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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Montuyoc: Carl Bookhart

The Outpost

Objectives

  • Search the communications outpost
  • Hack Montuyoc comms

LOCATIONS

  • Outpost (North)

REWARDS

  • + 350 XP

Brief

A Santa Blanca communications center in Montuyoc could contain message logs identifying the cartel’s senior military instructor. Enter the communications center and hack its message logs.

MISSION ACCESS

Obtain Major Intel from Montuyoc Province to start this mission.

Communications Breakdown

Along the northern edge of Montuyoc, under a click away from the Barvechos Bravo Rally Point (to the east), is a small communications outpost atop a mountain. Around 16 enemies wait within the walls of the compound, plus another two outside manning a SAM launcher. You need to intrude, locate the HQ building, and reach the laptop on the upper floor. This is straightforward, once you work around the compound’s defenses.

Caution: Miniguns and More

This outpost has two miniguns, each in a firing post on either side of the main gate on the well-guarded eastern side of the outpost. There’s also a generator on the grounds of the outpost, pretty much in the middle of the base, south of the HQ building. It powers a SAM launcher that isn’t in the outpost at all, but on a ridge about 75 meters north. Shut down one or the other to neutralize the SAM, allowing helicopters in and out. Also problematic is a mortar, manned in the yard just southwest of the HQ building. Dispatch the foe here to halt them launching projectiles in your general direction.

Most Recon: Gates Guidance

The gates into this outpost are well-guarded but automatic, letting Santa Blanca-branded vehicles in and out. Use this to your advantage by bundling into any vehicle marked “Santa Blanca” (on-screen, when you enter the vehicle). They’re always white. Drive one (there’s usually an APC parked on the west side of this outpost) through the gates and into the base. You’re usually spotted once you’re in, but by that time, you can start your assault, parking near the HQ building or turning the vehicle around for a quick getaway while a fellow Ghost sprints for the objective.

Also be aware of the small barracks building in the north-central part of the base. Enter at night when many guards are sleeping and can be neutralized or avoided, which makes mission completion a little easier.

Outpost (North): Recon

TACMAP

This is a relatively small mountaintop outpost with effective defenses along its southern perimeter (by the road), and main entrance to the east (where the gate is). The west perimeter around a small scrapyard and giant radio mast is much more porous, and there’s a place to hop over the north wall. Inside are a couple of warehouses, scattered sheds and equipment, as well as a comms building in the southwest corner and barracks just southeast of the HQ building. Of more importance is the generator, since shutting it down removes the SAM launcher threat outside the base to the north (though you can destroy the launcher or deactivate it independently of shutting down the generator). Note finally the HQ building itself, which is the tallest structure in the northern area of the base. The laptop is on the top (third) floor. Watch for 18 foes as you clear this location.

East: Main Gate and Minigun Nests

The two firing posts on either side of the gate make this a tough place to infiltrate from this direction, unless you drive in using a Santa Blanca vehicle, in which case the gates open automatically. Use this plan with or without tackling the foes manning each minigun:

Creep directly under the slit window where the minigun is poking out (to remain stealthy while moving to B, for example). Or lob in grenades. Or, once you’re inside the base, creep up and tag each minigun operator with a suppressed-fire or melee takedown (strangle).

So, enter the base with a Santa Blanca vehicle, exit the vehicle, and work your way from east to west, neutralizing foes. You can get all the way to the HQ before you’re spotted (and true Ghosts can defeat all foes without any foe firing a shot).

North: Perimeter Intrusion Point

Though you need to be careful of foes spotting you from the SAM launcher (C) or the balcony of the HQ building, the cluster of large metal containers can be accessed at this point. From here, watch for foes to the west and drop down to the HQ building (east side). Or head south into the barracks if you climb here at night time or need to use it as cover before sprinting to shut down the generator (or while firing at the mortar enemy). These options make this a great infiltration point.

North: SAM Launcher

It’s worth tackling these two guards and the SAM launcher before entering the outpost itself, but only if you want to remove all enemies, you’re happy to make some noise (via C4 to detonate the SAM launcher), and you intend to use a helicopter. Or you can shut down the outpost generator and remove the SAM launcher’s effectiveness without blowing your cover. The launcher is on an open platform, and the two foes are easily spotted. Snipe them from range so foes at the HQ building aren’t disturbed.

Northwest: Scrapyard and Brick Construction

The rusting tanks and carriages, as well as vehicles in the northwestern corner of the outpost, make sound infiltration spots. Plus, you have a good view of the mortar and access into the half-built brick building adjacent to the HQ (use the doorway near the old car with its hood up). You can then creep through, around to the north behind the HQ building and perimeter, and enter the HQ building without being seen (or, at the very least, with minimal combat exposure). Rushing here is good. In Co-op, a teammate can sneak or dash south instead of north, clear the comms building, and shut down the generator.

West: Scrapyard and Radio Mast

A road in from the west to the scrapyard allows direct access (after some maneuvers around rusty vehicles) to the mortar and inside the base, so driving in here is possible but not subtle, and can cause you to be overwhelmed by the enemy. A better plan is to infiltrate from here, climbing onto the brick lean-to shed (right of the entrance if facing south) and then onto the metal roof of the open warehouse. You can sneak to the comms building’s low roof and down to the generator from here, too.

Once inside the outpost, the roof of the comms building in the southeast corner provides a good covering position. Using the green stairs south of the generator, head up and onto the low roof of the comms building and, optionally, the metal roof of the open warehouse just north of it. You can take out the foe at the mortar and pretty much anyone else across the base.

Don’t forget the couple of Santa Blanca vehicles, usually including an APC, parked in this area. Using the APC is particularly handy, either to create a distraction, to get the east gates open, or to use as movable protection when storming the HQ building or extracting your team.

South: Main Road

The southern perimeter is completely impenetrable and follows the route of the road adjacent to it. Use it to quickly move between the more accessible east and west sides of the outpost.

Target: HQ Building and Laptop

The HQ building has three floors and numerous ways in. On the ground-floor south wall, there’s a doorway and window you can smash and climb through. The same is true along the north wall (between the building and perimeter wall). There are two smash-and-climbable windows on the east wall.

To reach the laptop, head upstairs to the second floor, out either doorway, up the exterior balcony stairs on the east side of the structure, to the upper (third-floor) office where the laptop is located. With the mission concluded, use any previously listed infiltration point as an extraction route, or call on your team to provide a helicopter if the SAM launcher is down.

Outpost (North): Other Tactical Advice

Enter via B at night time, dispatching the foes in the barracks, or ignoring them if for a pure stealth completion. Sneak around to the north side of the HQ building, enter while avoiding enemies (or strangle them from behind), and ascend to the laptop. Hack it and leave the way you came. Or use the route in from D.

Or drive in through A using a cartel-approved vehicle, which is usually discovered once you reach the mortar area. Disembark, storm the HQ, and remain here to use the height advantage, placing mines on the stairs and removing foes until the coast is clear.

You have the added luxury of being able to create a disturbance while teammates access other areas of the base at the same time. One such plan involves blowing up the SAM launcher with C4 while a second Ghost enters via A using a cartel vehicle. While mayhem ensues, a third and fourth Ghost can quickly drop foes and storm the HQ building, before being optionally picked up by a chopper pilot (the Ghost responsible for the SAM launcher takedown on foot) on the yard, the roof of the half-built brick building (northwest).

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