Objectives:
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The archway is sealed, so backtrack to the water, swim east down a partly submerged corridor to a wall lever and pull it. The archway blockage rumbles out of your way. Once through into the subsequent chamber, you are greeted by a large earth elemental encased (but almost free) of its magic bonds. It is set to shatter these restraints soon and cause untold havoc. Behind it is a small pedestal with a magical cone-shaped lock. Use Aard to knock the lock out of alignment, freeing the immense rock beast known as Therazane. Engage!
End: After Therazane Goes to Pieces
Objectives:
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After a hard fought struggle, Therazane topples over, allowing you to segment a number of ingredients, as well as a trophy to add to Roach’s saddle. Then Fast Travel or ride back to the Kingfisher Inn in Novigrad, explain to Count Kurt that your ghost hunt turning into elemental combat, and collect your coin as the quest concludes.
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Items: Elemental Trophy, Crowns |