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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Villa Verde: El Wey

Laboratory 1

Objectives

  • Destroy the lab’s generator

LOCATIONS

  • Pyrolusite Laboratory Uno

REWARDS

  • + 1,000 XP

Brief

Mined in Villa Verde, pyrolusite is processed in labs across the province for use in cocaine production. If we can locate and destroy these labs it will cut off the flow of pyrolusite to the cartel.

MISSION ACCESS

Acquire Major Intel in Villa Verde Province to access this mission. You can also unlock this mission by proximity.

Generating Some Problems For El Wey

Around a kilometer southwest of Villa Verde Bravo is a small laboratory with a perimeter fence, and around ten cartel members guarding it. You’re to destroy the generator inside the warehouse. You don’t need to worry about clearing the area, rescuing anyone, or even entering the facility in the usual manner; the mission concludes as soon as the generator goes up in flames.

Caution: Miniguns And More

Though not a sprawling base, this large central structure with high walls surrounding it also features two miniguns, an alarm and a generator. The miniguns face south, one in a nest just outside the gates, and the other inside a firing post on the other side of the gate. The alarm is in the main yard, east of the warehouse and easy to spot. The generator is the actual target you’re here to destroy, so deactivating it just lengthens the mission; it needs to be blown up.

Pyrolusite Laboratory Uno: Recon

TACMAP

With a well-guarded south gate, and a perimeter fence that’s sturdy in all but the northeast corner, there are few options for getting into this small lab base, which is simply a large warehouse with equipment inside, including the generator against the south wall of the structure. Study the various ways in before launching an attack.

South: Main Road And Gates

There’s a foe at the minigun nest to the right (east) of the gate, and another to the left (west) at the firing post, inside the base itself. Though it’s not subtle, you can drive a cartel-approved vehicle in through these gates, and immediately assault the foes or the generator inside.

Better yet, you can tag the minigun nest foe from the rocky outcrop on the left side of the road, and use this elevation to snipe and destroy the alarm pole panel behind it, inside the base. Then creep to the firing post and shoot the foe, or lob in a grenade. Then drive into the base, or pick a perimeter direction to reach D.

West: Rocky Outcrop And Perimeter

The perimeter on this side of the base is impenetrable, but the higher ground near the jungle trail to the northeast, and the area outside the perimeter, can be prowled around. After tagging foes with your drone, you can find those on the catwalk of the warehouse exterior, and those patrolling the ground nearby, and neutralize them from range. This is a great spot for sending in an explosive drone to detonate at the generator, completing the mission without having to set foot inside the warehouse.

Northeast: Sniper’s View

There’s a high rocky promontory above and northeast of the base, above the small camping area, which provides spectacular views of the province, as well as the mission area. You can snipe the alarm panel, foes patrolling, those on the warehouse gantry, and anyone who freaks out and runs outside. Cover your teammates from here. Or send out an explosive drone to complete the mission.

Northeast: Perimeter Gap

If you’re determined to clear the area on the ground, enter via the break in the perimeter fencing at this location. The cluster of large metal containers makes perfect hiding spots until you’ve ascertained where every foe is, after which you can destroy the alarm panel, then all the enemies you wish. There’s also great access to the western and northern sides of the target structure, as well as the metal steps to the gantry.

East: Perimter Fence

Though you can’t enter via the fence, you can certainly shoot through it, crippling the alarm panel, cause distractions, or head below the fence so you’re not spotted when moving between A and D.

Target: Warehouse And Generator

This is a large laboratory warehouse with a smaller storage and unloading room on the east side. To the south, there are upper windows you can shoot out (if you want to pilot a drone through them), and a large doorway behind the unloading trucks. On the west wall is a large ground garage door entry, two metal gantry steps above (to the interior walkway and storage room exterior roof), and a doorway to the back room lab. Along the north wall are windows you can shoot and vault through, into the back room lab, as well as a stairwell to the gantry. Along the east wall are gantry stairs, a large garage opening into the storage room, and upper windows along with a doorway offering access into and out of the interior walkways of the warehouse. Don’t forget the roof; there are windows up there, but they can’t be smashed.

Pyrolusite Laboratory Uno: Other Tactical Advice

The generator is on the interior south wall of the main warehouse room. It can be destroyed using a high-power weapon (like a shotgun or sniper rifle), or any explosive. It can also be shut down (as you would normally deactivate a generator), but this just wastes time. You need to blow this up, and get out.

Achieve this by flying an explosive drone in from outside. Or, shoot at the generator with a high-damage weapon from the perimeter, through the west garage doorway near B.

Another option is to stand on the rock midway along the western perimeter fence, shoot out one of the upper windows on the west wall of the warehouse, and lob a grenade over the fence, through the window, so it lands on the generator. Alternatively, sneak in from D, onto the gantry steps, into the warehouse, and destroy the generator by any means you wish.

Or, pick a cartel vehicle, drive it through the gates, get out and storm the building, lobbing in a grenade, and flee (using the same vehicle, one of the unloading trucks, or leave via D). You could also choose to tag the minigun foes from cover at A, moving clockwise to B, and removing the enemies and alarm panel as you go, then insert yourself and team at D, and finish off the enemies before committing to the generator destruction.

If you want a more dramatic entrance, drop from a helicopter onto the roof (or land the chopper on the roof), drop onto the gantry and blast the generator, or use an explosive drone. Choose the latter as you can’t get back onto the roof once you’ve dropped off it.

There are better distraction opportunities in Co-op, allowing you and a friend to speed through the main gate in a cartel vehicle, while a friend at C provides supporting fire, and a fourth Ghost heads in from D to attack enemies in all directions.

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