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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › San Mateo: El Pozolero

La Carcel Del Pueblo

Objectives

  • Locate the prison
  • Deactivate the prison’s generator
  • Talk to the rebel leader

LOCATIONS

  • La Carcel Del Pueblo

REWARDS

  • + 500 XP

Brief

La Carcel del Pueblo is a prison high up in the mountains where high-ranking rebel prisoners are taken for interrogation. Free the rebel prisoners and find one that can provide information about the disappearances.

MISSION ACCESS

Locate Major Intel in San Mateo Province in order to access this mission. You can also unlock this mission by proximity.

Generating an Escape Plan

Around 1.4 kilometers southeast of San Mateo Alpha, “the town jail” is slightly more imposing than you might be expecting. This is a massive set of cliffside cells cut into a huge gorge, overlooking a brutal hangman’s square at the north end of the interior, with the ground heading up a series of ridges to the southwest, to a supply exit. You’re here to kill the lights, kill any guards you need to, and free rebels so they can help kill the cartel. Killing is definitely assured.

Caution: Miniguns Don’t Matter

There are four miniguns (at A, close to B, in the main road through the gorge entrance below D, by the generator at E, and a fourth inside the base on the ridge overlooking hangman’s square near the cliff wall cellblocks). There are also three alarm poles, too (one at the base entrance near A, one by the generator at hangman’s square, and a third below I at the supply entrance). However, the base is vast enough, and the objectives far away enough from the miniguns, for them not to play a major role in stopping you. As for the alarms, though you’re able to shoot them, they deactivate after you remove the generator anyway, so concentrate on that, first.

Most Recon: Night Time Is The Right Time

As the second objective is to deactivate or destroy the prison generator, why not make the most of this advantage by attacking during the night, and using night and thermal vision? Fewer foes are about (compared to the enemies shown on the guide map), and the previously well-lit base is plunged into darkness.

Most Recon: Squeezing The Chokepoints

Don’t think of this vast gorge as a huge and imposing enemy location, but as a death-trap for the cartel. Though there’s a sprawling, stepped base in here, there are only two narrow ways in and out; controlling these roads, even if reinforcements are called, and attacking from the cliffs above, are the keys to success.

Most Recon: Going Camping

The size of this location means weapons with a poor range (like shotguns) should be stowed in favor of high-powered, long-range weapons. This is a sniper’s paradise.

La Carcel Del Pueblo: Recon

TACMAP

Starting in the northern area, there’s a fortified base structure that’s reasonably easy to infiltrate, but leads to a gorge and the massive prison complex. There’s a hangman’s yard near a generator, across from an HQ building and gantry ways across to the two cellblocks carved into the huge cliffs that tower on either side of you. Farther south and west, the prison continues up a series of rock plateaus, to a supply entrance in the southwest.

North: Compound Entrance

This is the well-defended entrance to the prison, which isn’t anywhere nearly as easy to infiltrate as the supply entrance (G) or the cliffs (D, E, H, I, or K), so if you’re having problems getting into this stronghold, your “head-on” approach is likely the problem.

There’s a minigun nest at this entrance, another just to the side of the elevated helipad at B, and two sniper towers flanking the front gates (which also have a minigun nest to worry about). Ignore this area if you’re on foot, and only venture here if you’re tackling enemies, or you’re driving a cartel-approved vehicle through the gate, past the two security huts. Remember there’s a third sniper up on the rocks that’s even more troubling to neutralize.

Northeast: Helipad, Fence Gap, and Rock Wall

Approach from this direction if you’d like to remove the minigun operator from behind, then either enter the base at ground level via the small gap in between the side fence and the rock wall, or climb that rock wall to the promontory with the water tower and a sniper behind sand bags. You can take the place of the sniper after defeating him, allowing good aiming options down to A, the minigun inside the base near F, and the generator (F) itself, which you can snipe from this range, completing the second objective without having to step through into the prison.

Northwest: Fence Gap, and Rock Wall

This offers similar options to heading in from B; breach the gap in the perimeter fence and rock wall, and you can enter the base and check the mess hall for foes, working from west to east. Or, you can climb the rock wall to a promontory on the opposite side to the sniper’s overlook. This side doesn’t have a good view into the gorge, and the main part of the base though, so only head up here if you want to snipe the sniper, and the foes down below at A.

Clifftop: Supreme Overlook

Take a chopper, or work your way in a giant counter-clockwise arc from G, past H and K, to this location high above the action. You can look down on the sniper at his sandbag overlook, at the ant-like enemies down at the base below (A).

You also, more importantly, have sniping views of almost the entire base from extreme range, and can even see all three alarm poles if you move slightly (though the one near I is too far to destroy). Even better, you can snipe the generator, then work your way to K, carefully drop to the cells, and speak with the rebel leader, all without stepping onto the ground.

Northwest Clifftop: Lower Overlook

Head here by landing a helicopter on the flat rock outcrop, or descend after hiking here from I. Though you’ll die if you try descending down to the main prison area from here (though you can easily head down to C, but can’t get here from C), this offers an excellent sniping view of much of the prison. More useful during Co-op, you can create crossfire opportunities from here, firing at foes to distract them from others on the gorge floor. You can just about fire at the very edge of the generator from here, too (completing the second objective).

Target #1: Generator and Hangman’s Square

This is on the gorge floor in the northern part of the main prison area. Just north of it is a minigun nest, and it is adjacent to an alarm pole, and the main hangman’s square. A large cluster of the prison’s foes are in this immediate vicinity, including a couple of snipers. The good news is that once the generator is offline, 16 rebel prisoners from the cellblocks at L join your cause. You just need to figure out whether you want to be on the ground or on the cliffs above.

The HQ building to the east, across the gorge, has gantries to reach the upper cell blocks (though the rebel leader is down below), and the ridges to the southwest offer increasingly elevated ground locations throughout the gorge, toward the supply entrance.

Southwest: Supply Entrance

This is the recommended infiltration point for ground-level insertions (but usually once the generator is offline, so reinforcements don’t arrive if you’re seen and the alarms sound). There are few enemies here, especially compared to A, and the few that are here are spaced out enough for you to defeat them silently. You can also drive vehicles in through here, then stop near H or I, or continue and cause havoc as you tumble down the ridges to reach the generator (which isn’t a wise plan).

South Clifftop: Supreme Overlook

Get here by helicopter, then use this as the ultimate in safe recon locations, allowing you to see almost all of the base, and snipe from extreme distances. It isn’t as useful as the location at K (as you can’t drop down to the ground without killing yourself) but it offers great covering fire opportunities, and if you move northeast a little, you can see and shoot the generator.

West Clifftop: Supreme Overlook

Get here by chopper. This offers views directly over the alarm pole at the supply truck parking area, which give you sniping opportunities to clear this side of the prison. This area is unique in that with careful dropping, you can land on lower ledges without killing yourself, and onto the ground, if you need to follow other Ghosts in. The dropping needs to be exceedingly precise so you don’t overshoot a ledge and kill yourself, however.

Comms Tower Radio Mast Plateau

Though you can infiltrate each side of the rock island moving up or down between both prison entrances, heading here (ideally from G), and climbing up to the base of the radio mast allows you great sniping and covering options as the rebels assault the rest of the base.

East Clifftop: Supreme Overlook

This is the optimal location for completing this mission with skill: Chopper in and move to the rusty water tower at this point which is directly above the prison. Snipe the generator, either before or after you (carefully) drop down the rock wall below you, landing on the metal roof of the cell block itself. You need to descend further to reach the rebel leader, but you’re able to get to him, and launch the insurgency, without using either of the road entrances.

Target #2: Prison Block and Rebel Leader

The rebel leader is held in the bottom level prison cell, close to the edge of hangman’s square, and is always in the same location. Once the generator is shut down, the cell doors open, and 16 rebels join in the fight. The rebel leader says put, enabling you to reach and talk to him, where you receive pertinent information about how El Pozolero disposes of dead bodies. The mission then concludes, but you still need to get out of here!

La Carcel Del Pueblo: Other Tactical Advice

Remember that you need to physically reach the rebel leader, and then escape the prison, so you must be prepared with the knowledge of how to exit this place at the very least. The easiest way to reach the leader is to chopper in to K, drop down to the roof of the cellblock, then down to where the leader is, watching for patrols. Lob a grenade and destroy the generator (you can do this from very close to the leader’s cell), and then quickly speak to the leader. After the chat, sprint up toward J, locate a vehicle (there’s usually a bike) and drive out of the base, toward G. Or, you can push on with the assault if you wish to clear the prison entirely. Or, you can fly an explosive drone to the generator and destroy it remotely.

Another option is to start at G, and silently shoot down or melee strike the individual foes along the narrow supply road gorge, working down the ridges from G to J, until there’s only the foes across from the hangman’s yard left, as well as enemies at the base at A. Then you can storm the rest of the place. It’s obviously wise to do this with 16 additional troops helping you. It’s always easier to face the foes at A last rather than first; and if they try to head down to the generator, booby-trap the road with mines. Once you’ve removed the generator, you can attack with whatever additional forces you wish. How about a helicopter?

If you’re after a bit of biking fun, drive in from G, speeding down the ridges to the generator, which you can quickly destroy before biking to the leader. Ditch the bike when it becomes more of a curse than a blessing to your progress. Or, you can try this supply route with an armored vehicle, parking it above the hangman’s yard and using it as cover.

Use a Solo plan, or split up your crew with one on the clifftop at D, another at K, and two in a vehicle approaching from G. That way you have great coverage of the map, and can gradually work your way through the spread-out foes, with the clustered ones to the north and in the base at A left for last, or kept in check by your snipers. Feel free to call in a mortar strike, or even more rebels, once the prisoners are set free.

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