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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Mojocoyo: Antonio

Western Cocaine Cache

Objectives

  • Destroy western cocaine cache

LOCATIONS

  • Cocaine Hideout (West)

REWARDS

  • + 500 XP

Brief

We have intel on three large cocaine shipments that are being stockpiled in Mojocoyo prior to being shipped to Remanzo for packaging. Locate these drug caches and destroy them.

MISSION ACCESS

Receive a call from Bowman when you first enter Mojocoyo Province to start this mission.

Scrapping A Shipment

In the remote part of the Province alongside one of the minor roads is a scrapyard where the cartel is holding a shipment of cocaine. Compared to the two other locations where stocks are hidden, this has a greater number of foes and defenses to worry about. But the cocaine is in the process of being unloaded, and is still outside the warehouse, making it much easier to destroy.

Caution: Miniguns And More

If you’re intending on sticking around to engage the enemy before or after the cocaine is destroyed, be aware of two minigun nests (pointing south and southeast near the main road), an alarm (by the south entrance), and a generator (just east of the cocaine warehouse building in the northeast corner of the hideout. Remove these, and the foes won’t have the capabilities they need. Pay special attention to the alarm, as enemy reinforcements can easily swarm you from the road if you leave this pole functional.

Most Recon: Boom, Shake The Yard

Cocaine shipments need to be destroyed with explosives. As before, grenades (thrown or via a drone), C4, mines, and the grenade launcher are all viable options. Also note the explosive canisters lying around this camp. In this particular location, the stash is laid out in the open; a terrible mistake on the cartel’s part, as you’re able to destroy it from a greater distance, from a vehicle, or even a helicopter without engaging the enemy for nearly as long as normal. You can even ram the shipment, or back up into the cocaine using the unloading truck; just watch for the explosive barrel as ramming that suddenly makes this idea a little less appealing.

Cocaine Hideout (West): Recon

TACMAP

This was once a farmstead, and the cocaine crops can be seen partly surrounding the base. As usual for enemy encampments by a main road, the main defenses of the camp are pointing in that direction (south), including both minigun nests, meaning a more cunning plan is to locate the cocaine warehouse on the northern edge of the base and infiltrate there. The main part of the camp is a cluster of seven buildings between the unloading road that runs directly to the warehouse, where the cocaine is outside of. Add a couple of sniper towers, a total of around 20 enemies, and you need to be a little more concerned than normal when assaulting this location.

Southeast Road (Windmill)

Watch out for the minigun nest closer to the main entrance road into the camp (B), and use the ruined cottage and small old parking lot with rusting cars. There are surprisingly few foes between here and the objective. You can sneak in behind the stack of tires and assault the buildings, including breaking the windows of the garage and jumping through. Or, you can break the lock to the generator and turn off the power. It’s a straight shot (and within grenade range) between the mesh fence to the cocaine, too.

South Road (Main Entrance)

Unless you’re wanting to tear through the main road to the cocaine stash using a vehicle, the two minigun nests, sniper, and foes in this general area make this a tough place to infiltrate from. It’s worth removing the sniper in the tower, but do it from A, C, or D as there’s a little too much open ground between you and the target when entering here.

Southeast Water Tower (Car Graveyard)

Though you need to watch for foes spotting you from the north (including the sniper at the tower near E), heading in via the water tower and rows of rusting cars is worthwhile. There’s only a single foe in the vicinity, you can easily shoot out the alarm box near the main entrance, and assault the unfinished brick buildings, or continue north to D. Note the low windows in the brick building adjacent to the minigun nest you can smash, allowing access into the brick structure on the left side of the main interior road.

West Tire Pile (Rock Outcrops)

As long as you take out the sniper in the tower to the northwest (E), climbing on this rocky outcrop is a great way to gain some height without having to enter the base itself, and allows you a direct visual on the cocaine stocks, as well as foes in the vicinity. Provide covering fire from here.

Enter the base via the pile of tires and small number of rusting vehicles, before removing the more troublesome foes in and around the HQ building just west of the cocaine warehouse.

Northwest Desert (Sniper Tower)

This offers similar access to D, and you can climb atop the sniper tower to offer cover, though this isn’t as flexible as firing from the rocks at D, as the tower doesn’t have good views of the target area. Instead, use this to infiltrate from, towards F or H, or if you’re wanting to assault the HQ building.

North Desert (Rocks And HQ Building)

Climbing up the rocks to the perimeter fence and HQ building allows you to sweep in from the northwest (E), or smash a window in the HQ building and vault through, if you’re storming in from the outside. Or, if you sneak in through the door, you can ascend to the top floor office, where you can shoot out the window overlooking the stockpile and lob a grenade down from relative cover, as well as firing down at the main road inside the base. Just be wary of the armored foe, lieutenant, and other enemies in and around this building.

Northeast Desert (Fence and Generator)

There’s little reason to try entering from this angle, unless you’re moving to A or F, as the fence is sturdy and high enough not to allow you into the base.

Target: Cocaine Stock and Warehouse

The cocaine is out in the open, close to the unloading truck and warehouse entrance. This means it’s much easier to destroy than during other cocaine base sorties, though it is well-guarded. Look for the explosive barrel and canisters to shoot, the truck to set on fire, and various buildings you can climb up to use as cover before lobbing a grenade. You have the arm strength to hit the target with a grenade thrown from the roof of either of the partly-built brick structure on the western side of the base, for example.

Cocaine Hideout (West): Other Tactical Advice

If you’re wanting a quick in-and-out plan, sneak in from G, around the back of the cocaine warehouse by the generator, and enter the cocaine warehouse building itself via the corner doorway (northeast corner). Then lob grenades through the garage while shooting any explosive canisters, and retreat the way you came. Have your team distract foes in another part of the base. Or, if a complete removal of foes is more your style, enter from C, removing the sniper in the south tower, shoot out the alarm box, clear the foes in and around both minigun nests, then sneak north via D, tag the other sniper in the northwest tower, order your team toward the target and provide covering fire, then advance past the HQ building to the cocaine.

Or, strafe the cocaine by driving a vehicle in from A, or a helicopter. Optionally land on the garage roof (just southeast of the unloading truck), bomb the shipments, and leave via chopper.

Have a Ghost responsible for the south portion of the base; dropping the sniper, destroying the alarm, and removing both minigun operators and foes in this side of the base. At the same time, assault from D and G; one foe using the rock outcrop at D to provide cover and removing the northwest sniper, while two Ghosts sneak in using the Solo route around the generator and into the cocaine warehouse. Then go for the cocaine.

Drive two well armored vehicles into the base from different directions, dropping grenades as you reach the cocaine. Mix this up using a chopper and vehicle. There’s no need to add foes unnecessarily, so shoot out the alarm box as you enter.

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