Objectives
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Although it is possible to slide down the slope from the mountain path, leaping off the path usually results in an agonizing death. Instead, you should retrace your steps to where Gunnar was sitting. Then use the main road, before a small detour into the wooded area, to reach the cluster of rocks marking the start of the Trial of Conviction.
Objectives
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Enter the cave and drop into the green water. Then, swim southwards as rapidly as your legs and lungs allow. Swim swiftly, and stay as close to the ceiling of this underwater tunnel as you can. Ascend into the air-filled cavern that you eventually reach.
When you surface in this small grotto, be mindful of climbing out. There is a reason Skellige warriors do not rest here because gargoyles reside in this cave! There’s skeletal remains showing what happened to the warriors who did not heed Gunnar’s warning.
Continue to dive through the passage. Near the end, you should notice a chest at the bottom. Pry it open and take the token within. Keep an eye on your air supply. If you are dangerously low, go to the end of the tunnel and surface to regain air before returning to get the token. Finally you can surface and climb up a ledge here. Follow the path through the cave, performing some more climbs and jumps until eventually you reach the exit of the cave.
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Items: Quest Item: Trial of Conviction Completion Token |
Quest Conclusion: A Deed Worth Shoutingto the Five Isles About
Objectives
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It is now simply a matter of returning to Old Gunnar, who is usually at his tent near the seat at the start of the mountain path, and reveal the two tokens you’ve obtained. He is situably impressed, and offers a variety of rewards for your dexterity and conviction. The quest concludes.