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Location: The Orphans of Crookbag Bog Characters: Berem Enemies: Peasants, Wild Dogs, Water Hag, Grave Hags, Weavess |
Objectives
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It is late in the evening as you slog your way through the muck of Crookback Bog. There is a murderous intent shining in your eyes. Head east to reach the werewolf. He seems to be resigned to his fate, telling you the swamp is poisoned, and he has no strength to hunt humans. You ask about the crone. The one that stole your dead daughter’s medallion. Then you give the beast a choice:
“No”: A quick death, in combat against you. The werewolf and you engage in a vicious battle. This quest then skips to locating the crone you seek.
“There’s one”: A sparing of life, of the werewolf that now helps you. Follow the werewolf roughly northwards, until Berem senses a wolf… and men.
Objectives
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The men have caught a she-wolf. They mean to kill her for sport. One of the hunters is missing an ear. Answer the hunters as you wish. They refuse to speak of the crone or free the she-wolf.
After belting the earless one on his arse, a fracas begins. Slay all ten hunters, and two wild dogs they set upon you. Berem claws at these peasant too, and victory is assured.
Telling them it’s none of your business. You leave them to torture the she-wolf, and continue deeper into the bog with Berem.
You finish off your final foe, and Berem mentions one of the she-wolf’s cubs has survived. You remain unmoved (but fleet of foot) there is no time to save the cub. Continue east across the great swamp, following Berem. You may have to tackle a water hag, but the familiar pathways leading to Crookbag Bog Orphans’ Village soon appear. You dismiss Berem, telling him to rescue that cub. He must flee.