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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Libertad: Marcus Jensen

Toxic Assets

Objectives

  • Locate precursor stocks
  • Destroy precursor stocks (4)

LOCATIONS

  • Libertad Airport

REWARDS

  • + 500 XP

Brief

We have obtained intel on the stockpiling of precursor chemicals in Libertad prior to delivery to Ocoro. Locating and destroying these stockpiles will have a major impact on cocaine production.

MISSION ACCESS

Locate Major Intel in Libertad Province to start this mission. You can also unlock this mission by proximity.

Blow Out the Barrels

In the center of Libertad, adjacent to the town of Viloma, is the province’s airport, around 1.4 kilometers northeast of Libertad Bravo. This open area features two plane hangars, where a quantity of barrels is stocked. The plan is to destroy the four groupings of barrels and then depart. If you encounter any resistance, retreat or take them down.

Caution: Installation Explanation

Though your in-game Tacmap doesn’t mention these installations, the airport has a number of them to watch for. Top of the list is the alarm pole. Shoot out the panel to stop reinforcements from arriving. The pole is in the northeast part of the mission area, by the runway junction, and is easy to spot. There’s also a drone jammer flanked by two floodlights; these are along the east side of the main north-south runway. Finally, to shut down the lights, find the generator, which is in the middle of the runway field, just west of the control tower.

Citizens of this province are present, both passengers in the main waiting area to the north and airport workers dotted about the facility. All must be kept safe.

Most Recon: Barrels of Fun

The barrels you must destroy are highly volatile. This means you aren’t required to use explosives (though this is a viable option). Small-arms fire, any bullet, and even enemy bullets cause the stacks of barrels to explode. In fact, the only thing that doesn’t destroy the barrels is a melee strike with the butt of your rifle. This type of flexibility vastly expands your tactical options for destroying these targets.

North: Terminal Building

This is a reasonable area to infiltrate from, mainly if you intend to clear the entire airport of foes and want to work from north to south, or engage in a pincer maneuver with a teammate heading up from D. The terminal building is easily accessed (the perimeter fence can be crossed), and the structure provides excellent cover. Plus, you can push southward onto the runways, using the concrete barriers for cover. Don’t forget to destroy the alarm pole panel from outside or inside the terminal to prevent helicopter reinforcements.

Northeast: River and Road

Moving in from the river to the north end of the main runway is great for creating crossfire opportunities, with the rest of your team heading in from F or G. The fence is easily accessible, and there are metal containers to hide behind. Drop the sniper on the control tower to the south (C) early, but not before you destroy the alarm panel; this is the easiest location to destroy it from. Then you can push across to the hangars (H), remain and offer covering fire, mop up foes in the southern part of the runway area, or go for the drone jammer or generator.

Libertad Airport: Recon

TACMAP

This is a large, open area with around eight properly armed enemies—almost half of approximately 22 foes in this battle. They’re well-armored and capable of putting a dent in your plans. There are three clusters of buildings: the terminal to the north with two outbuildings and alarm pole, the control tower to the east near the radar jammer, and the hangar buildings with the barrels you need to destroy. Choose either a quick infiltration-and-destruction plan or a fierce battle.

East: Control Tower

The main control tower houses a sniper on the roof, and possibly another patrolling enemy, but few other foes. Note the sniper can’t be accessed at close range; though you can enter the control tower, you can’t reach the roof. Drop the sniper from A, B, D, E, or anywhere else within range.

The control tower offers the highest vantage point in this area, so use it to snipe from, either from the low roof of the ground structure or the upper windows of the tower itself.

A bit farther north is the jammer, and across to the west is the generator. Removing them is optional, though it’s handy for a Ghost to start from C, hop the fence to deactivate the jammer, and retreat so the rest of the team can tag all foes before violence begins. The generator is a little too exposed, so it’s easier to manually tackle the jammer and alarm pole instead, and not worry too much about the enemy having active floodlights. That is, unless you plan on a night-time stealth-takedown special with everyone sneaking up to foes, strangling them from behind, and whittling down the enemy until only a few remain.

South: Runway and Perimeter

The checkpoint hut, usually used as a sniping position or hiding spot if you’re foolish enough to let the enemy call on helicopter reinforcements, is empty of foes. This means you can cross the perimeter fence and move northward, to C or the generator, or along the runway to H. Foes spot you quickly, and you’re too far from the alarm to stop reinforcements from being called. However, if you’re working in conjunction with other Ghosts and attacking from different directions, this is a great choice of insertion point, due to the fact you can take out the sniper on the control tower first and cause a distraction in the area.

Southwest: Perimeter Fence

This offers similar tactical access to D—hop the fence and then skulk around, dropping foes before running to the barrel-storage building adjacent to the hangars at H. The runway area is wide open, making this a difficult location to breach.

If you’re adept with a sniper rifle, consider lurking behind the perimeter fence by the tree line and shoot into either hangar, destroying the barrels with a single sniping shot (per barrel cluster). This enables you to complete the mission without even stepping into the airport!

West: Fence Insertion Point

The north end of the second runway doesn’t offer much in the way of cover, but the enemies aren’t close enough to spot you anyway, save the couple of patrolling foes you can sneak behind or drop silently. This then provides immediate access through the main hangar doors at H. Or, like at E, you can snipe the barrels from outside the fence by the tree line.

Northwest: Access Point

To reach the hangar as quickly as possible, enter by hopping the fence here. The foes aren’t immediately aware of your presence, and you can creep directly into both hangars with minimal problems. Just be sure to deactivate the alarm pole across to the northeast if you’re planning a stealth execution of this mission. Or stay in and around the hangars as a firefight erupts.

Target: Barrels and Hangars

The two large hangars contain barrels: the south hangar holds one cluster while the north holds the other three. Each hangar is identical in terms of entrances—one doorway at the end of each side wall, a larger doorway on the rear (west) wall, and a giant hangar opening facing east.

Be aware that the two large cylindrical tanks cannot be detonated, and the fence that surrounds them is the only mesh fence in this area you can’t climb over. So to move into the north hangar using the doorway on the north wall, creep into the tank area via the open entrance to the east.

It takes one C4 charge, mine, or grenade to destroy the barrels in each hangar. This means the three barrel clusters in the north hangar only need one explosive, as long as it’s placed in the center of the structure. As well as small-arms fire, vehicle fire, and helicopter fire, you can destroy the barrels by sitting behind them and letting the enemy fire into them, or by using an explosive drone.

Libertad Airport: Other Tactical Advice

Before you do anything, remove the alarm panel from the pole in the northeast part of the airport by shooting at it. It then doesn’t matter how hairy the situation becomes; no reinforcements arrive to make your job harder. The only exception to doing this first is if you intend to sneak to each target, place C4, then retreat to a safe distance before detonating.

For stealth removal of the barrels, enter via G, prep both hangars with C4, retreat to G or F, and detonate. Or fly an explosive drone in via a window you break, or a doorway. Two are needed, so do this to the north hangar and plan a different tactic for the south hangar. Or have your team storm the runway area to the south or northeast, creating a distraction, while you prime the hangars with C4 or finish the mission, then remain in cover at the hangar and finish off all the foes. Or you can drive a vehicle into the barrels, though the explosions usually kill you. A better plan is to find a vehicle you can fire from, then cause havoc and skid to face the main hangar door, strafe the area with gunfire, move to the next hangar, repeat the plan, and then flee. Or hover a chopper at the hangar doors and strafe the barrels. Or parachute onto the roof of either hangar, drop down to any entrance, and complete the mission. Or fly a plane, crash it directly into the hangar, and hope you don’t die. Or use one of the planes at the airport and drive it into the hangar.

Make sure your teammates work in conjunction with you to execute a pincer maneuver. You and a colleague start at A and work south, while your teammates start at C, D, or E and work north, dropping foes in the crossfire. Or do the same, but work from west and east inward.

Helicopters are easily maneuvered, there are no SAM launchers here, and your team can quickly fire from them into the hangar before escaping. Name one teammate responsible for shooting the alarm to avoid a dogfight with a cartel chopper. Afterward, strafe the ground and carve up the remaining foes.

Two vehicles speeding around the airport grounds and causing havoc is a great distraction while a lone Ghost completes the objective.

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