: Sunken Chest
    • Grassy Knoll: Coast Of Wrecks
    • Grassy Knoll: Battlefield Loot
    • Grassy Knoll: The Cursed Chapel
    • Gustfields: A Dark Legacy
    • Gustfields: The Drakenborg Redemption
    • Gustfields:from Ofier’s Distant Shores
    • Gustfields: The Royal Air Force
    • Gustfields: The Secret Life Of Count Romilly
    • Gustfields: A Surprise Inheritance
    • Gustfields: The Sword, Famine And Perfidy
    • Gustfields: Tinker, Hunter, Soldier, Spy
    • Ard Skellig: Inheritance
    • Ard Skellig: Freya Be Praised!
    • Ard Skellig: X Marks The Spot
    • Ard Skellig: Family Fortune
    • Ard Skellig: Pearls Of The Coast
    • An Skellig: Nilfgaardian Treasure
    • Undvik: Precious Haul
    • Undvik: Ruins, Hidden Treasure, You Know…
    • Undvik: Shortcut
    • Spikeroog: Not Only Eagles Dare
    • Snidhall Isle: Unlucky’s Treasure
    • Faroe: Hidden In The Depths
    • Faroe: Ironsides’ Treasure
    • Toussaint: The Last Exploits Of Selina’s Gang
    • Toussaint: What Was This About Again?
    • Toussaint: Curse of Carnarvona
    • Toussaint: Around The World In… Eight Days
    • Toussaint: The Black Widow
    • Toussaint: The Toussaint Prison Experiment
    • Toussaint: The Suffering Of Young Francois
    • Toussaint: But Other Than That, How Did You Enjoy The Play?
    • Toussaint: The Inconstant Gardener
    • Toussaint: Applied Escapology
    • Toussaint: Filbert Always Pays His Debts
    • Toussaint: Waiting For Goe And Doh
    • Toussaint: Spoontaneous Profits!
  • Scavenger Hunts
    • Viper School Gear
      • Serpentine Steel Sword: Kolgrim’s Comeuppance
      • Serpentine Silver Sword: Cryptic Notes
    • Viper School Gear (Additional)
      • Viper School Gear: A Collector Of Vedyminaica
      • Viper School Venomous Steel Sword: Borsodi Basement Bonanza
      • Viper School Venomous Silver Sword
      • End: Witcher Viper Gear: The Serpent’s Bite
    • Griffin School Gear
      • Preamble: Maps From The Adjunct Cartographer Edwin Greloff
    • Griffin School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Descent Into The Dragonslayer’s Grotto
      • Silver Sword: Precarious Climbing At Lornruk Lighthouse
      • Steel Sword: The Saga Of Witcher George
    • Griffin School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): North Mudplough Ruins Reconnoiter
      • Trousers (Enhanced): Sifting Through The Burned Ruins
      • Steel Sword (Enhanced): Bloodshed At The Pirates’ Hideout
    • Griffin School Diagrams – Part 2 (Enhanced)
      • Armor (Enhanced): Hoarded By The Patriot Troll
      • Gauntlets (Enhanced): Guarded By The Spirits Of The Dead
      • Silver Sword (Enhanced): Exploring The Ghouls’ Nest
    • Griffin School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Against The Elements In An Skellig
      • Armor, Boots, Gauntlets, And Trousers (Superior): Against The Odds
      • Silver Sword (Superior): Under The Elverum Lighthouse
    • Griffin School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Abandoned In Boxholm
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): In The Lair Of The One-Eyed King
      • Silver Sword (Mastercrafted): Amid The Ruins Of Kaer Dhu
      • End: The Griffin Warrior
    • Cat School Gear
      • Preamble: Maps From The Adjunct Mapper Adalbert Kermith
    • Cat School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Novigrad’s Biggest Secret
      • Crossbow: The Resting Place Of The Flying Stag
      • Silver Sword: Walled Up Alive In Est Tayiar
      • Steel Sword: The Trial Of Witcher Kiyan Is Complete
    • Cat School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): Trespassing In The Wyvern’s Den
      • Armor (Enhanced): Traversing The Abandoned Manor
      • Silver Sword (Enhanced): Up Into Squalor
    • Cat School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): Necrophages In The Quarry
      • Trousers (Enhanced): Hidden Alcoves In The Sewers
      • Steel Sword (Enhanced): Hiding A Haul In The Hog Hut
    • Cat School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Assault In The Cavern
      • Armor, Boots, Gauntlets, And Trousers (Superior): Attack At The Ruins
      • Silver Sword (Superior): Carnage In The Cavern
    • Cat School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Death From Within, Treasure Above
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Death From Above, Treasure Within
      • Silver Sword (Mastercrafted): Treasure Above
      • End: The Taloned Talents Of Cat School Gear
    • Bear School Gear
      • Preamble: Maps From The Adjunct Geographer Ibrahim Savi
    • Bear School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Scaling Yngvar’s Fang
      • Silver Sword: Terror At Fort Etnir
      • Crossbow: In The Gloom Of Melusine’s Room
      • Steel Sword: Hunting Witcher Gerd
    • Bear School Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Into The Snow-Topped Fortress
      • Boots (Enhanced): Breaking Wind And Rocks
      • Armor (Enhanced): Banishing The Grossbart Brothers
    • Bear School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): A Lack Of Terror Near Fort Etnir
      • Steel Sword (Enhanced): Triumph Over The Pirate Horde
      • Trousers (Enhanced): Inside A Smuggler’s Cove
    • Bear School Diagrams – Part 3 (Superior)
      • Armor, Boots, Gauntlets, And Trousers (Superior): Quarry Exploration
      • Steel Sword (Superior): Braving The Elements
      • Silver Sword (Superior): Illusions In The Fog
    • Bear School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Into The Bear Cave
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Battle At The Bastion
      • Silver Sword (Mastercrafted): Mangling Drowners In The Mire
      • End: The Ferocity Of Bear School Gear
    • Wolf School Gear
      • Preamble: Notes From The Eponymous Hieronymus
    • Wolf School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: The Last Signal
      • Steel Sword: The Last Bastion
      • Silver Sword: The Last Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Deep Down The Baron’s Well
      • Boots (Enhanced): At The River’s Edge, Below The Marsh
      • Armor (Enhanced): Below The Folly, Into The Lake
    • Wolf School Gear Upgrade Diagrams – Part 2 (Enhanced)
      • Gauntlets (Advanced): Entering The Forktail’s Lair
      • Trousers (Advanced): Below The Rippling Waters
      • Steel Sword (Advanced): Return To The Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 3 (Superior)
      • Armor (Superior): Raiding The Harpies’ Nest
      • Steel Sword (Superior): Through The Fumes In The Ice Troll’s Fort
      • Silver Sword (Superior): Nestled In The Barrow’s Alcove
    • Wolf School Gear Upgrade Diagrams – Part 4 (Superior)
      • Gauntlets (Superior): Wrath Of The Earth Elemental
      • Boots (Superior): Exploring Berengar’s Cave
      • Trousers (Superior): Cave Of The Trials Of The Grasses
    • Wolf School Gear Upgrade Diagrams – Part 5 (Mastercrafted)
      • Steel Sword (Mastercrafted): Shipwreck Of The Southern Peninsula
      • Armor (Mastercrafted): The Offering At The Elven Ruins
      • Silver Sword (Mastercrafted): The Fiend Of Kimbolt Way
    • Wolf School Gear Upgrade Diagrams – Part 6 (Mastercrafted)
      • Gauntlets (Mastercrafted): Derelict Castle, Deviant Fiend
      • Boots (Mastercrafted): The Lost Village Of Undvik
      • Trousers (Mastercrafted): On The Lookout At The Old Watchtower
      • End: The Wolven Warrior
    • Master Master Master Master!
      • A Lazare Forge Attitude
      • Grandmaster Lafargue And The Furious Forge
    • Grandmaster Griffin Gear
      • On The Trail Of Witcher Jerome
      • A Battle For The Ages At Mont Crane Castle
      • Jerome Moreau’s Prison
      • End: The Grand Griffin Warrior
    • Grandmaster Feline Gear
      • Out For The Count, Down For The Clerk
      • Bandits’ Lament At Arthach Palace
      • Forcing Back Foliage In The Pits Of Brume
      • End: The Grand Feline Warrior
    • Grandmaster Wolven Gear
      • Here Lies Our Father. He Died So Others May Live.
      • Here Lies Our Witcher. He Died When A Rock Fell On Him.
      • End: The Grand Wolven Warrior
    • Grandmaster Ursine Gear
      • Undermining The Peasants Of Flovive
      • Witcher Junod’s Final Jaunt
      • End: The Grand Ursine Warrior
    • Grandmaster Manticore Gear
      • Pilgrimage At Bastoy Prison Ruins
      • A Hope And A Prayer
      • This Beggar’s Belief
      • A Murky Delve: Trials At The Hidden Chapel
      • The Last Cleansing Of Witcher Merten
      • End: The Manticore Warrior
  • Appendices and Compendiums
    • Overview
    • Bestiary
      • A Witcher’s Guide To Killing Monsters
      • Bestiary Legend
      • Humanoids
      • Beasts
      • Cursed Ones
      • Draconids
      • Elementa
      • Hybrids
      • Insectoids
      • Necrophages
      • Ogroids
      • Relicts
      • Specters
      • Vampires
      • Special Battles And Entities
      • Special Battles And Entities: Hearts Of Stone
      • Special Battles And Entities: Blood And Wine
    • Places Of Power
      • Overview
      • Places Of Power
      • White Orchard
      • Velen (No Man’s Land)
      • Novigrad
      • Skellige
      • Kaer Morhen
      • Other Worlds
      • Toussaint
    • Carnal Knowledge
      • Locations
    • Achievements And Trophies
      • List of Achievements and Trophies
  • Inventory Data
    • Introduction to a Witcher's Tools
    • Item Data
    • Shop Items
    • Shop Locations
    • Item Locations
    • Alchemy
    • Armor
      • Armor
      • Gloves
      • Pants
      • Boots
    • Armor (Crafted)
      • Crafted Armor
      • Crafted Gloves
      • Crafted Pants
      • Crafted Boots
    • Bolts
    • Bombs
    • Books
    • Crossbows
    • Crafting Elements
      • Common Materials
      • Crating Materials
      • Metals and Alloys
      • Monster Remains
      • Miscellaneous
      • Clutter
      • Leather, Hides and Pelts
      • Chitin Scale
      • Precious Gems
      • Jewelry
    • Diagrams
      • Crafting Component Diagrams
      • Ranged Weapon Diagrams
      • Repair Kit Diagrams
      • Crafted Steel Weapon Diagrams
      • Crafted Silver Weapon Diagrams
      • Crafted Steel Relic Weapon Diagrams
      • Crafted Silver Relic Weapon Diagrams
      • Crafted Armor Diagrams
      • Runestone Diagrams
      • Glyph Diagrams
      • Runeword Diagrams
      • Episode One Diagrams
      • Episode Two Diagrams
    • Decoctions
    • Dyes
    • Foods
    • Glyphs
    • Herbs
    • Horse
    • Monsters
    • Mutagens
    • Oils
    • Potions
    • Runestones
    • Runewords and Glyphwords
    • Trophies
    • Steel and Silver Swords
    • Relic Weapons
    • Crafted Weapons
  • Credits
    • Game Credits
    • eGuide Credits

The Witcher 3: Wild Hunt The Complete Edition Guide › Training

Items And Equipment

As you adventure throughout the Northern Realms, inspecting the items you have won, scavenged, looted, or stolen becomes increasingly important, especially as you run the risk of becoming over-encumbered if you’re a hoarder. This section details the types of items you will find in your Inventory panel, and on your travels.

The Inventory Panel

Crafting and Alchemy: This houses all the Crafting Components and Alchemy Ingredients you have on your person, which are used to craft gear and items. The section on Crafting details how these are used.

Quest Items and Other Items: Quest items are, as you’d expect, gathered during any of the hundreds of quests. Once a Quest item has seen all the use required from it, it can be sold to a vendor, or dropped and forgotten. Some of the key quest items can be used while exploring the Northern Realms. Other Items take the form of monster trophies you can affix to Roach’s saddle for a bonus. Currency (Crowns and Orens), any books and notes not related to quests, junk items, and “other” items are placed here.

Food and Drink, and Roach: This rather self-explanatory section houses all the consumables you can digest, or place in the “Consumables” inventory area. The Horse Items area houses all the items you can affix to Roach, from Trophies to Saddles, Saddle Bags, and Horse Blinders.

Oils, Potions, and Bombs: This lists every single Oil, Potion, and Bomb you have either bought or crafted, and these are placed in the Consumables or Bombs area of your Inventory for quick access (aside from Oil, which is combined with a weapon just before combat).

Weapons, Armor, and Upgrades: This menu gathers every single one of your Steel Swords, Silver Swords, other weapons (such as maces), Crossbows, Bolts, and Upgrades (Runestones) for your weapons. Weapon Repair Kits are also accessed from here, too. On the second part of the menu, all the sets of Armor, along with Gloves, Trousers, and Boots are catalogued, along with Upgrades (Glyphs) for your armor. Armor Repair Kits are also accessed from here, too.

Carried Weapons: These are the weapons you have strapped to your back, and use in combat. A Steel Sword, Silver Sword, Crossbow, and type of Crossbow Bolt are shown here, along with small circular icon slots to determine whether the weapon can be upgraded (empty circle) or has been upgraded (white circle). Swap between your Weapons menu and here if you wish to change weapons.

Consumables: These are the Potions, Decoctions, and Food you have placed in one of the four slots to allow easy access before, during, or after combat. Healing potions, food such as Dumplings, or combat-enhancing potions or decoctions should be placed here.

Bombs: You have two slots where the bombs you most frequently use can be placed for easy access. Try to tailor your bombs to favor those that can affect a wide variety of targets, switching out for more specialized explosives if you’re hunting something that demands it.

Pockets: You have two slots where you can place other items you frequently use. One great example is a Torch to light your way during Dungeon explorations (if you aren’t using Cat Potion), while another could be the Hornwall Horn (used to neutralize sirens).

Geralt of Rivia (Level and Experience): This handsome fellow shows off his current armor and weaponry. Above and right of his head is your current level, and the experience points needed to reach the next level.

Worn Armor or Outfits: These four slots show the armor or outfits you are wearing. Torso armor, Gloves, Trousers, and Boots each have a slot, along with small circular icon slots to determine whether the armor can be upgraded (empty circle) or has been upgraded (white circle). Swap between your Armor menu and here if you wish to change outfits.

Roach’s Equipment: Your horse has a small inventory of her own, which features a slot for a Trophy (the head of a vanquished Contract monster), Saddlebags (increasing carry weight), Saddle (allowing Roach to canter further before tiring), and Horse Blinders (to reduce Roach’s panic when enemies are near).

Vitality and Toxicity: This quickly allows you to note your current vitality (both as a percentage and a points total; the higher the better), and your Toxicity (whether you’ve been poisoned by enemies, environmental effects, or potions you have used).

The Player Statistics Menu

The Player Statistics Menu, sums up your various bonuses so you can see how all your different enhancements and other elements are helping Geralt, along with other pertinent data. This menu is influenced by your equipment, enchantments, and primarily by the Character Menu Abilities of the same color:

Red is Combat-related data.

Green is Alchemy-related data.

Blue is Signs-related data.

Yellow/Brown is general data.

Geralt of Rivia: You can rotate and examine Geralt, and unsheathe both his blades.

DPS – Silver Sword: This details the DPS (Damage-Per-Second) of your currently-equipped silver blade, along with current bonus/es.

DPS – Steel Sword: This details the DPS (Damage-Per-Second) of your currently-equipped steel blade, along with current bonus/es.

Armor: This details all the bonuses your torso armor, gloves, trousers, and boots are giving you (all together).

Crossbow: This indicates the impressiveness of your ranged weapon.

Vitality: This shows your current and maximum Vitality; which is your general health. In addition, it shows your Vitality regeneration in and out of combat.

Toxicity: This shows your current and maximum Toxicity levels. Current levels increase every time you drink a potion or decoction (and the amount is shown when you highlight the potion or decoction in question).

Sign Intensity: This reveals the statistical data for each of your five Signs. Compare your base levels before and after equipping items and abilities that increase this statistic, to discover your bonuses. Each Sign has its own information.

Stamina: This details your current and maximum Stamina (which governs how long you can sprint, and more importantly, how often you can cast Signs). It also shows your Stamina regeneration in and out of combat.

Additional: This gathers some general data, usually based on equipment from your Inventory screen (such as those given by Roach’s Trophies) and abilities (such as the Deadly Precision ability, which influences the chance of an instant kill).

The Burden Of Items And Inventory

A Witcher doesn’t succeed simply by being a great fighter. It requires preparation and using everything in their inventory to craft an arsenal that ensures victory. Outside of the armor he wears and the swords he wields, Geralt’s Inventory can be filled with items of various kinds, used for different circumstances before, during, and after combat. You can find items in the world, receive them as quest rewards, or buy them from merchants. Neglecting items makes the Witcher’s life very hard, as weapons can fall into disrepair unless properly maintained.

Managing your inventory is important. You can’t take absolutely everything you find with you everywhere you go. If you try, Geralt becomes overburdened, and unable to move beyond a slow walk while on foot, and his ability to fight is severely diminished. However, you do need to seek out a good supply of materials to keep your potion, oil, and bomb supplies well stocked.

Utilize Roach’s saddlebags, and the Stash chests, to carry and hoard the items you really need.

Geralt can carry 60 units of weight on his person at any time, and more on his faithful steed Roach, if you purchase Saddle Bags from a merchant (or win them in a Horse Race). This increases the maximum to 160 units. Avoid problems by remembering to sell or disassemble any useless weapons and armor you loot from foes, as these tend to weigh the most.

Try not to carry items specified as “Junk” if they have a weight value, unless they sell for a decent price, or you know they can be broken down into useful crafting components. The golden rule here is to take only what you need or can use in some way. Attempting to collect every single item you find is a little like a dulled sword—pointless.

Items: Ingredients

Making things requires their material components, and the world provides these if a Witcher takes the time to hunt for them. Materials found within monsters and wild animals can be combined with various plants found growing throughout the world to make potions, bombs, and oils. Other materials you find, such as ores, planks of wood, or leather skinned from wild animals, can be used by armorers and blacksmiths to craft better armor and weapons.

Weapons and equipment found in the field can be another source of ingredients. An armorer or blacksmith of the right skill level can break down equipment, as well as other items in your inventory, to help you receive extra crafting materials. This process does cost money though.

Items: Quest Items

Geralt finds a variety of key items throughout his questing, and while some have monetary worth, it would be a mistake to get rid of them so easily. Quest items are marked as such when you inspect them in your Inventory Menu, and are always filed away in the Quest items area. They remain in your inventory and cannot be discarded until they are no longer needed. Once a Quest item has seen all the use required from it, it can be sold to a vendor, or dropped and forgotten. Some of the key items can be used while exploring the game world.

A quest item usually performs one of two functions: It allows additional areas to be explored, interactions to occur, or gives you an advantage in combat. Or, it is starts a quest, or is utilized as part of a quest objective. The following examples show a variety of quest items, but are by no means close to showing them all: Consult each individual Quest for items that are needed or found during the course of a quest.

QUEST ITEM: THE MAGIC LAMP

Related Quest: Secondary Quest: Magic Lamp

The Magic Lamp allows you to watch the terrifying past communications of ghosts, a necessity for completing an early quest. When you approach one of these locations (which are tracked on your World Map and in the Atlas), they appear as green-tinged energy fields close to bones or corpses.

QUEST ITEM: THE EYE OF NEHALENI

Related Quest: Main Quest: Wandering in the Dark

This is used to dispel magic illusions that guard hidden passages throughout the world. When you approach an object that can be dispelled, Geralt actually points out that his medallion is indicating a strong magic presence. Once you have the Eye of Nehaleni, you can dispel the illusion.

QUEST ITEM: HORNWALL HORN

Related Quest: Secondary Quest: The Lord of Undvik

If you care to complete this terrifying quest across the Skellige island of Undvik, one of the prizes is this horn, which can cause any Sirens (or related airborne enemies across this realm) to shriek and plummet to the ground. This is exceptionally helpful when boating across oceans!

QUEST ITEM: THE CURIOUS CASE OF VIRTUOUS VEGGA

Related Quest: Secondary Quest: Free Spirit

Though you may not know it when you purchase it from a merchant in the Gildorf district of Novigrad City, this book is a key to providing knowledge to a stranded Skellige, over on the extinct Skellige volcano known as Snidhall Isle. There are other books to collect, too.

QUEST ITEM: LIZARD FIGURINE

Related Quest: Secondary Quest: Of Dairy and Darkness

The fancy merchant in the Gildorf district of Novigrad City also has a variety of trinkets to examine and purchase. One of them (a small Lizard Figurine) enables you to discover the otherwise-inaccessible underground laboratory of a mad, cheese-obsessed mage!

Items: Lore Books, Torn Notes, And Notices

Lore books, torn notes, and notices collected during your adventures deserve a reading: not only do these items give information and history about the Northern Realms and the quests you are undertaking, they can also occasionally lead to knowledge about Points of Interest! Some lore books also add information to the Bestiary. A good place to start your rummaging through old books is the Scrolls and Books shop in Hierarch Square, Novigrad City. Tell that Hodgson fellow we sent you!

Items: Food, Junk And Other Minor Items

Junk items and items that don’t fall into other categories include currency that can be changed into crowns at the Bank of Novigrad, torn sheets from notebooks, lore books, food, Witcher Contract notes, and mutagens found on dead bodies. Don’t forget to chow down on any Food you collect either; it allows you to regenerate health quickly (even during combat) without the need to Meditate. Mutagens can be used on the Character Abilities menu to provide significant boosts to your statistics.

Junk Items should be sold or stored in your Stash chest. Unless the description of the item tells you that it is an ingredient or can be dismantled (broken down) for base components, there’s little reason to keep Junk in your inventory, as it just weighs you down.

Equipment: An Overview

A sword is only as good as the Witcher using it, and his armor is only as good as the materials he was willing to invest in its creation. To survive this adventure, you must wield a multitude of swords both steel and silver. Should those fail you, only a durable set of armor is all that prevents the claws of your enemies from rending your flesh to shreds.

Equipment in Witcher 3: Wild Hunt requires Geralt to reach a requisite level of experience before he can use it. Any weapon not available to you is crossed out in your Inventory menu. Common weapons and armor can be found randomly with stats that reflect Geralt’s current level. However, crafted items, relics, and unique pieces of armor (such as Witcher School Gear) have set level requirements and stats. While earning these pieces of gear takes supreme effort, they are often the best items one could equip.

Equipment: Swords

Geralt carries two types of sword; Steel and Silver. These blades are intended for two very different threats; Steel for humans and beasts, Silver for monsters. At lower difficulty levels, Geralt draws one of these blades automatically when combat begins, typically the sword meant for his nearest threat. Some battles require you to switch between both blades, so be prepared to adapt to those situations.

Swords deteriorate with use. With each blow landed, or shunted aside by sword, shield, armor, or claw, a blade continues to lose Durability until the weapon becomes unusable. Low Durability weapons strike for less damage. This is a serious liability in battle and can cost you life and limb.

Regular maintenance at an Armorer or Blacksmith will help keep your gear in shape at the cost of some coin. When venturing on to a difficult quest or facing extended battles that will test the durability of your equipment, make sure to purchase or craft Armor and Weapon Repair Kits to maintain your edge in the field.

In addition to acting as your primary offense, swords are your defense against any physical attack. You can block most melee attacks with either type of sword, though some attacks must be dodged rather than blocked. With sharp timing, you can also counterattack most melee attacks, placing your foe off balance while you remain on the offensive.

Every sword has a base attack rating representing the damage per second (DPS) it’s capable of under ideal conditions. Additional values exist for fast and strong attacks, including damage and critical hit chance. Any enchantment, skill, or upgrade that increases a sword’s damage applies a bonus to the weapon’s base attack rating. An opponent’s armor, resistances, and other modifiers will affect a sword’s damage during combat.

Improving Weapons

Enchanted swords have a chance to cause additional effects on their target with each strike. These enchantments can poison, bleed, burn, stun, freeze, or stagger a target. Lesser and Greater runestones can be placed in weapon upgrade slots to further increase a blade’s effectiveness (see the Upgrades section). However, if a target’s resistances are too great, these additional effects may be dispelled.

Another way to improve the effectiveness of your swords is to apply special oils to them before combat. Unlike runestones, this bonus is temporary and ends after repetitive attacks wipe the oil away. This is the most economical way to enhance your swords and allows for a great deal of flexibility when preparing for multiple types of targets. You cannot apply these oils in the middle of a fight, so pay attention to your surroundings and spot threats before you must engage them. Unfortunately, you don’t always have this opportunity.

Finally, a very rare set of crafted weapons can be improved by finding diagrams for more powerful versions of the weapons. These diagrams and the materials to produce these weapons are rare, indeed, so you must be thorough in your exploration of the world.

Alternate Weapons

While Geralt has no formal training with weapons beyond the swords of his profession, he is not helpless with the odd axe or bludgeon nicked from bandits foolish enough to cross his path. These weapons are not as lethal as a good sword, but you can still put down humans with them if a situation demands it.

If you’re charging a group of bandits armed with a pickaxe, you’re doing something terribly wrong. Or perhaps you fancy a challenge?

Equipping alternate weapons places them in the slot that would be occupied by your steel sword. You can also apply the appropriate blade oils to them. Realistically, though, you should stick with your swords if you have a choice.

Equipment: Witcher’s Crossbows And Bolts

Very early in Geralt’s search for Ciri, he is gifted a crossbow, which comes with an unlimited number of standard bolts that Geralt can fire at enemies or wildlife. These bolts are typically quite weak, but they can stagger enemies in the middle of an attack, and even knock flying enemies out of the sky. The crossbow is also the only weapon Geralt can use underwater. Armed with this weapon, he is not without defenses when he must explore the depths of the ocean or an underground tributary.

Remember your training at Kaer Morhen; you can automatically or manually fire a crossbow. Use this weapon for ranged strikes or to knock foes out of the sky.

You can find more powerful crossbows over the course of the game. Some of the most deadly are crafted from secret Witcher School Gear diagrams, hidden in the world.

Don’t scrimp on the more esoteric ammunition for your crossbow; it’s very satisfying to hit a bandit in the neck with an explosive bolt!

Crossbows become more effective in two different ways. The first is through the use of specialized ammunition. You can loot them from caches in the world, and even craft special ammunition from diagrams. Specialized bolts not only hit harder, but can also cause additional effects. Explosive Bolts, for example, can knock enemies to the ground and are especially devastating against flying foes. Another type of bolt splits into three arrows, making it easier to shoot fast moving enemies. The statistics on bolts may not look impressive by themselves, but when you factor in the power of your chosen crossbow, you can easily see the bow overpowering lone monsters and humans before they even get close!

Another way crossbows see great improvement is through purchasing specific character abilities from the Combat and General branches. You can earn flat increases to the overall damage of each shot or slow the world down to take more time to carefully aim your shots.

Equipment: Armor

Geralt’s armor consists of four separate pieces: Chest Armor, Gloves, Trousers, and Boots. Together, these provide protection against physical damage and persistent effects. Each piece of armor has an armor rating, along with a number of additional protection ratings against the different types of damage that Geralt can suffer in combat: slashing, piercing, bludgeoning, elemental, and rending damage.

There are three weight classes for all pieces of armor: Light, Medium, and Heavy. These classes determine how much protection an armor piece provides, but can also affect statistics like stamina regeneration. Each weight class caters to specific combat tactics, but you can mix and match your gear to fit your preferences.

Light armor provides a significant bonus to stamina regeneration, at the cost of sturdiness. This allows Geralt to control the pace of a fight by staying agile, engaging or evading enemies at will.

Medium armor provides no regenerative benefits or penalties, and is the weight class Geralt starts the game with.

Heavy armor provides the most protection, but slows down stamina regeneration. While movement is slowed, Geralt can wade into the melee and survive far more punishment.

Improving Armor

Glyphs can be used to upgrade high-quality pieces of armor, providing bonuses to Sign abilities. As with weapons slots and runestones, some armors have slots that allow Glyphs to be placed. Glyphs can be found as loot in the field or on monsters, and there are diagrams that allow you to craft lesser and greater Glyphs, provided you can find them. Consult the Upgrades section for more details.

Dyeing Armor

Should you find the color of your Witcher gear to be less than ideal, and you prefer to dye Witcher armor in a variety of colors, you can color each part (chest armor, gloves, trousers and boots) in aone of 12 colors. Examples are shown below.

This is achieved by completing the following: Plan 1: Purchase Armor Dyes from merchants. Plan 2: Find or purchase special Alchemy recipes that dye Witcher armor. Then pick ingredients needed to mix the dye, and complete the dye in your Alchemy menu. If you own the Corvo Bianco Vineyard, and you’ve improved it as part of Blood and Wine: Secondary Quest: No Place Like Home, you can grow herbs in your orchard that are specifically for armor dyeing.

The 12 different colors, and dye remover, that can be made or purchased.

Then simply apply vials of dye to your piece of Witcher armor (and only Witcher armor). You require four amounts of a dye to fully cover all your armor. If you wish to change your color, use dye remover (made or purchased in the same manner).

Consumables, Bombs, And Pockets: Additional Equipment

It’s possible to set consumables, bombs, and pocket items for quick use in the field. Consumables include food, or Witcher potions and decoctions. It’s usually best to keep potions that have immediate beneficial effects in these slots, either focused on enhancing your combat effectiveness or survivability. Food, potions, and decoctions can be consumed from the Inventory menu too. Potions can determine whether or not you survive to even do that. With bombs, try to tailor your choices to favor bombs that can affect a wide variety of targets, switching out for more specialized explosives if you’re hunting something that demands it. Your two pocket slots, however, will likely be occupied by key items that are required for specific purposes, generally for non-combat reasons.

Preparation: Setting Up Quick-Use Item Slots

Part of preparation is making sure you have the right items in your item slots. Wearing your best armor and using your best swords is obvious advice. Having the right consumables and bombs set up for quick use can mean the difference between life and death.

Quick-Use Consumables should have immediate effects: Potions like White Raffard’s Decoction, for immediate burst healing, or Thunderbolt, for a short burst of increased attack power, are excellent for the quick use item slots. In place of White Raffard’s Decoction, you can use any form of healing food to speed up health regeneration in combat. Potions like Cat, or decoctions, which have very long lasting effects compared to most other potions, are best accessed from the Inventory menu.

Tailor quick-use potions to your strategy and build: You can build Geralt to focus on his swordsmanship and crossbow skills; his Sign use; the bombs, potions, and enhancements gained through alchemy; or have a spread of skills throughout all of his ability trees. Likewise, there are potions that can greatly enhance the effectiveness of these aspects. If you want to have high-powered signs on demand, use Potions that power up their intensity. If you want your swords to hit harder, Thunderbolt is an obvious choice.

At least one bomb should be general use: There are many types of bombs, but you can have only two set up for on-demand use. Grapeshot is an excellent general purpose bomb that falters only against fire resistant foes. Samum is also good for its ability to blind or stun enemies caught in the blast radius.

Your second bomb slot should fit the situation: There’s little reason to carry two bombs that accomplish similar tasks. If you know you’re up against enemies weak to fire, switch in Dragon’s Dream to set up a powerful combo with Igni. If you know you’ll be battling large numbers of enemies, Northern Wind can literally bring the fight to a standstill, allowing Geralt to calmly pick out a priority target to bring down first.

Preparation: Meditation

You need to prepare before you can start killing monsters. It’s not just about throwing on the best equipment you’ve got and running in to battle. Geralt is a skilled alchemist if he’s got the materials and formulae to work with, but more importantly, he can Meditate.

Meditation is one of Geralt’s most important abilities. Doing this allows you to skip ahead a set amount of time, changing the time of day and, at lower difficulty levels, restoring any Vitality he has lost. While meditating, Geralt automatically replenishes any prepared potions and oils as long as he has base alcohol in his inventory.

When Not To Meditate

On the Blood and Broken Bones! and Death March! difficulties, Meditation does not restore health. On these difficulty settings, you are forced to carefully manage your inventory of health recovery items.

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