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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Libertad: Marcus Jensen

The Refinery Chief

Objectives

  • Locate the refinery chief
  • Talk to the refinery chief
  • Locate the first oil derrick
  • Destroy the first oil derrick (6)
  • Locate the second oil derrick
  • Destroy the second oil derrick (6)
  • Talk to the refinery chief

LOCATIONS

  • Viloma Refinery
  • Viloma Dos Oil Field
  • Viloma Cuatr Gas Field
  • Viloma Refinery (Again)

REWARDS

  • + 500 XP

Brief

Intel suggests that Libertad’s gas and oil-extraction company, Via-B Gas, is sourcing precursor chemicals and importing them on behalf of the cartel. It’s vital that we locate the chief of the refinery and convince him to stop working with Santa Blanca.

MISSION ACCESS

Locate Major Intel in Libertad Province to start this mission. You can also unlock this mission by proximity.

Fail to the Chief

There’s a refinery chief at the Viloma facility, about 1.5 kilometers northeast of Libertad Bravo. The only hostility inside the base is a stern talk you’ll give to the refinery chief, who’s uninterested in stopping the supply to the cartel.

Journey to the Viloma refinery and search the area for the chief. This part is extremely straightforward. Check the gantry steps on the right (east) side of the main structure, or send up a drone to find them. Then speak to the chief. No guns are needed. This guy’s more stubborn than General MacArthur; he isn’t about to listen to your demands. Time to destroy a few oil derricks.

A Refined Plan

This sets you up for a series of sabotage infiltrations to destroy the refinery oil derricks in the oil field about a click west of the refinery. When enough of them have been mangled, the mission continues to a second field location.

Caution: Silence Is Better Than Violence

There are a number of methods for destroying six of the nine derricks at this location, but the recommended way is to make as little noise as possible. If the place erupts into a firefight too soon, you may see enemy helicopters and other reinforcements arrive, stymieing your progress. A stealthy attitude (at least until you see where all the generators are) is recommended.

Viloma Dos Oil Field: Recon

East: Road Junction

This offers a route from the massive main drill (to the east), or the road to the south. Watch for a single Unidad foe here; he can easily raise the alarm and start a firefight before you have a chance to survey the area. Shoot him from range or run him over.

Southeast: Main Road

Aside from an occasional pair of Unidad patrolling soldiers, this area of the road is quiet and allows you to launch a drone and survey the scenery. You can also creep up on the derricks at G and I.

Viloma Dos Oil Field: Recon

TACMAP

This is a relatively flat expanse of sparse woodland with a main road to the south and a river to the north. The derricks are easily spotted, but it’s the smaller-than-usual generators by each derrick that need to be destroyed. Note that only six of the nine available derricks must be destroyed, meaning you don’t need to visit all four clusters of derricks (G, H, I and J).

H4 South: Pipeline and Container Stack

Find the container stack here and approach (ideally from the south, under the pipeline). This offers great views of all four derrick clusters. Furthermore, you can snipe six of the generators from atop the metal containers, completing the mission without moving off the main road! Just make sure you have backup from your team as the enemies realize what’s going on and retaliate.

Southwest: Checkpoint

A small Unidad checkpoint can raise the alarm early if they see you, so tackle them with stealth, or avoid this route entirely. This road allows access east toward the main clusters of derricks (G, H, and I).

West: Perimeter Fence

This is the western edge of the area and features a fence you can climb or drive through to reach one of the derrick clusters (J). The objects and scenery allow for reasonable cover, and the enemies are little match for your competence, though you don’t technically need to head here if you destroyed six derricks at G, H, and I.

North: River Perimeter and Warehouse

The largest concentration of enemies (a meeting is going on between Unidad and the cartel) and two derricks mean this is the riskiest area to infiltrate. However, there is ample access, as the perimeter fence can be climbed, and you can create a distraction by shooting the propane tank west of the main warehouse. Or remain on the west side of the warehouse and quickly shoot the generators (sniper fire is recommended); you can spot around three of them. Or stand atop the large metal container where the enemies are, since there are six generators you can find and shoot from here (once the foes are removed).

Target: Southeast Derrick (1)

A single derrick guarded by a couple of cartel thugs. This is easy to tag, but as the remaining derricks are in clusters of two, you still need to reach two of the remaining three clusters after destroying this one.

Target: North Derricks (2)

There are two derricks here, close to a large number of enemies from rival factions. Expect fierce firefights if you’re too close and lacking stealth. The two derricks are easily destroyed, though it’s better to do so from range unless you’re angling for a close assault.

Target: South Derricks (4)

The main cluster of derricks is here. There are four, and this should be the main focus of your destruction, as you can easily remove all four generators in seconds. One method is to place C4 equidistant between two generators to catch them both in the explosion. Prep this area first.

Target: West Derricks (2)

Often overlooked because it’s away from the other three clusters, but if you target this after the south derricks at I, you don’t need to engage all the foes by H. Though the yard is wide, the perimeter fence and other outbuildings allow you to easily snipe, tag, or drive into the generators.

Viloma Dos Oil Field: Other Tactical Advice

The generators can be destroyed in a variety of ways, since they aren’t as tough as the larger generator installations you’ve deactivated in past missions. Destroy them in any of the following ways:

A single bullet from any weapon (you don’t need to expend more than one), from any distance. This can even be done through some types of fencing (like the metal sheeting fence) and scenery (the branches of trees).

A sniper round, if you want to remove generators from a hiding spot.

Any explosive—grenade, C4, or mines you shoot afterward.

Any vehicle. Simply ram into the generator or scrape the side of it. Even bikes can achieve this, but they must be driven at speed.

A barrel or propane tank that explodes close enough to the generator. This also helps rid the immediate area of innocent oil workers.

An explosive drone maneuvered into the generator.

As the generators are extremely vulnerable to attack, you can mix up your tactics and use one or a combination of these destructive takedowns to destroy all six.

Perhaps the best plan is to approach from C, using a silenced sniper rifle, and destroy the two generators at either H or J. The generators at J make great targets, as they’re well away from the containers you’re standing on, and you can then destroy the four generators in the adjacent cluster (I).

Or create a commotion by, for example, tagging the propane tank near F while standing at C, which causes foes to move away from the derricks at I so you can destroy them without too much backlash.

Or drive an armored truck in from A, run into both derrick generators at H, then continue to destroy the ones at I before fleeing.

The Solo tactics are recommended; the only additional method is to simultaneously attack different generators. Have two Ghosts destroy generators at J while two others remove them at I, before both duos flee.

If you’re piloting a helicopter, a passenger can fire out the window and strafe the generators with precise (or imprecise) fire. That does the job.

Viloma Cuatro Gas Field: Recon

TACMAP

This is a smaller, tighter area with fewer foes, but with the prospect of many more reinforcements if the alarm panel isn’t shot out as you approach. The deactivation of the area’s drone jammer (northeast) is optional. The derricks themselves are in two lines and easily spotted.

Southwest: Main Entrance

This offers quick access if you don’t care about being seen, or you can hide by the stores on the southwest side of the road. Watch for a foe behind the small billboard ad at the entrance. The small gravel mounds on either side are better infiltration points, and you can shoot a propane tank just east of here to cause a distraction.

Northwest: Gravel Mounds and Construction Parking

To the west are a few gravel mounds. To the north is a watery ditch, and without a fence, it’s simple to infiltrate from here without being seen. The gravel mounds make generator-sniping a breeze. If you want to create havoc, steal one of the parked vehicles (the digger is a good sturdy option) and ram it into the generators. Just make sure the first thing you snipe is the alarm panel!

Northeast: Alarm and Drone Jammer

You can sneak in after mooring a boat on the river from this point, which offers some slight cover as you head either west toward the drone jammer and alarm, or southwest to a cluster of vertical gas containers. There’s usually a Unidad presence here, but they’re easily neutralized (even using choking takedowns). Then use a cartel vehicle or the cover the drone jammer gives you to shoot out the generators and any foes getting in the way. You did destroy the alarm panel first, though, right?

Southeast: River Inlet

Beware the two Unidad foes here, and use the metal container and cylindrical structure and containers in this area as cover. Because the generators are on the west side of each derrick, they’re more difficult to shoot from this angle, so entering from here isn’t recommended.

South: Cabins

Enter from the road to the south, and you can use the cabins and other scenery as cover while you tag each generator with small-arms fire. Better yet, head to the rocky outcrop south of the road, and snipe the generators from almost complete safety!

Target: North Derricks (3)

These three derricks line the north side of the field and have a generator just west of each derrick arm.

Target: South Derricks (4)

These four derricks are on the south side of the field, with a generator just west of each derrick arm. Remember that only six of the seven total derricks need to be destroyed.

Viloma Cuatro Gas Field: Other Tactical Advice

Aside from the necessity of deactivating the alarm panel with a ranged shot, the tactics here are delightfully straightforward and mimic the previous plans almost precisely.

Optimal plans include shooting all the generators from the gravel pile to the west (between A and B), or from the rocky woodland south of the road and E.

Flipping the Refinery Chief

With the generators sparking at both derricks, head due north 2.5 kilometers, back to the refinery where you spoke to the chief, and talk to him again. It seems your persuasive techniques—blowing up his derricks—have paid off, and he grudgingly agrees not to do business with the cartel again (though he’s pretty much in a lose-lose situation now). The mission concludes.

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