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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Caimanes: El Cerebro

Boat Ride

Objectives

  • Locate the armored boat
  • Steal the armored boat
  • Take the armored boat to the delivery point

LOCATIONS

  • Outpost (North Outpost: Caimanes)
  • CIA Delivery Point

REWARDS

  • + 500 XP

Brief

There is an armored boat anchored at the Santa Blanca base in Caimanes, loaded with high-tech electronic systems for use in El Cerebro’s submarines. Get to the boat, steal it, and take it to a delivery point where a CIA team will pick it up.

MISSION ACCESS

Acquire Major Intel in Caimanes Province to access this Mission. You can also unlock this mission by proximity.

We’re on a Boat!

The armored boat in question is moored in a jungle outpost in the northern part of this province. A scattering of buildings on each peninsula of this river junction masks the fact that there aren’t quite as many enemies here as you might be expecting. But don’t be over-confident; the boat is in the middle of this outpost, where every foe can see you if you aren’t careful.

Most Recon: Miniguns And Generator

Note the locations of three miniguns at this location (a nest on the west side, one on the east side with a power generator, and a tower with a minigun to the north). Reducing the enemy’s firepower is critical to this mission’s success, so learn where these are and use them to your advantage.

Most Recon: Night Time Is The Right Time

Though the foes aren’t snoozing in barracks, if you approach the boat at night, especially if you’re planning on swimming to the vessel, and you’ve removed the generator so there are no lights, you can steal the boat without firing a shot.

Outpost (North): Recon

TACMAP

Caimanes Delta Rally Point to the east offers a great stealthy approach into this combat zone. There are three areas of interest, all accessible on foot, by land, or river. To the northeast is a cluster of warehouses; note the minigun nest and power generator) on the eastern bank, the gun nest pointing south. To the north is an entrance bridge, and a minigun tower, with the main docks and gunboat itself, moored in the middle of the Outpost. To the southwest is a cluster of four low-rise shacks and a sniper tower, as well as a final minigun nest on the western tip of this building cluster.

Southeast River Inlet (Bridge)

In all likelihood, this is the river route you’ll take out of here, so it’s worth inspecting, but heading through here is almost impossible, as there’s a small (but annoying) group of foes manning some light defenses to the south, at the mouth of this inlet. The access is under the bridge on the west side of these defenses, and even if you get through, there’s a gate blocking your river-based access here. Just moor up under the bridge, and fan out to tackle B or G.

East Road Bridge

If you’re approaching from the road, or the small eastern river inlet channel, this is a good place to tackle the enemy at the minigun nest, as well as removing the power to this location at the adjacent generator. You need to crawl around to avoid being spotted by the gunner, so be aware of this, or have a teammate shoot him from another position. You can then infiltrate the warehouse area (C) via the perimeter bridge.

Over at the east road bridge, you can recon, snipe ineffectively at closer foes due to the perimeter wall, and have more luck shooting enemies across near G, at the limit of your scoped accuracy.

Northeast Warehouses And Dock

This area consists of three ramshackle warehouses (two by the river, one to the north perimeter), with relatively few foes to defeat. This is a great place to hold up and fire from, as it’s easily defendable, you can use the minigun, you control the generator, and you can start a battle with the foes diagonally across the water from you (at G). Note the gap in the tall perimeter metal fence allowing you to slip in near the cargo truck. Or just saunter in from the road to the north.

North River Entrance

Another great spot to infiltrate in from, as there’s only a single foe in the warehouse on the west shore, and there’s a tall (and usually unmanned) minigun tower offering exceptional views of the target docks, and the enemy encampment to the south (G). Use this tower (or even the top of the hill at the base of the tower) to cover your teammates.

Northwest River Entrance

Not the most tactically advantageous way into this compound, as you’re easily spotted by the majority of the foes in the low-rise shacks to the south (G). You can quickly drive a boat southeast and east to the main docks, though you’ll be under heavy fire while doing so.

A better plan is to creep in on foot, behind the lone cottage between E and F, and use it as cover, shooting across to G and H.

West River Entrance

Another water route that’s compromised by the enemy’s commendable southern defenses to the east of this location; there’s a (manned) minigun nest as well as a sniper tower to contend with, so mooring your boat farther away from the action, and trekking towards G on foot, is a better plan. Use this as a possible escape route when you have the boat, though.

Low-Rise Shanty Structures

The cluster of five shack buildings, some with a couple of floors for enemies to look out from, is where the enemy defenses are the strongest. Note the minigun on the west edge of the river pointing west, and the sniper tower on the perimeter of the jungle. It’s well worth sneaking up and subduing the sniper on the tower, and using the height and protection to rain death on the foes down below while your team sweeps the area for stragglers. Then you can read the Gunboat via the bridge without getting your feet wet.

Target: Armored Boat Dock

The gunboat is beneath the covered dock in the middle of this outpost, and can be reached via the water, or connecting bridges to the north and south. Note the two foes here (one of which is armored). Deal with them both, then use the metal containers as cover if you haven’t dealt with foes in the rest of the camp. It’s relatively easy to drive the boat out of here, even under gunfire.

Once you’ve stolen the boat, the impetus may be to maneuver it down the southeast river inlet (A), and under the bridge. Be aware that south of the combat zone is a small defensive barricade with around four foes. These are easily engaged or avoided (especially at speed), but for a clandestine escape, choose a different river path. Note the barrier doors under the bridge open when you near the bridge, so don’t automatically assume this exit is blocked.

Outpost (North): Other Tactical Advice

It’s possible to keep your teammates away from the Outpost entirely, and creep in from B, removing the minigun nest foe, and then swimming west, into the gunboat dock and up to the vessel itself. Then simply find the driver’s spot to climb aboard, and start the craft. Simple!

Or, if you’re wanting to secure the entire base, you can make a counter-clockwise sweep from B, removing the foes and shutting down the generator before defeating the foes at C, D, and H itself. This leaves the largest concentration of enemies at G. Loop around and attack them from G if they’re still unaware of your presence, or seek higher ground and engage them from cover, elsewhere in camp.

Follow either of the two previous plans, with the option to combining the Outpost neutralization by splitting into two two-man teams. One approaches from C, and removes foes there, at B, then D, and H, and stations one Ghost at the minigun tower at D. The other approaches from G, removes the sniper, and engages foes throughout G itself.

Bowman’s Boat

Once you’ve stolen the gunboat, it’s a relatively simple matter of rendezvousing at an unmarked CIA delivery point (now tagged on your in-game Tacmap) about two clicks south of the Outpost. Simply trace a route southward along the river (there are two main paths), and don’t get bogged down fighting foes along the way. Take it slow(ish) and steady, so you don’t run aground and fail this mission. When you reach the unassuming river shack, simply dock the boat and disembark.

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