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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Remanzo: El Gato

El Gato

Objectives

  • Kill El Gato
  • Identify body

LOCATIONS

  • Outpost (North)

REWARDS

  • + 350 XP

Brief

We have intel on a possible location for El Gato, the so-called “unkillable” boss of Remanzo province. Locate El Gato, kill him, and collect his biometrics for a positive ID.

MISSION ACCESS

Complete Main Missions: The Chemist, The Quinoa Factory, and Energy Drinks in Remanzo Province to start this Mission.

A Perfect Match?

Bowman believes a cartel member with a giant forehead is likely to be the fabled El Gato, and the dude is currently holed up in an outpost along the rocky northern edge of this province. When you get there, the place has some fortifications to overcome, but doesn’t quite have the caliber of enemies you’re used to, especially those guarding a buchon. Quickly eliminate El Gato, and take a photograph of the corpse so Bowman can get a positive ID.

Caution: Miniguns and More

But not much more. Though the two minigun towers, each with three mounted weapons in them, are troublesome, they only have one operator who can be easily taken out using sniper fire. The remaining area of interest is the generator. Shut this down to dim the lights if you’re sneaking in after dark.

Outpost (North): Recon

TACMAP

Dug into the rocky desert outcrops by a main road, this outpost is small, steep, and is tricky to navigate from the bottom up. So instead, tackle it from the higher elevations (east and west). If you’re attacking at night time, and want to kill the lights, look for the generator in the southeast corner of the compound, close to the road. Watch for two minigun towers, each with multiple weapons, with one of them farther up the hill, close to a helipad to the north, away from most of the action.

South: Road Checkpoint

Approaching from the south, heading uphill, isn’t recommended as the foes in this outpost have good hiding positions behind cover, and a height advantage if you attack from this angle. It’s good to position a Ghost here to start the chase with El Gato if he escapes on his bike, or mop up a few foes down here, but otherwise there are better ways into the base. Use this as a distraction point, or sniping position.

West: Rocky Slope to Minigun Tower

This is primarily an excellent spot to disembark from a vehicle (keeping a Ghost here to go after El Gato if he escapes on his bike, as he usually takes the west road at this junction), and climb up the rocky slope the outpost is built on. Loop around to the north (toward C) until you get a mark on the one (or two) guards at the minigun tower, and defeat them. With the foe at the helipad (C) removed, you can then creep southeast, down the hill and take up positions on the rocks, surrounding the outpost—the preferred method of neutralizing all enemies and securing your high-value kill.

Northwest: Helipad

If you need a quick escape, a vehicle to catch up to the fleeing El Gato, or you want to strafe the base from above to cause El Gato to flee, pick up the chopper parked here. Otherwise, there’s usually a single foe to drop while you outflank the enemy and attack from the north, and above.

Southwest: Rocky Bluff

This is a fantastic place to sneak to and provide covering fire from, heading down from the large radio mast, to the flat rock near the rusty water tower, and lie down for a snipe. You can see almost the entire base (except directly below you, which isn’t anywhere important). You can quickly tag the minigun operator, the foe in the pillbox near F, foes on the rooftops, and most importantly, El Gato himself. Or you can shoot near him, so he escapes and you don’t need to assault the actual base to ID him. However, as the foes aren’t the most competent, and there’s only a few, sniping them all is relatively easy, meaning reaching El Gato’s corpse isn’t too much of a headache.

Southeast: Low Rocky Bluff

Above the lowest level of the base, but below the east minigun tower and pillbox (which you should target first before you’re spotted), this area of reasonably flat rock with a human-sized vertical protrusion to hide behind is another good spot to snipe from, gain recon, and use as a hiding spot before you head down to shut down the generator below you. Remove the majority of the lower-level foes in the structures, as you don’t have a visual on the HQ building where the target is.

If you’re moving into the compound, it is a small, mainly exterior clambering maze of scenery and rooftops, with connecting planks between structures leading to the HQ building. You’re exposed to foes along the way, so shoot them from cover first, or cover a second Ghost who is infiltrating uphill. The quickest route is up the long cement steps on the east side, then into the HQ building via the garage doorway.

East: Boulder Outcrop

As long as you aren’t spotted heading in from lower down (so creep here from G or loop out from E so you aren’t seen), this collection of rocky boulders can serve as good cover. You aren’t likely to be outflanked, you can duck behind the rocks, and can easily remove the minigun operators and foe in the pillbox from here. You also have a good sniping view of the northwest minigun tower near the radio mast (near B); shoot the foes there to aid Ghosts who are heading in from the opposite side of the base. Then train your sights on the HQ building and attempt a shot. This position is good if you’re trying to wing El Gato when he runs down to his bike (near A) and tries to escape.

Northeast: Flat Top

The flat rock above the majority of the base is an excellent spot to recon, providing the minigun operators and helipad foe near B and C are defeated first. Then train your sights on the HQ building. You can quickly sneak in from here to engage El Gato in close combat (meaning the ID takes no time at all).

Target: HQ Building and “El Gato”

Pinned into the steep slope is a tall HQ building with a tarp roof nest (making it easy to distinguish from the similar-looking building below it). El Gato resides here. With careful recon, and patient waiting, you can observe him wandering outside, onto the balconies, up the stairs and moving between the upper and lower levels of the building. Simply take your shot there, though you need to physically inspect the corpse to check biometric data afterward, to confirm your kill.

Technically, if you count both the roofs (the one covered with the tarp, and the lower roof), there are four levels to this structure. Enter via the exterior path above (north of) the building, via the garage doorway on ground level, or the wooden plank if you’re moving up (from the south), through the lower building.

Use of grenades (frag and flashbangs), shooting through windows (but only those you can see through, as one level of windows below the upper roof can’t be broken), or spooking El Gato into running are all viable plans.

If you’re close to or inside the building by the time El Gato discovers your presence (after you use stealth tactics, for example), he usually remains inside the structure to fight to the death. If he hears you attack and you’re outside the main cluster of base buildings, he tends to flee, finding a bike and escaping to the northwest on the main road.

You may wish to create a disturbance or distraction at an area of the base which isn’t heavily-guarded (such as the helipad at C), coaxing El Gato into escaping, so you don’t have to storm the actual base itself.

If you’re giving chase, ensure there’s a tough and fast vehicle of your preference nearby, or use one of the vehicles parked near A, or the chopper at C. As El Gato is usually on a bike, and must be killed (not taken in alive), he’s easy to ram and run down.

Outpost (North): Other Tactical Advice

As heading up through the base can be tricky given the foes above you, try parking up at B, removing the minigun operators and helipad foe as you reach C, sneak down to G, removing the east minigun tower foe and pillbox enemy. Then start tagging any other foes with suppressed fire until there’s either no one left, or El Gato is spooked and flees. If you position your teammates near A, but out of enemy sight, they can stop El Gato before he gets away.

Otherwise, head in to F or G, or better yet, D, and kill El Gato first. Rush in before the enemies realize, ID the body, then flee. Or, try parachuting onto the roof near the tarp of the HQ building, and shoot El Gato as soon as you can. That’s dangerous and tricky, but doable and quick.

Don’t want to remove all threats from this base? Then lob in a grenade from D to spook El Gato into running to his bike. As he flees the base, retreat from D to B, where you should have parked your favorite “bike-demolishing” truck, and follow El Gato until he’s away from any other enemies. Then run him over. This has the added benefit of allowing you to quickly ID him and finish the mission.

As long as you remember the pre-planning for apprehending El Gato should he run, this is a straightforward sortie. Station a Ghost in a truck to chase El Gato and kill him away from his guards. Then have a Ghost enter from B, D, and E to remove the enemies closest to them. Do this silently if you want to keep El Gato in the HQ building, or noisily if you want him to escape. While the three Ghosts then converge on H, dropping all foes along the way to completely clear the base, they can concentrate on cartel member takedowns, confident that the fourth Ghost is after the escaping El Gato.

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