Prima Games eGuides
primagames.com Browse Redeem a code Help
Tom Clancy's Ghost Recon: Wildlands eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Malca: El Chido

Show Canceled

Objectives

  • Reach the concert venue
  • Destroy the venue’s speakers

LOCATIONS

  • Uma Marca (Concert Venue)

REWARDS

  • + 500 XP

Brief

El Chido’s concert at Uma Marca is the centerpiece of the singer’s publicity tour for Santa Blanca. Wrecking the venue planned for the concert will be a major setback for the tour, and a public embarrassment for El Chido and the cartel.

MISSION ACCESS

Complete Main Mission: The Agent, then acquire Major Intel in Malca Province to access this Mission.

Amping Up The Carnage

Study the northern part of the Uma Marca settlement; ideally even before this mission starts, so you can prepare an optimal attack on the stage. There are eight speakers, clustered in four groups, that must be destroyed. The problem is the surrounding buildings, including a small airport and low-rise structures overhead, with enemies that can easily spot you. This calls for one of two actions: a maniac sprint under gunfire, or a surreptitious stealth exercise.

Caution: Unacceptable Collateral Damage

While the settlement of Uma Marca has a few innocents, they tend to duck for cover during this assault, especially due to the large amount of enemies dug in around the venue. Though this doesn’t give you impunity when raking the ground with area-effect explosives or machinegun fire (especially during airborne attacks), you have slightly more latitude than usual.

Caution: Raising The Alarm

Be mindful of the siren alarm pole near the minigun emplacement and sniper, in front of the construction site area (D) east of the arena. Shoot the electrical panel (ideally from B) to disable the enemy’s ability to call in reinforcements. If you want to kill the floodlights in the arena, shut down the generator just over the arena wall, north of the Santa Muerte chapel at G.

Uma Marca Concert Venue: Recon

TACMAP

The northern part of Uma Marca consists of a sloping hillside that becomes more uneven the more east you go. Northeast is a small airfield, and along the western edge of the mission area is a minigun nest atop a building, and a sniper along with armored foes too. The mansion to the far east isn’t necessary to access, though foes can come from here. To the south are streets and a Santa Muerta chapel just south of the venue grounds (and a generator). Note the six or so armored foes, some of the 30 or so enemies to worry about. If the action heats up, expect reinforcements, including enemy helicopters.

Northwest: Main Road

There’s a relatively clear path to drive a vehicle up from here, into the arena under the stadium seating just south of B, and complete the objective under a hail of bullets. Otherwise, this area is difficult to maneuver through without being spotted; it is too open. Peel off towards B or H at the first opportunity.

North: Cartel Cliff Houses

Approaching from this angle allows you to clear the foes in any of the structures on the low rocky cliffs along the north edge of the mission area. Both the mansion with the cartel flag, and the brick structure to the west of it, can be entered and you can snipe across to D or cover other Ghosts assaulting the target area from here. Note the mansion also usually has a getaway vehicle you can steal (usually an SUV).

Make sure you snipe the alarm tower at D, so reinforcements don’t arrive (including helicopters); you’ve more than enough foes to worry about as it is!

Northeast: Air Field

A cartel captain and a group of infantry are in this area. It’s the highest ground of the combat area, and shouldn’t be overlooked as an excellent point of infiltration. You can create a hell of a disturbance destroying the huge propane tank here. Land a chopper, and advance in from the northeast, stealthily wiping out forces before scanning the area below and fighting from this advantageous vantage point. Pay particular attention to foes at B and D as you clear the area. This is also a great place to flee to (especially to a chopper, or in a vehicle).

East: Construction Site and Alarm

The minigun operator on the roof of a half-construction low-rise tower can cause havoc to you when you’re racing into the arena to complete the objective. Fortunately, he’s very exposed on the roof, so send in an explosive drone, or snipe him from A, B, C, E, or H. Another building in this construction site is teeming with foes, and has a sniper. Clear the foes at E and then tackle these enemies, or the foes at C first. Note you can snipe at the speakers inside the metal container from the roof of the front building in this area (the one next to the alarm pole, at the opposite corner).

The alarm here is a critical problem if you leave it alone; shoot out the electrical panel as a matter of priority to stop reinforcements. Note the chopper and helipad in the south part of this area; use it as a possible extraction point.

East: Mansion House

Aside from the armored foe, there are few problems clearing this mansion house situated above the construction site to the east of the mission area. The elevated road and mansion entrance, along with the balconies of the structure, may be around 180 meters away from your target, but this is a great place to snipe from (as you can see foes coming up the road). It’s an even better place to shoot a grenade launcher into the target from. Cover your crew from here.

Southeast: Town Street

This is an excellent place to drive in and out of the mission area. You can park a getaway vehicle here, land a chopper, and generally maneuver about, usually without having to worry about many (if any) enemies. Stealthy infiltration points towards H and I are also easily reachable from here, too, and highly recommended.

South: Santa Muerte Chapel

The chapel is an easily-spotted landmark, and the dirt yard around it a location where you should think about heading; you’re protected from the majority of the enemies to the north and east, and you’re close to the generator, which you can deactivate to kill the lights. The buildings on the north side of the yard (between the generator) are perfect for clandestine slipping into the arena, before laying C4, retreating, and blowing up all the speakers before any foes have time to react.

Southeast: Comms and Low-Rise Apartment

The cluster of foes around these two structures just west of the arena are worth neutralizing, if only to reach an area outside the apartment building which is close enough to the target to allow grenades to be lobbed (or explosive drones to be piloted). Though you can’t physically get into the arena from this location, you can do damage and distract.

Target: Arena and Speakers

There are clusters of speakers in four groups, extremely close to each other, in the southwest corner of the arena, to the side of the stage. Though you might be overwhelmed by the enemy presence, you only need destroy these speakers to complete the mission (though leaving can be tricky, it isn’t part of the mission).

The west side of the arena features a fence too high to climb. The north side of the arena features stadium seating you can drive to the side of, or under. Or, you can head in on-foot, though this area is completely exposed to enemy fire.

The east side of the arena features a fence and some refuse bins, as well as some stacks of insulation. The latter are stacked directly east of the objective point, and you can climb over at this point, though you’re exposed to all the enemies at D. The south side of the arena is adjacent to G, and a great place to infiltrate, or escape from.

UMA marca Concert Venue: Tactical Advice

This is a prime opportunity to use an explosive drone. Enter the town from the south (G), passing through or around the Santa Muerte chapel, and access the walled area near the generator. This can be done with relative stealth, especially under the cover of darkness. Note you don’t even need to scale the wall; just find a hiding spot up the exterior steps of the concrete block shack just left (west) of the generator. Then fly the drone into the container with the speakers inside, as these are the most difficult to catch using usual projectiles. Then lob grenades and fire an automatic rifle into the remaining three groups of speakers before fleeing.

Note that you don’t even need to be near to use the drone; as long as you’re within 70 meters of the target, you can lob grenades in from any direction, and depending on your upgrades, a drone flight can occur from much farther, allowing you to complete this with zero enemy interactions. The only problem would be if the drone doesn’t destroy all the speakers; in which case, you’ll need to manually remove them by other means.

If you have accuracy, you could strafe the target area using the weapons from a chopper, though the speakers inside the container are extremely difficult to hit.

Other options include driving a vehicle in from A, through either of the gaps in the stadium seating on the north side of the arena, around to the target speakers, and getting out to destroy them with rapid-fire weaponry and a lobbed grenade. If you can catch the vehicle on fire, so much the better. Have the rest of your team protect you, and think about taking out the minigun emplacement (D) and other enemies first. Then escape by climbing the metal cargo container in the southeast corner, and flee across to the Santa Muerte chapel, locating the nearest vehicle you can.

Try all the Solo plans, with the added benefit of additional Ghosts shadowing you, or removing nearby threats while the main Ghost completes the objective.

The plan to utilize an explosive drone is an excellent one, and made even easier when you have more than one Ghost launching drones, one after another, to quickly take care of the target speakers.

Flying over the area is slightly easier, though it’s wise to take out the snipers and minigun operator first.

Barreling through into the arena using a vehicle driven under the seating along the north wall is even better with human teammates, as they can concentrate on removing the speakers while the driver can turn and set up an escape route through the same gap in the seating. Or, bring two vehicles in unison so there’s some redundancy, and a choice of escape vehicles.

Feel free to land a chopper in the arena if it’s safe enough, to extract Ghosts after the objective is met.

Keep reading with a free account

The first 3 sections of Tom Clancy's Ghost Recon: Wildlands are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousEl Chido’s Car NextEl Chido