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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Espiritu Santo: La Santera

La Santera’s Chapel

Objectives

  • Steal El Sueño’s bible

LOCATIONS

  • Outpost (North)
  • Buchone Chapel

REWARDS

  • + 1,000 XP

Brief

Out intel gathering efforts have turned up a location for La Santera’s main chapel in Espiritu Santo. Sweep the location and see what is there. There may be actionable intel or other valuable material we can acquire.

MISSION ACCESS

Acquire Major Intel in Espiritu Santo Province to access this mission. You can also unlock this mission by proximity.

A Good Look For The Good Book

Just over two clicks north of Espiritu Santo Alpha is a large and mostly hidden chapel in the mountainous jungle. Close by is a small outpost. Though the installations are few, the number of enemies, especially within the Buchone Chapel compound, are numerous and many are armored. Get in, steal the bible, and get out—with or without bloodshed.

Caution: Outpost And Chapel

You’re in luck; the remote nature of these adjacent locations means there’s no real installations to speak of. You don’t need to shut down lights, alarms, or blow up SAM launchers or generators. In fact, each locale only has one installation: The outpost features a Mortar, located on the west side (of E), just south of the Buchone Chapel perimeter wall, and the west building. Expect an armored foe launching shells from here.

The Buchone Chapel, meanwhile, has a single minigun nest on the west side of the compound, at the end of the road marked on your Tacmap, on the corner of the secondary building that doesn’t house the bible.

This doesn’t mean that reinforcements won’t eventually show up; expect two truckloads of foes heading up the main road and into the chapel parking lot if the fighting is noisy and takes too long. A few well-placed mines or C4 explosives helps neutralize these foes though.

Buchone Chapel (And Outpost): Recon

TACMAP

For the purposes of this explanation, the Outpost and chapel will both be seen as a single location, as snipers from each area can fire at you even if you’re assaulting the adjacent location.

The Outpost features a checkpoint to the west, along the main road, and a mortar just northwest of that (near the southern perimeter wall of the chapel). The outpost has three cages with rebels you can free to add to your cause, and four main structures with two sniper towers. There’s relatively few enemies though a couple are armored. To the south is a helipad and parked vehicle, and the road to the chapel snakes through this outpost.

The Chapel area is a large square-shaped parking lot with small formal gardens to the northwest and southeast. Southwest is a mansion and minigun, and northeast is the chapel where the bible is. The area is filled with foes, both patrolling and inside both structures, so exercise extreme caution and perhaps let the enemy come to you (after dropping snipers on the rooftops and cliff to the west).

Southwest: Main Road and Checkpoint

Beware of entering from this direction, as you’re heading uphill, meaning the enemies are likely to see you first. There are usually two foes at the checkpoint hut, and carelessly defeating one but not the other can cause the entire base to be on alert. There are two sniper towers up ahead, but the hill makes it difficult to aim at the first, and almost impossible to tag the second until you’re in the outpost area. This is a good location to drive through, if you’re here in an armored vehicle and you’re attempting a direct path up the winding road, into the chapel perimeter at D.

A much better idea is to park up just before the sharp right turn in the road, and hike the jungle behind the rock wall to the west, heading north. Creep down and remove the foe at the mortar with silent precision. Then either continue north and uphill to the sniper overlook at F, or leap the stone perimeter fence, into the chapel parking area.

Another excellent plan is to stay on the dirt track from the mortar, and move east, stopping at the edge of a low cliff just south of D (by the foot of the huge metal cross). You can then snipe the enemies at the outpost from this vantage point, and with multiple Ghosts nullifying the outpost at once, the foes can be whittled down quickly. Then you can enter the outpost and free rebels from the three cages. Just watch for armored patrols heading out from D to investigate, if they hear unsuppressed gunfire from either side.

South: Flat Plateau And Helipad

A large open expanse between the two sniper towers isn’t the best infiltration point to head up from, and while the helipad is exposed, the undergrowth on either side is good for sniping from, as long as you’re not overly enthusiastic. With the snipers removed, you can also quickly head into the outpost for close assaults and rebel cage unlocking if you need to.

The helicopter here could be used to fly up onto the chapel roof, allowing access directly down into the structure and the obtaining of the bible, though the enemies aren’t too thrilled to see you.

Southeast: Trail Head and Main Road

Using this trail, which appears on your Tacmap, and is a good hike or bike instead of the main road, brings you out along the east side of the outpost. Use the undergrowth to snipe from, storm the camp with a fellow Ghost attacking from A or B, or ignore the outpost and head northwest up the road to D, or the ridge above the outpost (to the north) where a better view and protection are assured.

Chapel: Parking Lot Main Entrance

Though heading in through here usually incurs the wrath of the foes both patrolling the parking lot, and on the roof of the chapel, as well as the minigun operator and sniper at F, if you’ve already removed all the foes at the outpost, using the perimeter wall as cover is actually a reasonable proposition; as long as you’re on the eastern side of it!

The entire east wall can be accessed back and forth, allowing you to drop down or escape if the enemy fire is too much. The entrance is a great chokepoint; you can step out to fire at the minigun operator, foes on the roof, snipers, and other foes, or back up and lob grenades.

Booby-trap the road here in case reinforcements show up; mines scattered on the dirt road, or the entrance, allow enemy vehicles to pile up, creating barriers to the additional foes, slowing them from entering.

Chapel: Parking Lot South Wall

The entirety of this wall can be accessed to or from the chapel grounds, making it a porous infiltration point that’s handy if you need to enter or escape. It’s worth staying on the outside of this wall, moving around the rocky ledge and removing the mortar foe west of E, so you can enter the mansion building from the southwest corner, behind the majority of the foes (this is better if you’re maintaining stealth, though it works well if you’re trying to outflank the enemy during a storming of the area, too). You can also see a few foes (like the sniper atop the mansion roof) from outside the wall, allowing you to drop these foes while staying protected. Don’t stay here too long, or foes will head out and around from D to intercept (though this is helpful as you can ambush them).

Chapel: Sniper Overlook

Though it requires a quick hike up from A or E, the upper ledge on the west side above the perimeter has a sniper on it. Take his place, and you can see why he was up there; this is a great place to send up a drone, snipe from, cover your teammates, and cause distractions, though you’re a bit too far from D to help during reinforcements (unless you’re a crack shot), and you can’t really tackle the foes milling about inside the buildings. You can whittle down enemies from here easily, though.

As the entire perimeter wall below is accessible from outside and in, think about infiltrating over the wall in the northwest corner, using the raised garden with the arches as cover, and then sneaking into the chapel from the rear entrance (G).

Chapel: North Perimeter

Though the terrain is a little loose and the trees obscure much of the elevated views of the compound, it is still a reasonable place to hike or bike to, allowing you to bring down a couple of snipers, and foes on patrol. But the real reason to head here (from D or F) is the access to and from the north wall, which allows you into the chapel via the north entrance, which is closer to the bible and has fewer foes. With speed, you can sprint in, grab the book, sprint out, and then start tactical takedowns of the enemy. Or escape. This is a recommended infiltration point.

Chapel: Mansion Building

Situated in the southwest corner of the parking lot chapel compound, expect at least eight foes, including a sniper on the eastern balcony, to be stationed here, along with a minigun operator at a nest just northeast of the structure. This is a purely optional building to navigate through, though there are benefits in doing so.

There’s only one doorway entrance—up the outer stairs on the east side. However, the ground floor windows, particularly on the north side, can be shot and climbed through. Note there’s usually a vehicle parked at the car port (south),which is helpful as an escape vehicle.

Inside is an elevated living room and kitchen, and a side balcony (north side) with great covering fire views. There’s also interior stairs up and down. Head up to the bedroom and bathroom, with a balcony where the sniper stands. Take his place, and you’ve an excellent view of the majority of the yard, and can cover teammates easily; just trap the stairs with explosives so foes don’t sneak up behind you.

Downstairs on the ground floor (via the easily-overlooked stairs in the northeast corner) is a living room and a fireplace to run behind, down to a cellar with foes and rebels in four cells. Release them to add help to this assault, if you wish.

The roof of the structure can’t be accessed on foot, but it’s great to land on with a helicopter, and provides fantastic cover and sniping opportunities when planned in conjunction with a team assault. You can then pilot the chopper down to pick up your team once everyone else is dead.

Target: Chapel

This is a rather straightforward structure, which houses the bible on a lectern above the main hall, on the north side of the interior. Outside, there’s a main south entrance, and two side entrances on the north side. Take the curved stairs up to reach the bible; the side balcony stairs only access the balcony and an exterior balcony above the south entrance.

There are a couple of foes on the roof. You can’t physically run to them; only shoot them or drop on them from above (which isn’t necessary or recommended). The east balcony and roof are inaccessible except via helicopter or parachute, and all the chapel’s windows can’t be destroyed.

With only two assault options, head in through the south entrance if you’re under attack, storming the premises, and don’t care who knows. Enter via the north doorways if you’re applying a modicum of stealth.

Buchone Chapel (And Outpost): Other Tactical Advice

Enter from A, sneaking up to rid yourself of the mortar foe, then heading to the southeast perimeter of the stone wall by the giant cross, to shoot down, then storm the outpost to remove all foes and free the rebels. Congregate at D, using it as a chokepoint to whittle down enemies until only those inside or around the buildings remain. While this war of attrition occurs, make sure the snipers are downed. Then sprint into the south chapel entrance, or head around the wall and hop over to infiltrate from the north, grab the bible, and then find a vehicle to leave in. There’s one by the mansion, or in the parking lot, so don’t blow all of them up!

Or, simply creep around to G, hop the wall, head into either north doorway, up the curved interior stairs to grab the book, and leave the way you came. Silent takedowns and melee killings are encouraged, along with patience.

Parachuting onto the roof is another option; just ensure it’s the correct building, and drop down to the front (south) balcony side so you can quickly enter one of the doorways into the main chamber and quickly snag the book. Escape via the stone wall perimeter to the northeast of G.

With a few more friends, it makes more sense to attack various areas in unison. One plan is to split into duos: The first pair attacks the outpost from A and C at once, dropping the snipers and clearing the area before joining the second pair, who attacks the main chapel parking lot. One comes from G to drop the snipers on the mansion and at F, and the other takes the roof foes on the chapel down, and starts gradually pushing into the parking lot, using the entrance wall as cover. Eventually, with four team members, you can storm and clear the mansion before heading into the chapel for the book.

Or, you can ignore all the foes in the outpost, and simply approach the chapel area from all four directions. Another option is to approach from a single direction, such as the mansion area after removing the mortar foe west of E. Take over the mansion, removing the minigun foe and freeing rebels, and battle your way into the chapel.

Or, drive two or three vehicles straight past the outpost, ignoring the enemy, up into the parking lot, parking up at the south entrance, or either side of the chapel at the north entrances, grabbing the book, and then leaving while the enemy has little time to react (one of you can run interference until the book is secured, then leave the way you came, or ditch the vehicles and flee north up the mountain).

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