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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Villa Verde: El Wey

Miners Strike

Objectives

  • Talk to the union leader
  • Kill Santa Blanca forces in La Marqueza
  • Kill Santa Blanca forces in the mine

LOCATIONS

  • La Marqueza
  • Illegal Pyrolusite Mine

REWARDS

  • + 1,000 XP

Brief

The miners in Villa Verde hate working for the cartel, but Santa Blanca keeps them in line with threats to their families. Removing the threats will encourage the miners to throw down their tools and bring the mining to a halt.

MISSION ACCESS

Acquire Major Intel in Villa Verde Province to access this mission.

Rebel Assault

Just under two kilometers downhill from Villa Verde Charlie is the town of La Marqueza, where a rebel leader must be questioned to see if there’s a way for the local workers to break out of servitude the cartel has imposed upon them. It seems there is; and it involves removing all the cartel threats in town (along with some rebel support) and an additional group of foes guarding the main Pyrolusite Mine to the southeast. You have two mission areas and no time to recon once the mission commences, so make your tactical battle decisions with a swiftness of forethought.

Caution: Miniguns And More

Aside from the sniper tower on the western side of the area, which also has a minigun nest pointing to the northeast, there’s a minigun nest (usually manned) near the cartel mansion house (between D and E). Make those priority targets. Also do no harm to the town’s non-combative civilians.

Most Recon: Early Warning System

The first objective is to talk to the union leader, after which some cartel foes are pinpointed on the south edge of town. You have little time to tactically plan how to defeat them; this is more of an all-out assault with rebels backing you up. If you want a more particular planning to your mission, simply recon the south part of town prior to speaking with the union leader; the same enemies are there, and can be fought (without the help of the rebels, of course).

In Co-op mode have three of the Ghosts check the infiltration points detailed below prior to chatting to the leader, so a full lay of the land is known, and you can take advantage of the hilly section of town.

La Marqueza: Recon

North: Main Road

The main arterial thoroughfare is great if you’re zooming up here in an armored vehicle while shooting up the place, or stealthily moving from building to building, but there are more tactical insertion points than this.

Northwest: Brick Bungalow Outcrop

This single-story cabin-sized house has a rock outcrop, about 80 meters northwest of the sniper tower and minigun nest. As these two enemy locations are priorities, and this vantage point allows you to swiftly engage them, other foes, or stay back and snipe, it’s a thoroughly recommended flanking point.

La Marqueza: Recon

TACMAP

Expect around 13 enemies to be tagged for removal on your Tacmap, in the starting positions shown here. They are clustered at the south end of the settlement, which gradually slopes uphill the farther south you go, making a looping route into combat more advantageous, as you aren’t attacking uphill. There are scattered defenses, and a few containers with slit windows enemies like to fire out from, but this is street combat you’ve attempted before, with no installations aside from the two minigun nests and sniper tower to worry about.

Southwest: Main Road

If you can, hike or journey round to the edge of town, and head downhill, with the chapel ahead and on your right. There’s cover, height advantage, and easy access to taking out the foes at the sniper tower and minigun nest. You can stay on the southeastern edge of town and work your way through the back yards (on the higher ground), toward the cartel mansion near E, or remain at the road junction at the metal container with the slit windows.

South: Rock Outcrop

The best sniping position mixes safety with a panoramic view of the town, and the entire area below you. Hike up here via the trail, and stand directly above the cartel mansion. You’re around 200 meters from the sniper tower, and can sweep from west to east, removing foes without worrying about being flanked (and if you are, just place a mine to the sides of you).

Southeast: Low Rock Outcrops

Offering similar, but not spectacular views of the town like D, this location allows you to snipe foes on the eastern edge of the mission area, as well as infiltrating the buildings on this side of town, like the green shack structure with a balcony overlooking one of the minigun nests. Fall back to here, or head down and engage the foes between the buildings.

East: Minor Road

This road offers better cover opportunities than A, as it’s on higher ground, and you’re able to engage the enemy more quickly, fighting down this street. The first confrontation is at the minigun nest, near the armored enemy, then the cluster of homes between there and C. Use the buildings as cover, and work around or through each of them, clearing the area of foes.

Target: Thirteen Enemies

Of the 13 enemies guarding this area, two are armored and one is a sniper. Taking out the sniper is a priority, before switching your attention to the adjacent minigun operator, and the remaining cartel thugs scattered around and inside the structures on the south of town.

La Marqueza: Other Tactical Advice

Your plan is straightforward, and you have rebels incoming from the north, so a more clandestine approach soon gives way to regular and violent gunfire. Make your opportunities count by heading to B, and removing the sniper and minigun operator, before circling to C or the sniper tower itself, and looking for further foes as you urge your team toward G to weed out enemies; then support them until the place is cleared out. Remember you can attempt a more clandestine approach if you tackle these foes before talking to the union leader, though you don’t have the rebels supporting you.

Other options include sniping down from D as your team clears the area, or landing your chopper atop the cartel mansion roof (below D) and fighting off foes using the defenses of this small compound. Otherwise, utilize building-to-building fighting, with grenades to flush out your enemies.

While all Solo options work, having multiple vehicles causing mayhem while other Ghosts snipe down from vantage points and/or shoot out from the same vehicles is an exciting, if not too tactical, plan.

Outflanking is another great idea: One Ghost should tackle the sniper and minigun operator from B. Another should head down the road from C, clearing the foes to the south. A third Ghost should stand atop the rock outcrop at D, shooting at foes below and covering other Ghosts. The fourth player should sneak in from E or F, attempting close assaults with cover from the Ghost up at D.

Can you dig it?

You must travel, either via the helicopter found in the previous area, or in a vehicle (or for a much slower assault, by foot) to the large open mine. The foes are less numerous this time, but have slightly better defenses at their disposal. Fortunate then, that they aren’t using all of them.

Caution: Miniguns And More

Note the five miniguns at this mine installation, along with two light panels and a power generator. You won’t need to worry about reinforcements, so this is a simple matter of avoiding the miniguns, and deciding whether the light panels present too much of a compromise to your night-time sneaking.

Of the miniguns, two are in an unmanned tower at the northwest side of the mine, by the road junction. Figure out whether using it is beneficial to your infiltration plan. The third, fourth, and fifth miniguns are along the upper west ledge above the mine pit, and only one is manned. As for the lights? One is in the middle of camp, the other by the large cylinder vat to the south. The generator is to the southeast, near a rusting metal warehouse.

Caution: Unacceptable Collateral Damage

For this part of the mission, beware of just blanketing the area with projectiles or strikes as there are workers in this area. They cower or flee, and the presence of the rebels backing you up means wayward gunfire (at either friendly group) is neither advisable, nor warranted.

Most Recon: Early Warning System

There’s little time for recon during the mission, but plenty of time prior to it. Visit this mine before you speak with the union leader in La Marqueza to get a full tactical outlay of the terrain, so you aren’t just wading into the mine from the main road.

Illegal Pyrolusite Mine: Recon

Northwest: Main Road And Minigun Tower

The tower is unmanned; an oversight on the part of the cartel, and you can use the minigun to waste the foes in the immediate vicinity. A better plan is to either drive down this road, all guns blazing, or peel off to the east or west if you want to gain the height advantage. Head down the road on foot if you wish to engage the enemy in close quarters fighting, get into a vehicle parked at the mine, or use the rock conveyor belts to gain height (but not much protection).

Illegal Pyrolusite Mine: Recon

TACMAP

The mine is an open-cast pit with massive digging equipment, including diggers you can use to ram foes or hide behind. The entire western side of the mine has an upper ledge where minigun nests are located, while the central area is accessed from the sloping road to the north. East is a smaller raised area of container housing for workers, and the northeast hills make a great vantage point. All foes, with the exception of two, are in the lower mine grounds, making this a relatively smooth execution.

Northwest: Upper Ledge And Minigun Nest

This is a recommended infiltration spot, as you have an excellent height advantage, can defeat all but one of the enemies relatively easily (the only one who might give you trouble is near the workers’ barracks close to E). Also, you can sneak behind the foe at the minigun nest and remove him, optionally using the miniguns afterward. Great sniping views make this a go-to spot.

Southwest: Upper Ledge And Minigun Nests

The two further minigun nests in the southwest upper ledge are unmanned, so use them for cover, or employ the miniguns to lay waste to foes (not workers) down below. Simply move farther round from B to reach here, as you catch the enemy by outflanking and firing at them from multiple directions. This is safe, and you can even kill the panel on the light pole if you need to.

South: Main Warehouse

The largest warehouse in the mine is filled with cylindrical containers, with a vertical vat outside, near the main lights you can destroy. Though getting here takes time (unless you have a helicopter, which you can use to land or drop Ghosts off on the roof, which is an excellent defensive position), the main reason for infiltrating here is the quick access to the generator, if you want to kill the lights. Under normal circumstances, however, the foes don’t represent enough of a threat to require killing the lights as well as the enemy.

Southeast: Wood Wall And Generator

The perimeter wall along the south side of the mine consists of stacked logs, and can easily be climbed over. This allows access to the main warehouse, as well as the generator and smaller warehouse on the lower level of the mine exterior. Head here if you need to kill all power to the mine, or into the warehouse if you need to use it as a defensive position.

East: Workers’ Barracks And Hillside

Instead of heading down the hill from A, you could hike or drive to F, which provides a great view of (and infiltration route into) the eastern side of the base. This raised area usually has a single foe, so attacking him from the hillside makes clearing the area easy. In addition, the cabin on the ledge overlooks the main grounds of the mine, allowing for many ranged takedown opportunities.

North: Road And Hillside

Use the hills as cover; the rocks and long grass allow you to thoroughly check the position of your opponents if you need extra information (like whether your enemy is one of the three armored foes), as well as exceptional ranged attacking opportunities.

Target: Eight Enemies

Note the starting position of the eight enemies, two of which are armored foes. They are scattered across the mine. With even a modicum of competence, they shouldn’t provide more than a minor challenge, given the open exterior and height advantage you have around the perimeter of the mission area.

Illegal Pyrolusite Mine: Other Tactical Advice

After ordering your team down to engage the enemy from A to H, hike around to B, and make your first kill the foe at the minigun nest. This hobbles any rapid-fire defenses the enemy has access to. Now snipe from this nest, ideally at the armored foes first, then the remaining stragglers. Or, you can snipe the minigun operator from A, and make a joint push down into the mine grounds, ordering your team south while you loop round to catch the foe on the higher ground near the workers’ barracks to the east.

Alternatively, you could steal one of the large diggers and drive it into the mine with your Ghosts hanging off the sides, all guns blazing. You could also land a helicopter on the roof of the main warehouse, and snipe from this vantage point, or just strafe the ground with chopper fire (making sure you don’t hit any workers).

Solo plans work well here, though you have the obvious advantage to split up and dot yourselves around the perimeter, providing sniping fire for any Ghosts wanting to experience close combat, or backing up the rebels that are arriving. Place a Ghost at B, C, F, or G and catch all enemies in the crossfire.

Or, the use of multiple vehicles is also encouraged, with a digger, the armored truck you arrived in (or requested via Rebel Support), and a chopper all making short work of the enemies here.

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