Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Scavenger Hunts Bear School Gear (Basic)

Armor, Boots, Gauntlets, And Trousers: Scaling Yngvar’s Fang

Locations: Yngvar’s Fang (An Skellig), Fort Tuirseach (Unmarked, An Skellig), Rogne (Ard Skellig), Fort Etnir (Unmarked, Ard Skellig), Old Watchtower (Spikeroog), Melusine’s Cave (Unmarked, Spikeroog), Ruined Inn (Ard Skellig)

Characters: Ibrahim Savi

Enemies: Rock Troll, Sirens, Wraiths, Gargoyles, Ice Elemental, Bandits, Cyclops, Drowners, Sirens

Objectives

  • Find all the diagrams to Bear School Witcher gear (7)
  • Search the ruins of Clan Tuirseach’s castle.

Fort Tuirseach is an unmarked (and dilapidated) location on An Skellig, which is a formidable ocean’s distance away from the main island of Ard Skellig. Set sail heading to the port of Urialla Harbor. You’d be wise to speak to the women of this place, and begin the Secondary Quest: The Path of Warriors, since your journey requires you to undertake part of the aforementioned path. Now head northeast across the island until you reach the entrance to the Trail to Yngvar’s Fang (the mountain). Beware of a rock troll guarding the entrance.

Run forward over the wooden bridge, and leap the gap before slaying a Siren. Wait for two more and defeat them as well. Coax them over with Axii or crossbow bolts. Then move right along the path, leap a gap, and make a tight left turn as you climb up and onto the natural rock bridge. Dash across the moss.

From the mossy bridge, leap and grab the ledge. Pull yourself up and make a series of sharp switchback turns as you zig-zag up the mountain trail. Leap the gaps and pass by two tattered flags showing your progress. Continue west along the trail which flattens out slightly, and leap the gaps along the slope after sliding down a little. When you can’t continue any farther, look left and you see a series of ledges leading up into the mists to the peak of Yngvar’s Fang. However, to the right is a wooden door. Push it open to enter the remains of Fort Tuirseach.

The Wailing Horrors Of Fort Tuirseach

Ignite the torches on your left and right of the barred throne room gate so you know where you’ve been. Head left, down the spiral steps to the lower dungeon level, lighting torches as you go. Ahead, wraiths are forming. Grab a scrap of paper (a ballad) and slay the first wraith. It guards a chest with treasure, close to a wall lever. Use the lever to open the cell gratings all along the walls.

Items: Ballad of Torgeir the Red

Two more wraiths appear. Slay them before heading through the open gratings, checking a number of cells. Three hold dead prisoners, but one offers a drop into a cave tunnel. Drop down to the south, turn right (west), and explore under the dungeon. These are stone catacombs, with another two wraiths to face. Find the stone steps up (north) to a ruined spiral staircase. Climb the rock ledges to a blockage, which is soon removed with Aard.

Objectives

  • Read the court chronicler’s tome.

You finally arrive in the central throne room of the fort, which is otherwise inaccessible. Screeching in this chamber are three more wraiths, which appear as you approach the locked gate. First, ransack the glittering chest in the far corner. Loot it to gather the first four diagrams, and the chronicles of Clan Tuirseach, as well as the second ballad of Witcher Gerd. Ransack any other chests as your objective updates after reading the chronicler’s book, before using the lever on the right pillar to unlock the gate allowing a quick exit.

Items: Ballad of Witcher Gerd, Chronicles of Clan Tuirseach, Diagram: Ursine armor, Diagram: Ursine boots, Diagram: Ursine gauntlets, Diagram: Ursine trousers