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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Tabacal: Madre Coca

Stock Drop

Objectives

  • Destroy the coca stocks (3)

LOCATIONS

  • Tabacal Base

REWARDS

  • + 500 XP

Brief

Coca leaves gathered by Madre Coca’s enforcers are taken to an old freight yard where they are placed under guard prior to shipment out of the province. Locating and destroying those stockpiles would be a major setback to Madre Coca’s operation.

MISSION ACCESS

Complete Main Mission: Freedom of Speech and gather Major Intel to access this Mission. You can also unlock this mission by proximity.

Taking STock of the Situation

In the far north of the province, just south of Death Road, is a large Tabacal Base with the main road to the north, a railroad splitting the base from west to east, and a main road bisecting the north-south middle. With around 30 cartel members, and the possibility of reinforcements, assaulting this base with guns blazing isn’t as proficient as sneaking in, setting timed charges at three coca stockpile locations, and leaving as your namesake “Ghost” would do. Scaring the enemy is optional.

Caution: Collateral Damage, Mortars, And More

Watch your area-effect weapons and indiscriminate strafing, as there are a few (but not many) innocents among this nest of vipers. It’s also worth neutralizing the mortar close to the southeast target stock, and the four separate snipers atop towers dotted around the base.

Most Recon: Rebel Alliance

If you’re finding the going tough, or need extra warm bodies assaulting the base from a different direction, there’s more than just Rebel Support actions to request. Note the additional rebels caged close to the eastern stock pile of coca. Release them to add to the chaos.

Most Recon: Night Time Is The Right Time

Building-to-building fighting is a little easier when you’re using the latest in night vision hardware, and a few of the normally-alert enemies are snoozing in their beds. Try a night-time attack for a slightly easier time of it.

TAbacal Base: Recon

TACMAP

This is a large base with numerous buildings of varying heights and interiors. It is extremely well guarded, but as the object is to destroy the stashes of cocaine in the southwestern part of the area, there’s no real need to face down every single foe, though the following tactics reveal the best places to attempt this.

Railroad Tunnel

The single thug atop the tunnel entrance is an easy kill, and you can assault using vehicles from this under-utilized area, or flee to a parked vehicle and use it as an extraction point. You could also provoke enemies into charging at the sandbag defenses here, which are easily defended thanks to the height advantage you have.

Helipad and Northwest Road

Climb to the radio mast area overlooking the helipad, and you have a reasonable sniping area to start removing the sharpshooter in the tower by the road. You can also storm the minigun nest near the tower, lob grenades over the brick wall, and enter the northwest building cluster from the helipad. This is far better than driving along the main road, where you’re easily spotted.

North Undergrowth

Though you can snipe from extreme range by heading north to the dirt thoroughfare called “Death Road”, shooting the sniper at the main entrance tower on the north side of the base, if stealth is a plan, involves using the undergrowth near the inlet stream. Note the large propane tank just begging to be exploded with C4, to create a disturbance and drawing the enemy to you, while others secure objectives.

Main Entrance Road (North)

This bisects the base from north to south, and you should expect heavy gunfire and retaliation if you saunter along this dirt road. An armored SUV with minigun can cause havoc, and there’s an easy escape to the south, but there are much better stealth infiltration points than here.

Inlet Stream and Tire Dump (Northeast)

The foes in the east-central part of the base can be circumvented if you approach from here and have plans to deal with the sniper in the tower by F. Though you lack the height advantage, the rocks on the north side of the stream can be used as cover, before you quickly head up and into the target building (L). There are rebel prisoners to free en route, too.

East Railroad Tracks

Make sure you have eyes on the sniper in the tower at the eastern edge of the base, if you’re heading along the railroad tracks. Note the straight-shot through the base to A, in case you’re planning on a vehicle assault and need a looping attack and escape route. For stealthier operatives, take the sniper tower, and use it to drop foes below or guard over a teammate who’s securing the stock at L.

Hillside Ruins

A sniper’s paradise, offering exceptional views of the entire base and, with powerful-enough ranged weaponry, a chance to tag each sniper in a tower without needing to close in on them. Though the view over L is partly obscured, you can easily cover friendlies detonating the coca at J and K, including the removal of the mortar. An excellent sniper’s camp.

Main Entrance Road (South)

Though you have the height advantage if you stay at range, driving into the base from south to north is hazardous thanks to the sniper and armored foe in the nest, on either side of the entrance. Deal with the sniper at range, and the armored foe by heading through the steps behind him after sneaking along the main perimeter fence from F or G. Otherwise, the area isn’t as well-guarded, and a competent team can whittle down the enemies without waking up everyone else.

Mess Hall and Mortar (Southwest)

Another good spot for an incursion, and depending on the time of day, a group of enemies may be lunching in the open-air mess hall, just west of the mortar. Locate both areas, and lob in grenades, or use heavy weapons or a grenade launcher to flatten these foes. Or, if there’s only the four enemies around J to contend with, commandeer the mortar as you send explosives at J.

Coca Stock Pile (Southwest)

This stock pile is against the southern interior wall of the open warehouse just south of the mortar. It’s simplicity itself to stealthily step in from the south, fix C4, and retreat. This can be done without even engaging the enemy, and is the optimal plan.

Coca Stock Pile (Center)

This is the trickiest of the stock piles to reach with minimal violence caused, though sneaking from west to east along the tracks, then into the warehouse with the Santa Muerta cowled woman on the wall (the stock is on the south interior wall of this structure) can be done without alarming the enemy.

Coca Stock Pile (East)

This stock pile is against the southern interior wall of the open warehouse just south of the mortar. It’s simplicity itself to stealthily step in from the south, fix C4, and retreat. This can be done without even engaging the enemy, and is the optimal plan.

Tabacal Base: Other Tactical Advice

The direction you infiltrate from, and the minimal number of enemies you need to neutralize in order to complete this mission, are the most important points to remember when reconnoitering this base. Notice the predominance of foes in the central and northwest areas of the map, indicating that a push from the south would be safer, especially as you have the height advantage, there are fewer snipers and minigun nests, and you can remove the mortar close to J.

This means you can place your teammates (or allies) to the north, having them create a disturbance (such as attacking, or placing C4 on the huge propane tank near the sniper tower between C and D) and engage the enemy so they move northward from their positions, and then infiltrate each stock location to prime C4 on each of them, detonating at a minimum safe distance.

Assuming you can prime C4, approach the stock piles in any order you like, though L, J, then K is preferable. If you’re unable to complete a timed explosive (you only have grenades, for example), head to K first (as it’s the most difficult to reach) after removing threats at J. Then sprint south, destroy the stock at J before disappearing to the south. Then loop around to G, down to L, and finish the job.

It’s usually best to assign a single Ghost for each stock pile. If you fancy your team as a professional squad, destroy each stock pile in unison. The fourth Ghost can act as a driver, provide sniper support from G, or use a chopper to harry the enemy and otherwise engage them in distraction techniques while the other three get the job done.

The trick (unless you’re here for bloodletting) is to destroy the three stock piles without engaging the majority of the foes in the center and northwest parts of the base. This is easily achievable.

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