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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Itacua: La Yuri Y El Polito

Armadillo’s Commander

Objectives

  • Reach F.O.B. Armadillo
  • Locate the Unidad captain with the drone
  • Interrogate the Unidad captain

LOCATIONS

  • Forward Operating Base Armadillo

REWARDS

  • +350 XP

Brief

The Unidad captain of F.O.B. Armadillo frequently sends prisoners to La Yuri and El Polito for interrogation. Get to F.O.B. Armadillo, track down the base captain, and find out what he knows.

MISSION ACCESS

Acquire Major Intel in Itacua Province to access this Mission.

Forward Operation Basics

F.O.B. Armadillo is along the river on the eastern edge of the Province, just off the main north-south road. It’s wise to stop a little farther away than normal, just outside the circular Mission Area (yellow) on your Tacmap, before engaging in your Recon.

F.O.B. Armadillo: Recon

Caution: Unidad Forces Present

This location is very well defended, and is a Unidad stronghold, meaning aggressive tactics are simply met by more and more Unidad reinforcements (vehicles from the road to the west, then attack helicopters as the Patrol Level increases) until you’re overwhelmed. A stealthy course of action is recommended: Neutralize all 11 Unidad soldiers without them raising the alarm, or maneuver away from them so they don’t see you.

TACMAP

This is a well-defended base with very few infiltration locations (all are flagged on the map), and well-disciplined Unidad soldiers guarding, including three snipers on different towers. Inside is a large hangar, and open warehouse canteen with a number of innocents to avoid embroiling in your battle. The captain requires interrogation, not a bullet.

Checkpoint And Main Gate (Northeast Sniper Tower)

This is the main base entrance, and a guard can quickly ascertain your position from the checkpoint hut. Drop him from range, and watch for foes spotting you from inside the stacked barricade defenses with the tiny windows, by the “PARE” (Stop) sign. These are difficult to penetrate with stealth from the outside, so avoid this area.

The main gates can’t be climbed over (unless you’re standing on a vehicle), but can be destroyed by ramming or with explosives. However, announcing your presence isn’t wise.

Have your sharpshooter take out the sniper on the tower from extreme range, or avoid being spotted and once you’re inside the base, enter the base of the tower and climb to the top, and drop the sniper with suppressed fire.

North Perimeter (Sniper Tower)

Remove the sniper atop this tower either from range (hiding in the low ground to the north, for example), or you can enter via the opening in the perimeter at the base of the tower. There’s rebels to release from prison to the west of the tower, and you can quickly enter the base from this direction. As the area to the southeast has little cover, conduct a stealth sweep to the west once you’re inside the base.

East Docks And Warehouses

Though this requires some hiking, infiltrating from the river is another option. Beware of a foe around the southern warehouse outside the base perimeter; one of three buildings on the docks. As this area is on lower ground, and the gate into the base requires vehicular ramming, use this when maneuvering around the walled perimeter. Or snipe from the top of the four-story warehouse where the enemy begins his patrol.

Note the boats moored at these docks; they make excellent escape craft, especially at a pre-determined extraction point (such as the water’s edge near B or D).

South Wall And Southeast Perimeter Entrance

Between E and D is the south wall, which is impenetrable, with barricade defenses, each with an enemy that can easily spot you. The tiny windows can have grenades thrown through, or a well-aimed shot can take down these defenders, but not without likely compromising stealth. Instead, crouch below and hug the walls below these defenses. Point D is an excellent infiltration location, as long as you’re aware of the Unidad foes within the base and can circumvent them.

Southwest Perimeter Gap And Sniper Tower

You’re spotted from a distance if the sniper on this tower isn’t removed. One Ghost can achieve this from range, but you can also climb the container crate and the gap in the barbed wire perimeter wall to drop into the base; then climb the sniper tower and remove the foe at closer range. This tower can then be used to help defend your teammates.

Base Interior And Target Location

Methodical base exploration is encouraged, as you sweep for Unidad foes and remove them with stealth to avoid operation failure. Use the buildings and dart in and out of cover, and avoid the large open areas (hangar, warehouse cafeteria, and helipad) until only a few enemies are left. While one Ghost apprehends the target, the others can sweep for collectibles and rebels to free.

F.B.o. Armadillo: Other Tactical Advice

Disembark at A or E, and have your team work their way around the perimeter to your favored gap in the defenses (D or E are excellent choices). Remove the three snipers from their towers before entering the base. The optimal access into the base is via the container crate and over the wall at E. Then quickly drop the three or four foes in the vicinity using suppressed fire; use the buildings as cover and don’t get spotted! Then, quickly grab and interrogate the captain while your teammates mop up (after you move them into the base).

Giving each Ghost a specific role is the best use of your team and time. Instantaneous takedowns of the three snipers from range removes the Unidad’s long-range viewing. Don’t forget to tag the foe at the checkpoint (A) while a second Ghost clears foes at C, then enters at D. One Ghost entering the gap in the barbed wire wall at E, and using Solo tactics to reach the captain, is a great idea. Have at least two Ghosts quickly drop interior foes with suppressed fire so the alarm isn’t raised.

Most Recon: The Captain Takes A Call

When the captain is in visual range, move to grab and interrogate him. After he produces his phone and calls Yuri and Polito, he lures them back to Itacua. The Mission concludes.

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