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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Itacua: La Yuri Y El Polito

Amaru’s Rescue

Objectives

  • Locate the Santa Blanca lieutenant
  • Interrogate the Santa Blanca lieutenant
  • Free Amaru
  • Extract Amaru to Itacua Echo

LOCATIONS

  • Outpost
  • Atollo Farm
  • Itacua Echo

REWARDS

  • + 350 XP

Brief

Pac Katari’s uncle, Amaru, is considered to be the heart of the rebel movement. The Kataris 26 was founded on his revolutionary ideals, so it was a big win for the cartel when they managed to capture him. Get to Amaru and extract him at all costs.

MISSION ACCESS

This Mission is available immediately. Simply consult the onscreen Tacmap for the location.

OUTPOST: THE BAD LIEUTENANT

A cartel lieutenant with knowledge of Amaru’s whereabouts is located due east of Pantoja, where you first begin. Optimally, you should all take an off-road vehicle, and approach a cliff-top Outpost from the west, heading east.

MOST RECON: DRONES AND STEALTH

The recon data shown below pre-supposes you understand the basics of infiltrating an area, using your Drone to tag enemies, and scouting areas so all your team can view where each threat lies.

OUTPOST: RECON

TACMAP

This small cluster of ramshackle farm huts with a central sniper tower, and church steeple to the west, offers formidable problems if approached from a disadvantageous direction.

Western Infiltration Point

Parked trucks, and a long path eastward up to the clifftop farm is the optimal place to begin your recon. Tag the foes at points B and C as you stealthily move past and remove each of them, working from west to east until the target reveals himself at the tent near the sniper tower.

Clifftop Farm

Expect around three foes on the main path, with excellent cover and long-range opportunities at either ramshackle building. The first two enemies here are a great opportunity to try out the sync shot feature, which will serve you well in the future. Views to the east allow easy tagging of additional enemies.

Side Slope And Central Outpost

This upper selection of run-down buildings are difficult to assault from the main road below (east), so approach from the west. Ample cover, sniping, and defensive locations are available near the buildings, especially from the roof of the ruined brick structure.

Side Slope And Sniper Tower

The side slope is advantageous when descending from west to east, allowing crossfire opportunities against the foes on the lower cliff buildings. Nestle on the rock outcrops for defensive firing westward. If you’re ascending the stepped slope, watch for foes left and right as you reach the top.

Sniper Tower And Main Road

The sniper tower can be assaulted from the road below, but enemies in the lower cliff buildings put up a fight. Also watch for a foe atop the sniper tower. Instead, approach from the west heading east, tagging the sniper tower foe and finishing enemies from this vantage point.

Chapel Steeple And Lower Cliff Buildings

This cluster of buildings on the far east of the Outpost provides cover, and opportunities to approach from the dirt road on the very eastern edge. The enemies are clustered at the sand bag defenses by the road.

Target: Cartel Lieutenant

The lieutenant’s initial position is by the tent on the upper outcrop, near the sniper tower. If the lieutenant sees you, he’ll run away and try to find a safe place to hide and will alert surrounding enemies, so stealth is your friend here. Simply approach with stealth, grab him from behind, and interrogate him to learn the whereabouts of Amaru.

Outpost: Other Tactical Advice

By far the best plan is to approach from the west in a vehicle, then stealthily work your way east, dropping foes with suppressed fire until all but the four enemies on the lower cliff buildings are alive. Finish them off from the sniper tower after the lieutenant interrogation.

Split your squad up by ordering them down the stepped slope to engage the foes at the lower cliff buildings while you provide covering fire from the sniper tower.

There are excellent opportunities for cross-fire and confusing these foes, if you split up your squad and approach from each compass direction. Place a north sniper on the low rocks to provide covering fire. Have another team member head up from the low stream to the east, to the pig pen, and start tagging foes south of the farm. A third Ghost should offer support from the goat pen to the east, and the fourth Ghost should expect most supporting fire as they head from west to east, engaging the majority of the enemies. Neutralizing the cartel thugs can be done in seconds, with no enemy shots fired. Executing a similar plan (working west to east) is optimal. You could also try outflanking and distracting by creating a disturbance on the main road farther down the hill, or creeping in from the far east cliff trail, approaching from three directions at once and dividing the foes to drop in unison.

MOST RECON: ADDITIONAL INTEL

Remember to consult the Key Locations for this, and all other locations across Bolivia, to discover Province Content (weapon cases, accessory cases, skill points, and bonus medals), Kingslayer Files, and Content (Food Parcels, Gasoline, and Comms Tools) for each area you maneuver through. Don’t leave the Province of Itacua (or any of the areas you visit in each mission) without gathering all Intel, and conducting a thorough search for all collectibles.

Atollo Farm: Extracting Amaru

Almost due south of the Outpost, but down the bottom of the mountain, is a small farmstead where Amaru is being held. To get there, it’s wise to take an off-road vehicle and follow the dirt trail, though you can drive off the cliff, down the ravine, and maneuver almost directly to the farm’s outskirts. Stop well before you see the farm, and start the recon.

Atollo Farm: Recon

TACMAP

A cartel-occupied farm has most of its threats contained around a central farm house, and the front (north) fields between the chopper. Don’t overlook foes on the south side of the farmhouse either. The outer buildings are devoid of enemies, making them great infiltration points.

Goat Pens And High Ground

An excellent place to infiltrate from, as well as providing sniping or back-up fire if matters turn messy. There are good cover opportunities (the lean-to shed near the stone wall, for example) as you push toward the target.

Upper Flat Rocks And Field

Close to the electrical tower, and providing access to the south side of the farm (where there are fewer foes), this field is less well-defended than the roadside north pasture and you can crawl without being spotted, all the way to the inner stone wall.

Roadside Field (Northwest)

Aside from the rusting refuse container and remains of a low wall, you’re out in the open here, easily spotted, and reinforcements may appear along the main road on the farm’s northern perimeter. Offer tactical support fire from range in this vicinity, but infiltrate from elsewhere.

Low Rocks And River (North)

This is a great place for binocular or drone recon, and lying flat on the low rocks allows you to pinpoint foes with minimal cover obscuring your view. Afterward, sniping multiple targets from here is not only possible, but encouraged.

Roadside Field (Northeast)

Expect a foe in the field here, which is slightly easier to find cover in (the water silo offers some degree of protection). Getaway vehicles are parked in this area, which are helpful after Amaru is extracted. Note the stream in this area which runs to the southwest, and around to the south of the main farm building.

Eastern Barn

The stream running southwest, under the bridge near this barn, is a reasonable infiltration route, though you’re “under” the enemy and can easily be spotted as you scramble up to reach the middle farm building. A good fallback position, or place to snipe from.

Pig Pen To Main Farm House

The southwestern area outside the main farmhouse features a pig pen; which is great for hiding in after running up from the stream. Expect only two or three foes in the southern vicinity outside the farmhouse, allowing for quick downing before the target is reached.

Target: AMaru

Amaru is locked up inside the central farmhouse, by the north entrance opening. This means grenades and general mayhem aren’t recommended close to the target. Bash the lock off the cell door, talk to Amaru, then lead him outside.

Atollo Farm: Other Tactical Advice

The main cluster of foes is lollygagging around the northern exterior, outside the central farmstead. So approach from the west or east, and tackle the foes on the south side of the farm first (using stealth). Then tag the foes in the northern fields, until only the trio of enemies near the chopper remains. Then run in and clean them up. This is more proficient than losing the element of surprise early.

There are excellent opportunities for cross-fire and confusing these foes, if you split up your squad and approach from each compass direction. Place a north sniper on the low rocks to provide covering fire. Have another team member head up from the low stream to the east, to the pig pen, and start tagging foes south of the farm. A third Ghost should offer support from the goat pen to the east, and the fourth Ghost should expect most supporting fire as they head from west to east, engaging the majority of the enemies. Neutralizing the cartel thugs can be done in seconds, with no enemy shots fired.

ITACUA ECHO: THE HUNT STARTS NOW

With Amaru out of his cage, lead him to your preferred means of transport: the off-road vehicle you arrived in, one of the vehicles parked by the road to the northeast, or the chopper. Then simply follow the trail to the extraction point, where CIA Operative Bowman and Rebel Pac Katari reveal the cartel underbosses responsible.

MOST RECON: MAJOR INTEL

The Itacua Province investigation continues. The Tacmap now shows five areas where Major Intel must be uncovered, to begin further Missions. These can be approached in any order. Don’t forget to gather collectibles (as well as optionally changing Loadouts and grabbing ammo at the Weapons Case) in the vicinity of Itacua Echo, as your Investigation widens across the Province.

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