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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › P.N. De Agua Verde: Carzita

The Resort

Objectives

  • Reach the resort’s parking lot
  • Frighten the guests
  • Defend the position (03:00)

LOCATIONS

  • Paraiso Agua Verde

REWARDS

  • + 350 XP

Brief

Carzita’s resort is a getaway for the rich and powerful from all over the world. We need to convince the cartel’s guests that it’s no longer a safe place to stay. Raid the resort and cause as much chaos as possible without harming the guests.

MISSION ACCESS

Acquire Major Intel in P.N. De Agua Verde Province to access this Mission. You can also unlock this mission by proximity.

Resorting to Gunfire

The Paraiso Agua Verde resort is nestled slightly above the lake, and has a single main road to the villas and parking lot where you’ll be holed up for a good three minutes of carnage. You’re heading here to frighten the resort’s visitors—not execute them—so pay attention to who you’re hitting.

Caution: Collateral Damage

More so than many other missions, you’re here to cause havoc, take down cartel goons, but not harm the innocents inside and around the casino itself. Expect penalties and eventual mission failure for each civilian you kill, accidentally or otherwise. This means projectiles and area-effect weapons should be used with extreme care (and under most circumstances, not at all).

Paraiso Agua Verde: Recon

TACMAP

This sprawling resort has a number of outbuilding and cottages on its premises, but the main villa, pool, and bar area indicated on your Tacmap is where you need to be. While there are dozens of additional foes throughout the grounds, you only need to concentrate on those in the area around the parking lot. In fact, it isn’t as critical to remove any foes prior to reaching the objective, as you’ll be continuing to defend the area for three minutes afterward to achieve mission success.

Drone Jammer and Overlook

Expect two or three foes on this grassy overlook, which is an excellent place for a sniper to hole up during Co-op Missions. The dirt road to the west, which ends near here, is the easiest way to reach this point, and it also allows you to infiltrate the area without anyone seeing you. Station a sniper here during the defending of the area.

Hillside Sniper’s Post (South)

Though you risk mission failure if all Ghosts leave the mission area, having one atop this flat plateau hill is a great idea, as they can cover foes driving down the main winding road, lobbing projectiles on their vehicles, and softening up enemies so the rest of the team can concentrate on foes inside the resort.

Hillside Sniper’s Post (Southeast)

This hillside offers the exact same advantages (height, sniping, and projectile-throwing) as B. You’re also able to maneuver down to the ramp-roofed shack to use as cover, or into the parking lot to steal a vehicle and provide chaotic distractions.

Lakeside Access (Northwest)

Use this if you wish to quickly reach the parking lot, you’re arriving by boat, or you want immediate access to the chopper on the helipad. As using the chopper during the defense of the lot is a great and chaotic idea, have one of your team play pilot for a while.

Parking Lot

When you reach this spot, you need to fire your guns to freak out the visitors, then engage enemy reinforcements coming down the road in vehicles (at least three vehicles, each with three-to-four enemies inside), as well as foes coming up from D, and the north area of the resort grounds. Also keep an eye out for additional reinforcements heading in on foot and from a chopper coming in from the lake. It’s important to have at least one Ghost inside the mission area indicated on your Tacmap; wandering away from there fails the mission.

It’s a better idea to position your team in defensive positions in and around the parking lot before reaching the objective point, so you can begin the three minute defensive plan immediately. Don’t forget the parking lot has numerous vehicles you can use to ram enemy cars, to block their path, or block the stairs or arched entrances into the resort, as well.

Villa Defenses (Upper Floor West)

This is one of two preferred spots to spend the three minutes defending this area after you frighten the guests with gunfire. Head up into the gym, removing any foes that may be up there. Drop C4 to defend the stairwell from unwelcome visitors, continuing to check on foes trying to attack you from behind. Then choose a window and fire from it. Unlike G, this has better window views of the parking lot, and incoming enemy vehicles.

Villa Defenses (Upper Floor East)

This upper office has a window on the west wall offering excellent views of the courtyard where most of the action takes place. Hold this position during the three minutes, and keep enemies from attacking you by having a second Ghost watch the stairs, or check periodically to ensure you aren’t being outflanked.

Paraiso Agua Verde: Other Tactical Advice

Adequate defenses prior to defending the courtyard and upper buildings is the key to ensuring your victory goes as smoothly as possible. Drive vehicles from the parking lot up through the arch entrance, around the fountain, and use them as mobile defenses to block staircases or openings where enemies are likely to maneuver through.

Point your team to cover the entrance steps and end of the road, while you hole up between F and G. If you want to provide chopper fire from above during this time, feel free to reach the helipad before the parking lot, then land on the lot and circle around with or without fire support from your team on board.

 Variations on the solo theme work well here, with Ghosts at A and C, or C, F, and G. Or, for a tighter fight have two Ghosts at F, and two at G; one moving along the ground checking foes coming in from the north plaza and south parking lot, while the other is upstairs shooting from the windows. Or back up into the upstairs area on each side. Naturally, using the chopper, utilizing vehicles to intercept, ramming and creating havoc, and saving explosives for vehicles before the occupants exit, are all fine plans too. When the three minutes are up, flee either via a chopper or water extraction. Or, find a vehicle and head for the hills.

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