Objectives:
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Return to the village, and inspect this mostly deserted place—the villagers fled at the sight of you—for signs of someone who can help. An old geezer resting by the side of the thoroughfare is too old to move, but reckons he knows another way into the castle. For a humble offering, of course. You can:
(15 Crowns) Agree to pay the man, who tells you a story of a boy, drowned by a well near a shrine. A well that the man is certain leads into the castle via a submerged passage. The location of where the boy’s body is found now appears on your minimap.
Refuse to pay the man, and simply search the surrounding area outside the castle (using this guide) to uncover the entrance.
Objectives:
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Call Roach, gallop down the rickety bridge and swing right (west), following the trail to an area of grassy high ground northwest of Crow’s Perch. Locate this shrine, then wade down into the moat. A few steps to the southeast is an opening. Dive underwater, and swim southeast, and then south before surfacing inside the cave.
Objectives:
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Climb onto the dry ground, vault up and over the climbable rocks, and look around until you spot light above—and a warty old water hag in front of you. After dispatching her, find a rough slope of stalagmites to ascend between, leading to a lamp-lit well with a ladder. Climb the ladder, and extract yourself from the well, landing in the gardens where the Baron awaits.