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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Itacua: La Yuri Y El Polito

El Polito’s Sports Car

Objectives

  • Reach El Polito’s garage
  • Steal El Polito’s car
  • Drive El Polito’s car to Itacua Charlie

LOCATIONS

  • Itacua Base
  • Itacua Charlie

REWARDS

  • +350 XP

Brief

El Polito has a thing for high-end sports cars with the latest electronic gear. If we could get our hands on that car, our techs could pull a lot of intel from its onboard systems. The car is located at Santa Blanca’s Itacua base. Get in, get the car, and get out.

MISSION ACCESS

Acquire Major Intel in Itacua Province to access this Mission.

The Getaway

Head to the southeast part of the Province, and inspect a large mechanic’s yard, with additional structures to the north and some impressive fortifications. Approaching from the main south entrance is unwise, as the mounted weapon above the garage can make short work of your squad. Instead, fan out and approach with a different plan.

Itacua Base: Recon

TACMAP

This location is quite compact, especially as there are around 20 enemies to encounter en route to the garage. Note that not all of them need to be neutralized. You’re here to clear a path to the car before escaping in it, rather than completely removing all threats (though the latter is always beneficial, as there are rebels to free from three cells if you remove all cartel threats).

Tree Stumps And Barracks

Approaching from this direction is advantageous, as you have the height advantage, most of the enemy is congregating south of you, and night-time infiltrations have around four enemies sleeping in the two tents, making them easy kills. From here you can fan out, removing threats in and around the warehouse mess hall (southwest), or moving to B. There are rebels to free at the mess hall, too.

Crane and Brick Towers

The two unfinished brick towers near the crane are incredibly helpful for providing covering fire over much of this area, and a competent sharpshooter can remove threats both at C and D, as well as the rooftop foes at the mounted weapon on the garage roof at J.

Comms Building And North Buildings Cluster

The four buildings in the northern interior of this base are problematic to hold if you haven’t properly removed foes that are flanking the area at A and D first. Expect at least three enemies within this quartet of buildings. Suppressed fire takedowns are useful as you advance south, and the two outer (east and west) and taller buildings have rooftops to ascend and snipe from.

Northeast Entrance

Though careening in from the road to the northeast is possible, it’s not encouraged as there’s a minigun nest and a second foe at this side entrance. It’s better to remove these threats either from behind (after securing A, B, and C for example), or by approaching from E.

Fence Gap

The perimeter at this point is actually a wall, rather than offering no defenses at all like the northern part of this base. So head up from the road with the exposed pipe, and optionally enter here; you can quickly remove threats at D, before advancing west to the northeast corner of the main L-shaped garage structure, and beginning threat takedowns close to the objective, as well as on the roof to remove the minigun threat up there. Time this with a second Ghost, and perhaps sniper support from B or C.

South Entrance

A textbook area for not infiltrating into; there are explosives the enemy can detonate, the minigun nest directly north of you is a huge problem, and at least five enemies can quickly ascertain your location and return fire, some holed up on the roof of J. Use this area as a distraction point, blowing up the red explosive barrel to the right of the entrance, or the propane tank to the left, but do this from range (west of G, for example), before the rest of your team enters elsewhere.

Note that the sports car should be quickly driven from J directly south, and out of this exit; it’s the easiest way to quickly flee the area without attempting to make a series of sharp turns on uneven terrain you can get stuck on.

Sniper’s Ruin

If your team likes sniping, and wishes to remove tactical threats with impunity, have one of your squad take up refuge at the small ruined structure atop the low hill southwest of the base entrance. The views are excellent; you can tag foes at I, J, and the main forecourt. If you’ve additional teammates taking up positions at B and/or C, you can rain fire down on the foes as you quickly whittle them down, or provide cover for Ghosts infiltrating from E, F, or H.

Western Y-Junction

If you’re in a Co-op Mission, it’s possible to infiltrate from here, but the wider expanse and foes who have better cover than you make this direction undesirable. It is, however, a good place from which to drive a well-armed vehicle in to start causing havoc, if you aren’t interested in a stealthy approach.

Tire Yard

Two or three cartel gunmen are patrolling this mud-filled yard of rusting debris and tire piles. Though the road to the north is a little less easy to infiltrate due to a lack of cover, heading from west to east, using the debris as cover, and traveling between the two long buildings on the west side of the forecourt (where there’s a rebel cage to break open), offers better infiltration opportunities.

Target: Sports Car And Mechanics’ Forecourt

The four large mechanic garages surrounding the central forecourt is where the majority of the foes may be found. Beware of the propane tank in the forecourt; if it explodes, make sure you’re not near it. The buildings to the west are good for remaining inside of; use them as cover as you finally reach the garage. The same is true of the buildings to the east, though the garage is linked directly on the eastern side.

The garage itself is two floors with a minigun nest on the roof, and at least six foes in the vicinity. You should be sweeping the area to remove them, or ignoring them and quickly stealing the car.

You should also think about flying low over this area, and raking it and the propane tank with gunfire from a helicopter, before dropping off a Ghost on the roof of the garage (J) to complete the objective.

Itacua Base: Other Tactical Advice

Though you can infiltrate from any direction, using the height advantage by moving north to south from A or B is an optimal plan. Use stealth and suppressed fire as you work your way from A to B, and then into C without being spotted. Then bring the rest of your team in and around D and attack the garage at J. Or, position your crew south of J, so the main focus of the enemy attack is toward them, while you enter the garage from the north and obtain the car.

The toughest opponents are those at D and J, so neutralizing the ones near the minigun nests is of paramount importance. Station a sniper at B, another at G, and then infiltrate with a third Ghost coming in from A to clear that area, then C, before advancing on J. The fourth Ghost can head in from E, before neutralizing foes at D and then entering J from the northeast doorway. Splitting up and keeping the enemy unsure of the direction of enemy fire means you can make short work of them. Or, you can have one of your team dash in heading south from B or E (optionally while others set up explosives at the propane tanks for distraction purposes), into the garage and take off in the car while the others retreat.

Itacua Charlie: Hacking the GPS

After obtaining the vehicle, simply follow the road after tagging Itacua Charlie on your Tacmap, and try not to total the vehicle on your way to this extraction point. Park, and Bowman takes it from here.

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