Amassing a huge collection of Gwent cards means nothing if you can’t effectively trounce your opponents during a game itself! With this in mind, the following section exhaustively details all the available Gwent cards and their abilities, and delivers individual tactics for specific cards (or sets of cards), as well as general and advanced tactics for each Faction Deck you are building. This proves invaluable before you face any opponent, and particularly the ones mentioned in the tables that are related to Secondary and Gwent quests.
Card Unit and Ability Types: An Overview
By now, you should understand the variety of symbols that adorn each Gwent card you collect. The next step is learning and understanding just how many of each type of card is available (to both you and your opponent), which in turn can dramatically help you to plan your own decks and bouts. This section focuses on Unit Type, and also Unit abilities.
Unit Types and Abilities: A Table
Study the following table carefully; it breaks down the number of cards of each a particular type and the number of cards with a particular ability (excluding weather). This is helpful in determining which Faction relies on a type of card more heavily than another. After this table, more specific advice is imparted. If you wish to see a complete breakdown of abilities for all cards, consult the table at the very end of this chapter.
| Name | TOTAL CARDS | LEADER CARDS | UNIT CARDS | CLOSE COMBAT UNIT | RANGED UNIT | SIEGE UNIT | HEROES | AGILE | BERSERKER | Mardroeme | HORN | DECOY | MEDIC | MORALE BOOST | MUSTER | SCORCH | SPY | TIGHT BOND | TRANSFORMATION | WEATHER |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
SPECIAL / WEATHER (13/15)** |
13+15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
4 |
3 |
0 |
0 |
0 |
3 |
0 |
0 |
0 |
15 |
|
NEUTRAL (16)** |
16 |
0 |
0 |
10* |
6* |
1 |
5 |
1* |
0 |
0 |
1 (Close Combat) |
0 |
1 |
1 |
4 |
1 (Close Combat) |
1 |
0 |
1 |
0 |
|
MONSTER |
46 |
5 |
41 |
30* |
10* |
4 |
4 |
3* |
0 |
0 |
0 |
0 |
0 |
1 |
18 |
1 (Ranged) |
0 |
0 |
0 |
0 |
|
NILFGAARDIAN EMPIRE |
42 |
5 |
37 |
18 |
13 |
6 |
4 |
0 |
0 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
3 |
9 |
0 |
0 |
|
NORTHERN REALMS |
43 |
5 |
38 |
17 |
9 |
12 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
3 |
0 |
0 |
3 |
12 |
0 |
0 |
|
SCOIA’TAEL |
43 |
5 |
38 |
22* |
24* |
1 |
4 |
9* |
0 |
0 |
0 |
0 |
3 |
2 |
9 |
1 (Siege) |
0 |
0 |
0 |
0 |
|
SKELLIGE CLANS |
37 |
2 |
35 |
18* |
13* |
5 |
4*** |
1 |
4 |
1 |
1 (Siege) |
0 |
1 |
2**** |
4***** |
1 |
0 |
12****** |
1 |
0 |
|
GRAND TOTAL |
255 |
22 |
189 |
115* |
75* |
29 |
25 |
14 |
4 |
4 |
6 |
3 |
10 |
8 |
35 |
7 |
7 |
33 |
2 |
15 |
*includes cards with the “Agile” ability that can be placed in either row**Includes all non-Weather related Special cards***Includes Hemdall, which is summoned via the Kambi card
**** includes the Transformed Vildkaarl, which has this ability only when Berserked ***** includes Cerys, who summons non-Muster cards; the Shield Maidens ****** includes the three Transformed Young Vildkaarls, which have this ability only when Berserked