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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Tabacal: Madre Coca

Madre Coca

Objectives

  • Rendezvous with the rebels
  • Talk to the rebel in charge
  • Follow the rebels to the meeting
  • Kill Madre Coca

LOCATIONS

  • Taller Mecanico(Rebel Garage)
  • Buchone House

REWARDS

  • + 500 XP
  • + 3 Skill Points
  • Light Machine Gun: El Baston

Brief

Madre Coca reached out to the rebels, asking to negotiate the release of Salazar, her protégé and right-hand man. Weakened and desperate, she might be willing to turn on El Sueño if the right amount of pressure is applied.

MISSION ACCESS

Complete Main Mission: Freedom of Speech, Stock Drop, or Salazar in Tabacal Province to access this Mission.

Tricky old Bitch

Madre Coca wants to talk, and a small group of Rebels working out of a mechanic’s garage in northern Tabacal have the location where she wishes to meet—her compound on a steep hill to the northeast. Could this be a trap?

Most recon: it’s a trap!

Of course it’s a trap! This is one of the few missions where you can break off from regular mission objectives, in this case meeting up with and following the Rebels into Madre Coca’s Buchone House and being ambushed, and instead directly assault Buchone House directly. While you won’t have the Rebels to help you during the attack, you will have the ability to attack from multiple or optimal directions. If you fancy this plan, skip to the section on reconnoitering Buchone House.

First Stop: Rebel Garage

Stop off at the rendezvous point shown and speak to one of the rebels. He’s ready to drive you to the nearby home of Madre Coca. Use the vehicle you came in, or one of the minibuses, and follow the rebels down the road, up the hill trail, and into the grounds of Buchone House. A cluster of cartel foes starts firing on you as soon as the rebels exit their vehicle. Begin the attack on Madre Coca now; she’s no longer to be taken alive.

Most Recon: Rebel Assault

The rebels who take you to Madre Coca will fight on your side. They’re happy enough to be bullet sponges, so use this to your advantage and get to cover when it all goes pear-shaped.

Most Recon: Hammering The Jammer

It isn’t immediately noticeable, but hiding behind the buildings on the northeastern perimeter of the Buchone House base, below the cliff path, is a radar jammer. Have one of your Ghosts destroy it, if you’re wanting to use the drone.

Buchone House: Recon

TACMAP

Think of Buchone House as two distinct areas. First, a main courtyard with shack structures dug into the northeast cliffs, along with a trio of structures including an armory on the south side. Then, on the northwestern side of the compound on the slightly higher ground is a small-walled hacienda cottage and coca plantation where your target begins. If you chose to follow the rebels, the battle is already under way. If you chose to scout this area, you can try stealth tactics; either way it’s time to mow everyone down…or just Madre Coca, depending on your tactics.

Lower Courtyard

Assuming you’re here and the ambush takes place, scurrying for cover towards the south buildings is the best bet, as you can make your way towards Madre Coca’s cottage more easily and in cover. Let the rest of your teammates focus on the enemies, and (in Co-op) have two Ghosts head for G, the target’s house. Expect heavy fighting from foes inside and on the roofs of the northeast buildings; either sprint and clear them house-to-house or fire from the southern buildings and claim the armory. Grenades, flashbangs, and other projectiles are encouraged. Note the Rebels are fighting with you, easing this firefight considerably.

Note that you can peel off from your team (in Co-op) prior or just after the ambush, and move to the northeastern area of the courtyard, behind the building closest to the entrance, and deactivate a radar jammer (allowing others in your team to use explosive drones, for example). Moving through the rear of the buildings is a good way to outflank the enemy, too.

South Perimeter

If you’re playing Co-op, you can have one Ghost peel off and use this perimeter before the ambush takes place, or move here yourself when the fighting starts. The pill box is empty (thankfully), and you can more safely move northwest, through the farm barn, the three story brick structure, and around to the armory, removing foes on this side so you can focus your firing on the remaining foes across the courtyard. Or, you can creep on the outside of the ruined brick perimeter wall, all the way to the old archway into Madre Coca’s cottage grounds.

Cliff Path Sniper Point (Rock Outcrop)

Before the ambush, or if you’re using stealth, you can hike up here, and have an exceptional view of the entire base. When the ambush starts, you can train your sniper rifle on the armored foes, and Madre Coca herself, as the views here are exceptional, and the likelihood of being attacked is extremely low.

Cliff Top Sniper Point (North)

Similarly, you can stand atop the rocky outcrop just north of the Madre Coca cottage, and perform the same sniping plans, or lob grenades down at the enemy. It’s another great spot from which to provide supporting fire and to watch the carnage unfold.

Southwest Coca Field, Low Wall

You can continue to creep along the southern perimeter of the compound, though the steep ground and enemies in the field are more difficult to spot and react to. You can hike up from the road below too if you’re attempting to swarm Madre Coca’s position from different directions.

Northwest Coca Field

If you’re heading down from the mountain stream to the edge of the coca field, you can deal with the foes in the field and sneak across to attack Madre Coca’s compound from the rear, thus avoiding any lower courtyard shenanigans. Skirt the north rocks to gain a height advantage over the foes milling about in the garden outside the cottage itself.

Target: Madre Coca’s Cottage

If you’re heading down from the mountain stream to the edge of the coca field, you can deal with the foes in the field and sneak across to attack Madre Coca’s compound from the rear, thus avoiding any lower courtyard shenanigans. Skirt the north rocks to gain a height advantage over the foes milling about in the garden outside the cottage itself.

BUCHONE HOUSE: OTHER TACTICAL ADVICE

If you chose to be ambushed, order your men to attack the enemies on the northeast side of the courtyard while you run to B, and sweep the buildings to the south, using the cover provided by these structures. Be patient, wait for more rebels (or order some more), and keep the armory in preparation for storming up the steps into the cottage garden. Grenades from the half-built brick building help soften up the targets, and you can wait for the armored foes to appear from the target cottage and defeat them from cover. Then order everyone to storm the cottage and bring down Madre Coca from all directions.

To avoid the ambush, approach from F, ordering your team to storm the target cottage, and sit back, training a favored weapon on Madre Coca, and any foes in the nearby coca field, and take her down when she appears. Use grenades thrown into the cottage to bring down the armored foes too. Or, hike up to C after destroying the drone jammer, and fly an explosive drone into the cottage, detonating it as close to Madre Coca as you can.

If ambushed, split off in all directions with one Ghost heading up the south perimeter, one clearing the north courtyard buildings after destroying the jammer, one hiking up to C, and a fourth Ghost reacting depending on the situation (driving an armored vehicle around, helping remove foes, or softening up areas with grenades or sniper fire).

To avoid the ambush, approach from B, C, E, and/or F; stealthily taking out foes in the coca field without raising any suspicions, and then blanket bomb the interior of Madre Coca’s cottage, shooting out the windows as a second Ghost lobs in a flashbang, then a regular grenade, and clear the foes on the higher ground first. Then leave, or help tidy up the remaining enemies in the courtyard.

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