Prima Games eGuides Tom Clancy's Ghost Recon: Wildlands eGuide

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Tom Clancy's Ghost Recon: Wildlands eGuide Welcome to Bolivia Mojocoyo: Antonio

Mojocoyo’s Boss

Objectives

  • Reach the buchon’s house
  • Search the buchon’s house
  • Interrogate the person in the house
  • Capture Antonio
  • Extract Antonio to Mojocoyo Alpha

LOCATIONS

  • Buchon House, Ranch Sabala
  • Antonio’s Car
  • Mojocoyo Alpha

REWARDS

  • + 1,000 XP
  • +3 Skill Points
  • Handgun: Lady Killer

Brief

The attacks on the cocaine stockpiles in Mojocoyo set off dozens of calls from cartel members looking for orders from their buchon. The Activity triangulated the calls to a house in Rancho Sabala. Go there, find the buchon, and extract him.

A Bit of a Sausage Party

One of your team remarks that the town of Rancho Sabala is lacking all its female population, but there’s little time to wonder why, as you’ll be preoccupied with storming the Buchon House in the eastern part of town. This is heavily-guarded, but providing you come up with a succinct plan for street-to-street clearing, you’ll be able to infiltrate the small compound and search for the boss. Make plans to continue this mission after you reach the target; the boss is elsewhere.

BUCHON HOUSE (RANCHO SABALA): RECON

TACMAP

This location has a few innocents to worry about, but the majority of the enemies are surrounding the Buchon House itself. Expect around 20 foes to face, prior to any reinforcements arriving (and stop those by silencing the alarm on the tall pole directly behind the Buchon House). There’s only a single sniper, and one armored guard at the house entrance. Otherwise, the location has the usual cartel scum to wipe off the planet. Study the buildings with the higher floors; you may wish to back up your team from the roof of one of these structures, so there are fewer foes to face once the house assault begins.

South: Row Houses and Brick Building Perimeter

If you’re sneaking and removing foes on the block south of the Buchon House, enter via the red row house for a good view of the compound, and access to the three brick structures on the south side of the road adjacent to the Buchon House itself. There are only around four foes in this vicinity, and you can quickly set up a defensive posture on the upper floor (interior) of either of the brick buildings (watch for sleeping foes at various times of the day). You can shoot at the enemies across on the Buchon House balcony, as well as the compound entrance. It’s even possible to snipe the alarm panel behind the Buchon House from these south row of brick apartments.

West: Town Fountain and Warehouses

Don’t overlook the small maze of streets to the west of the Buchon House; there’s a multi-floor garage structure adjacent to (west of) the Buchon House you can climb the interior of, until you’re above the compound and can fire through a window at the foes there. This is the safest building from which to shoot through north windows and drop the sniper on the roof, and the alarm panel atop the pole.

Northwest: Mansion House and Alleys

Note the blue exterior walls of the mansion house, where a captain resides, and the adjacent apartment with a sniper on the roof, northwest of the Buchon House. If you’re coming in from the northwest heading southeast, you can clear this area reasonably easily, or avoid it as the sniper can’t really strike you if your team is storming the Buchon House (as his view is blocked by the house itself).

North: Helipad and Alleys

It’s worth heading in from this direction to easily neutralize the alarm pole, and the sniper from one of the brick apartments just north of the helipad. However, defensively this isn’t helpful to Ghosts storming the Buchon House, as the perimeter wall of the target structure can’t be breached from this direction. Stay here momentarily, and only when sweeping the area and removing hostiles.

East: Four Floor Tenement and Alleys

The eastern side of the Buchon House vicinity is dominated by a gray, four-story structure with a roof you can climb to, offering excellent views across the target building. You have good views into the Buchon House, across to the sniper and alarm electrical pole box, and can lob grenades to soften up foes down below. It’s a good place from which to launch a distraction.

Or, you can ignore the tenement structure and quietly infiltrate from this direction. This offers the least-defended, easiest route to the Buchon House entrance, so take it!

Target: Buchon House (Antonio’s Wife)

Antonio is the boss in these parts; a fact you only discover when you enter the Buchon House, and interrogate his wife. Antonio is elsewhere. The house can be entered via the grounds and the entrance in the southeast corner, guarded by an armored foe, or via the terraces to the south and east. Once inside, you can take the northeast stairs, or the ground level doorway to the northwest. Try to keep the sports car intact, as it’s a great escape vehicle, which you’ll need to catch your foe during the next objective.

Buchon House (Rancho Sabala): Other Tactical Advice

If you want to approach this as a thorough sweep of the entire town, start at C so you can remove the cluster of foes and the Captain near the mansion house. Then move on to the sniper, but make sure the alarm siren is destroyed before any foes are dispatched; you want to keep your additional enemy reinforcements to zero, wherever possible.

Clear the foes around the helipad at D before moving around to A and taking care of everyone who isn’t at the compound. With only the four Buchon House foes remaining, tackle the armored foe first (soften him up with a grenade if you wish) and storm the front yard, up the steps, and into the house to remove stragglers, and search for Antonio’s wife. Or, you can approach from E, perhaps under cover of darkness, and silently dispatch the foe at the entrance, before creeping into Buchon House and finding Antonio’s wife, with the minimum of carnage, and a quick in-and-out of town.

Augment your usual gun battles by flying explosive-laden drones into the buildings you know have foes are inside, use flashbangs, and don’t forget to locate a getaway vehicle in which to leave town, so you can chase Antonio easily. There’s usually a fast car in the Buchon House garage, or a quality truck parked near the helipad.

Utilize Solo plans, with an extra dollop of sniping. Station a teammate at A, who is responsible for the southern street foes. Move a Ghost to the top of the tenement block at E to cover the team and take out the sniper, alarm panel, and armored foe. Optionally have a Ghost come in from C to remove the captain and the clusters of enemies to the northwest. After storming the compound, have one Ghost drive up in a vehicle, and drop them off at a second vehicle so you have both chasing down Antonio (or leave in a ground vehicle and chopper).

After Antonio

Once inside the house, grab the only woman in town (Antonio’s wife) and interrogate her. Her husband (the supply lieutenant) seems to be having a major coke problem, and has rounded up all the women town. For what purposes remains unclear. What is clear is the itinerary the wife gives you. Time to track down Antonio and bring him down!

Antonio’s Car

Antonio is driving a sports car in the vicinity of town, along the country roads within a kilometer or so of your current position. Use whatever vehicle you wish, and stop Antonio. You can: Ram him off the road, or into a telephone pole, and grab him before he drives off. Ram him or block his path with a vehicle, point a weapon at him, and grab him from the driver’s seat. Strafe every part of his car except the driver’s side, until it catches fire, forcing Antonio out of the vehicle. Or, hack his car alarm so the vehicle stops.

When you’ve grabbed Antonio, you need to extract him to Mojocoyo Alpha, which is just southwest of Rancho Sabala. Simply find a vehicle you want to stow Antonio in. This could be a chopper you or a teammate has flown, a vehicle you used to shunt Antonio into stopping, a parked vehicle nearby, an innocent’s vehicle, or for the ultimate indignation, Antonio’s own vehicle (stuff him into the passenger side while you take the wheel)!

Extraction To Mojocoyo Alpha

After some choice words, drive or pilot your aircraft (carefully) to Mojocoyo Alpha, and place Antonio in the capable hands of Bowman. While she sees how much cocaine can fit up Antonio’s nose, you can inspect the handgun you just won, as the mission concludes.