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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Barvechos: El Pulpo

The Money Truck

Objectives

  • Hijack a cartel money truck
  • Take the money truck to Pulpo’s hideout, remain undetected
  • Leave Pulpo’s hideout without being detected

LOCATIONS

  • Money Truck (Convoy)
  • Outpost (East)

REWARDS

  • + 500 XP

Brief

Nidia Flores launders the cartel’s profits through the Banco de Barvechos. Convoys carrying large amounts of cash roll in from Brazil every week. If we can seize one of those trucks and plant it at Pulpo’s hideout, Flores will blame him for the theft.

MISSION ACCESS

Complete Main Mission: El Pulpo’s Right-Hand Man, and acquire Major Intel in Barvechos Province to start this mission.

Bang On The Money

Caution: What the Truck?

The vehicle can be rammed, banged around a bit, and it can start smoking. But if it catches fire, it’s game over.

Head to a vehicle and locate the truck convoy, which is driving the roads in the northern part of this province. You’re here to steal the truck. Whatever you wish to do to the cartel thugs inside the vehicle, and the two SUVs bringing up the rear of the convoy, is up to you.

Cartel Money Truck: Recon

The convoy consists of a truck full of money, and two SUVs. Sometimes the truck is the lead vehicle, and sometimes it’s in the middle, between the two small Landrock SUVs. Each vehicle usually has two occupants, and the SUVs give chase if you don’t deal with all hostiles before fleeing in the truck itself.

Cartel Money Truck: Tactical Advice

All the previous convoy-stopping tactics you’ve used apply here, with the exception of mines, though those can be used to halt the lead and rear SUVs. To prevent the money truck from becoming too battered, and due to the fact that the SUVs aren’t bristling with miniguns, the best plan is to get ahead of the convoy, park across a narrow stretch of road (ideally one with a drop to the side that’s difficult to move around), and use your vehicle as cover.

Aim at the truck driver and shoot him. Quickly aim at the SUV drivers, so all vehicles come to a halt. Then mow down the other occupants as they exit their vehicles. It’s important to hit the truck driver first, so he doesn’t escape and require a chasing, which can result in the truck taking too much damage.

The same technique is recommended here too, though splitting up your team into multiple vehicles, and dividing up Ghosts to take out each SUV, with two Ghosts on the truck, ensures the convoy is halted with minimum damage and fuss.

Next Stop, The Accountant’s Garage

Caution: Plan #1: No Mess. No Fuss.

You’re now inside the outpost, and need to get out again. If you’re even seen by an enemy, the mission fails. Obviously, gunfire attracts foes, and sometimes airborne reinforcements, and this outpost also has an alarm and power generator to worry about. So removing yourself from the base without combat is by far the best policy. Can you execute a perfectly-timed stealth takedown of everyone? Possibly, but it’s nigh-on impossible, and doesn’t help convince Nidia Flores that the money truck is Pulpo’s.

With the convoy neutralized, you’re to take the truck to the Outpost just south of Barvechos Mine. With no time to recon the area, you must drive it (carefully) down the dirt track off the main road, park it inside the walled area at the west end of the compound, and extricate yourself from the Outpost without being detected.

Most Recon: Early Warning

Though you can drive into the Outpost with no forewarning of the enemies you need to avoid, why not park the truck on the main road just above (north of) the Outpost, and use your drone to tag foes, and study the terrain of the base? That way you know where everyone is, and can adjust your exiting accordingly.

Outpost (East): Recon

TACMAP:

The Outpost is lightly-guarded with well-armed goons in bullet-proof vests, but without any structured leader. Aside from them seeing you (and mission failure), the biggest concern is the alarm in the middle of the base; shoot that or deactivate the generator. If the alarm sounds, your mission fails (if you aren’t attempting Plan #2). If the alarm sounds during Plan #2, prior to dropping off the truck, at least two attack helicopters arrive, and ground troops move north, up the slope from the Lieutenant House. Is the extra hostile-removal worthwhile? Not really, but it’s entertaining to try! The following recon locations show what to expect, if you’re trying Plan #2:

North: Main Road

This offers excellent visuals of the entire Outpost, so you can plot an escape route, shoot out the alarm, or start sniping foes depending on your plan preference.

East: Main Gate

Drive the truck toward this gate, which opens automatically. When you’re exiting this Outpost, use the open doorway just to the side of the gate. This is the only exit (unless you’re wanting to climb the south warehouse and have a fellow Ghost land a chopper on the roof, which is almost impossible to complete without being seen).

Southeast: Tire Pile

The walls of this Outpost can’t be leapt over or breached, but you can climb this refuse container and pile of tires to shoot over the walls from the outside.

West: Tire Pile

The western perimeter wall also features a tire pile and refuse container to fire from, into the base from the outside, though this is rarely used.

Lieutenant’s House

South of the Outpost is a small compound with around six foes (one armored). You have no reason to engage these hostiles, though it’s worth knowing they are there; you don’t want to run south after escaping the Outpost, and tumble into them. Check their location if you’re employing Plan #2, and your incompetence has resulted in the alarm being raised; these enemies will ascend to help.

Target: Outpost Parking

Once you’ve parked the money truck here, you need to utilize cover like no mission before, and sneak out of this Outpost without being seen. The methods are discussed below. Note there are around seven enemies, most lurking in and around the dotted and open warehouses. The numerous crates and boxes mean you can crouch and sneak out with relative ease.

Outpost (East): Other Tactical Advice

Plan #1: Drive the truck into the Outpost, as the mission objective indicates. Park up at the indicated spot, turning the truck so the driver’s door opens close to the west perimeter wall, offering you cover. Ignore your teammates, or keep them out of the mission area. Then sneak north through the open warehouse, turn right (east), hugging the inside of the perimeter brick wall, passing through another warehouse, to the pedestrian opening just left (north) of the automatic gates, on the east wall. Then head east (ideally southeast down the hill and out of the mission area, as you can be spotted if you climb the hill or steal the pickup truck parked near the entrance).

Plan #2: Stop the truck on the main road before the right (south) turn into the base. After a spot of recon, shoot out the electrical box just below the sirens on the floodlight alarm to stop helicopter reinforcements. Remain on the upper main road, and start to tag the foes in the base from this vantage point. Keep this up until they all fall. Enter the base (on foot) and flush out any stragglers, then check the Lieutenant’s House to see if those enemies have been alerted. If they have, head slowly down the hill and engage them. If they haven’t, stop the enemy takedowns. When all is clear, drive the truck into the base, and simply walk out again—like a Boss.

Plan #1: There’s only the need for one Ghost to drive into the Outpost base; why jeopardize the mission by having all four hanging onto the truck and attempting to sneak out? The single Ghost driver should sneak out using the inside of the north perimeter to guide them, exiting from the pedestrian doorway just as a Solo player would.

Plan #2: This is essentially the same plan as for Solo players, though you have more vantage points to attack from, and more elaborate schemes to try, like parachuting onto the highest warehouse in the Outpost, and descending to mow down foes while another Ghost snipes from a different direction. The biggest concern is still the alarm; shoot it at once so no reinforcements are called, and try to remove threats with a semblance of stealth.

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