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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Villa Verde: El Wey

Laboratory 2

Objectives

  • Destroy the lab’s generator

LOCATIONS

  • Pyrolusite Laboratory Dos

REWARDS

  • + 1,000 XP

Brief

Mined in Villa Verde, pyrolusite is processed in labs across the province for use in cocaine production. If we can locate and destroy these labs it will cut off the flow of pyrolusite to the cartel.

MISSION ACCESS

Acquire Major Intel in Villa Verde Province to access this mission, or discover the Laboratory 1 mission. You can also unlock this mission by proximity.

De-Generator X

Just over a kilometer north from Villa Verde Bravo is a base on a mountain promontory, with a main road wrapping around the west and north of the perimeter, and hillside jungle to the east and south. Sporting an annoying mortar, but otherwise lightly-guarded, your task is to locate the generator inside the facility, and destroy it. This is harder said than done.

Caution: Mortar, And Not Much More

Your briefing has already mentioned the generator contained within this small lab base, and you’re to keep an eye open for the alarm pole (it’s extremely easy to spot, in the northeast yard), as well as a more troubling mortar on the upper gantry of the west side of the premises. However, if you get there quick enough, you can easily overcome this problem.

Pyrolusite Laboratory Dos: Recon

TACMAP

The cartel has done a reasonable job of keeping the perimeter of this base intact; the only way in and out is via the entrance to the northeast. Of course, you can fire from vantage points above the fence, or through it. Inside, there’s a small yard with two trucks, a storage area attached to the main laboratory warehouse, and a smaller rear laboratory with an exterior mortar atop it, in the southwest corner. Access that via the exterior gantry wrapping around much of the warehouse itself. The generator is on the inside of the west wall of the main structure. Note the cartel vehicle parked in a narrow south yard; good for escaping in.

Northeast: Warehouse Entrance And Yard

Outside of a chopper landing (and there’s a mortar to dissuade you from that), this is the only way into and out of this facility. This means that assuming you deal with the checkpoint guard, you can fan out and take the inside perimeter, and maneuver around the outside the warehouse, from outbuilding to cover opportunity, until you wish to enter the warehouse itself.

Familiarize yourself with all the window and door locations of the warehouse, so you can proficiently target the generator as early as possible. But always destroy the alarm pole panel in the front yard first.

Southeast: Hillside Overlook

This is the other excellent location, as it’s one of few areas (the trailhead to the southeast) where you can see straight through the southern garage door entrance into the warehouse, and the generator itself. This allows you to lob in a grenade, fly an explosive drone, or shoot a high-powered round or two into the generator without having to set foot inside the facility. Otherwise, this perimeter is inaccessible, so remain at height, and tag foes below before or after the mission succeeds. Don’t forget your first shot should be to destroy the alarm panel.

West: Perimeter And West Yard

There’s no way into this part of the base from outside (unless you’re flying), but it’s important to note the gantry steps you can reach by scurrying in from A, and around the inside of the perimeter of the base. Head up there, neutralize the mortar foe, so a chopper can extricate you, and perhaps smash the windows of the small lab structure the mortar is resting on; you can vault through the windows and you’re very close to your target.

North: Perimeter And North Yard

You cannot access the base from the perimeter wall, so once again you need to infiltrate from A (or the sky), and then learn the nuances of the scenery in this part of the yard. There are containers to climb up and use as cover and a height advantage. There’s a container at the northeast corner of the storage structure; climb onto the roof, and you can quickly overpower the mortar enemy around the corner, to the southwest. Or, you can use the gantry, or enter the warehouse at ground level.

Target: Warehouse And Generator

The main laboratory warehouse features an upper gantry with the generator against the far (west) wall. Behind that is a small laboratory (west) and to the north is a storage room. Note the following entrances: Along the east wall is a large storage room garage doorway, and upper windows you can shoot out and lob grenades or pilot a drone through. Along the south wall is a large garage doorway (with visible target), and two gantry steps to the upper walkway, along with smashable upper windows. To the west is a mortar, a small lab room with windows you can smash and vault through, and upper warehouse windows you can smash and vault through, too. Along the north wall is a storage room garage doorway, and gantry steps. You can also land on the roof, though the windows here can’t be smashed.

Pyrolusite Laboratory Dos: Other Tactical Advice

The generator is on the interior west wall of the main warehouse room. It can be destroyed using a high-power weapon (like a shotgun or sniper rifle), or any explosive. It can also be shut down (as you would normally deactivate a generator), but this just wastes time. You need to blow this up, and get out. Achieve this by flying an explosive drone in from outside. Or, shoot at the generator with a high-damage weapon from the perimeter, through the south garage doorway near B. Or, standing on the rock on the southwest corner of the southern perimeter fence, shoot out one of the upper windows on the south wall of the warehouse between the two cooling cylinders, and lob a grenade over the fence, through the window, so it lands on the generator. This is difficult, but not impossible. Try this from an easier angle (the gantry around the warehouse by the mortar, for example). Alternatively, sneak in from A, onto the gantry steps, into the warehouse, and destroy the generator by any means you wish. Or, pick an armored vehicle, drive it through the entrance, get out and storm the building, lobbing in a grenade, and flee (using the same vehicle, one of the unloading trucks).

Yet another option is to tag the checkpoint foe from cover at A, moving into the base and removing the enemies and alarm panel as you go, then insert yourself and team into the storage room’s north entrance as well as spreading out to the gantry stairs near the mortar, and finish off the enemies before committing to the generator destruction. Or, drop from a helicopter onto the roof (or land the chopper on the roof), drop onto the gantry and blast the generator, or use an explosive drone. Choose the latter as you can’t get back onto the roof once you’ve dropped off it. It’s worth flying low and strafing the mortar foe first.

There are better distraction opportunities in Co-op, allowing you and a friend to speed through the main entrance in a cartel vehicle, while a friend at B provides supporting fire, and a fourth Ghost locates a getaway vehicle, or concentrates on the installation takedowns (alarm and mortar).

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