Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Quest Walkthrough: Act III Main Quest: Blindingly Obvious

Philippa Doesnt Give a Hoot

Objectives:

  • Look for Philippa in the bathhouse.
  • Catch Philippa Eilhart.

You meet Triss at the fountain, and she utters and incantation, viewing scenes from Dijkstra’s Bathhouse. This isn’t good. Triss hopes he hasn’t hurt her.

If you convinced Triss to stay with you after Secondary Quest: Now or Never, and didn’t ask Yennefer to be with you during Secondary Quest: Last Wish, Triss will “fudge” the divination a little, showing a House in Kovir. After some verbal prodding from you, she confesses that the King of Kovir offered her a position as the head of the Lodge and Council, and she hopes you might join her there. Choose an answer as you wish. Triss will attempt anything to ensure you have a place to come home to.

Jog with Triss roughly southwest, passing St. Gregory’s Bridge, down the cobblestone battlements, and around to the bathhouse underneath. As you arrive, Dijkstra’s men are fleeing the entrance, amid the muffled sounds of explosions.

Head inside, and shout at Dijkstra, who is hiding behind the one wall Philippa isn’t about to disintegrate. He’s adamant no more sorceresses should be prowling his establishment. Answer how you wish (Triss stays by him), and leap over the shattered wood-screen wall into the main bathing area. Philippa has addled the brains of Dijkstra’s henchmen. There’s little you can do except fight the three of them (though fleeing is an option).

Run east, into the hexagonal steam bath chamber, and drop down the drained pool, into the cellar where you met Bart the rock troll back in Main Quest: Get Junior. You are waylaid by two more henchmen that drop. Move to the hole in the wall, now guarded by Bart the rock troll, who is even more brain-addled than usual. You can:

  • Choose to demand the troll let you pass. This leads to combat with the creature.
  • Decide to try and convince the troll that you want to help Philippa, and Bart grudgingly lets you pass. Bellyaches are the worst, after all.

Head north and east down the effluent tunnel, then around to the west to a large chamber with a balcony, upon which Philippa is standing.

Objective:

  • Sneak up on Philippa without making too much noise.

She doesn’t believe you want to help her, and to prove this point she summons a club-fisted golem to pummel you. Deft dodging and multiple Signs are needed to supplement your swordplay as you whittle this foe’s energy down, while avoiding the purple columns of energy Philippa also summons to hurt you with.

Once the golem is gone, you realize Philippa “sees” using magic, but her vision isn’t foolproof, and she relies on sound to spot you. So, head up the stone steps towards the upper balcony where Philippa is mocking you. Leap the gap across the steps, and walk clockwise around the balcony. Move at a quicker pace than a walk, and she hears you. You’re promptly struck and must begin this sneaking again. Continue around the balcony, until you’re close to her. Then you leap and bring her to the ground.

End: Break a Leg

Objective:

  • Sneak up on Philippa without making too much noise.

You convince Philippa to meet Triss outside, but your exit is halted by a furious Dijkstra, who isn’t best pleased about the assassins Philippa sent to kill him.

Tell Dijskra to back off (pleasantly or otherwise):

  • Be pleasant, and reveal that Ciri has returned, and Dijkstra lets you through.If you previously helped in the plot to assassinate King Radovid (Secondary Quest: Redania’s Most Wanted), Dijkstra now tells you there is a great need to continue with this plan, but not with Philippa present. He tells you to meet him later. This begins Secondary Quest: Reason of State.
  • Be unpleasant, violently shoving Dijkstra—with a kefuffle ending in you breaking his other leg!

Triss meets you at the bathhouse entrance, conjures a portal, and removes Philippa (who stays at Dandelion’s place from this point on if you want to chat to her). This quest concludes.