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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Special Missions

El Muro

MISSION ACCESS

Complete Carl Bookhart, El Pozolero, General Baro, Yuri y Polito, and La Plaga to access this Mission.

Objectives

  • Locate El Muro
  • Extract El Muro to San Mateo Alpha

LOCATIONS (Media Luna)

  • F.O.B. Buitre (La Cruz)
  • San Mateo Alpha (San Mateo)

REWARDS

  • + 350 XP
  • +10 Skill Points
  • +15,000 Medication

Difficulty

Brief

El Muro has turned on El Sueño and the cartel kingpin wants him dead. El Muro has protected Sueño for many years, and he knows many of Sueño’s secrets. Find El Muro and extract him before he slips out of the country or Sueño’s people kill him.

Buitre Force

You’re around 800 meters from this Unidad fortress if you begin this sortie at Media Luna Alpha. As you arrive, it’s immediately obvious the cartel are engaging Unidad in a vicious firefight from the two main entrances (northeast (A) and south (C)), making stealth tactics secondary to immediate infiltration and extraction. However, approach from the wrong direction, and El Muro leaves; usually in an armored SUV or APC, meaning a fraught chase is in the cards. Only after you’ve collared El Muro can you extract him to the rally point in the neighboring province (to the south) of San Mateo.

Caution: Unidad Don’t Play (And Neither Does The Cartel)

Get ready to face a drone jammer, four alarms, and a power generator—the locations of which don’t matter whatsoever during this mission, as the base is already being attacked—and reinforcements are arriving as you reach this besieged base. However, if you must check where the drone jammer and generator are, find them in the northeast corner of the base.

F.O.B. Buitre: Recon

TACMAP

This relatively flat base features a set of buildings in each quadrant, though there’s no time for sightseeing now the base is under attack. Northeast is the HQ building, comms and armory, drone jammer and generator. Southeast is an alarm tower, barracks, mess hall, and other sundry structures. The entire west side of the base features four huge hangars, helicopters (including a gunship!) and a control tower where El Muro appears from.

None of the sniper towers are currently manned, as the battle is waging primarily on the ground, aside from Unidad helicopters circling above, and raking the ground with machine gun fire.

Northeast: Main Entrance

This entrance is a chokepoint filled with vehicles, cartel members launching an assault inside the base, and Unidad soldiers fighting back. It’s a storm of bullets here, and assuming you survive to get inside, El Muro usually manages to escape before you can grab him. The only antic worth trying is the stealing of a vehicle (ideally an APC) and driving it into the base, directly at G, to stop El Muro (but not run him over!). Then get out, stow him, and escape.

If you desperately need to use a drone, move to the northeast wall and lob a grenade so it explodes on the other side, at the drone jammer.

East: Perimeter Fence

You can’t get through the fence and secondary block wall from here (though you can move between both walls if you enter from A or C). This offers little help, though you can use your binoculars to check the control tower for El Muro’s whereabouts.

South: Main Entrance

The fighting is almost as fierce at this location, which features groups of Cartel soldiers moving northwards up and into the barrack and hangar areas, and Unidad forces fighting back. This is just like A; heading in on foot is almost suicidal, so push through here in an armored vehicle, or find one (like the APC parked across from the hangar on the main road) if you need a vehicle to chase El Muro in. Note this is the route El Muro usually uses to escape (though he sometimes heads out of A, too), so soften up his vehicle with explosives. However, the other enemies usually detonate anything except C4 before you have chance to use it. Blocking the exit chokepoints with vehicles would be advisable, but there are too many enemies.

Southwest: Wall Gap Infiltration Point

Enter through the gap in the block wall, turn left (north) and head directly for the steps down from the control tower to apprehend El Muro. Good work! Got there too late? Find a nearby vehicle and engage in pursuit.

Northwest: Wall Gap Infiltration Point

Enter via the gap in the block wall by the tire pile, turning south for a direct view of the parked vehicle El Muro may attempt to steal. Rush it, passing the hangar on your left, and apprehend your target. Or give chase if you’re too late.

North: Perimeter Wall And Wall Gap

While the rocky outcrops south of the road, but north of the initial fence provide little help, if you enter via E, then skirt around to the north (or head east), you can enter the helipad by the north hangar. It’s only a short sprint to the gunship, allowing you to follow El Muro with superior firepower at your disposal.

Target: El Muro (And Escape Vehicle)

This lunatic flees as soon as you hone in on his location, starting at the control tower and sprinting down the stairs to a waiting vehicle (usually an armored Unidad APC or SUV). He then crashes through the south (C) or sometimes the northeast (A) main gates, and flees. Should this happen, you must give chase before he leaves the combat area, or the mission fails.

F.O.B. Buitre: Tactical Advice

 Despite the chaos, this one is pretty straightforward. If you want to grab El Muro before he has time to get into an armored vehicle, approach quickly from D or E, rushing the control tower, and grabbing the target before he reaches a vehicle. Approach from any other location, and there’s usually no time to reach the target before he starts up his vehicle, and escapes, usually heading south past C.

Before the infiltration, start south of C, and drop some mines and C4, so you can soften up El Muro’s vehicle before you head into the base. This doesn’t always work, and you don’t want to overdo it and destroy the vehicle, but it can help him slow down.

You could also try flying an explosive drone in, and detonating it close to El Muro’s escape vehicle, so he has to find a different truck, allowing you more chances to grab him.

Is El Muro escaping? You could do worse than stealing the helicopter gunship, and flying after him, using the spectacular firepower of the craft to weaken El Muro’s vehicle until it’s too damaged and he leaves it, at which time you need to land, grab him, stow him in the gunship, and extract to the Rally Point.

 With additional teammates with lightning-fast tactical brains, you have the added benefit of being able to encroach on El Muro from both D and E simultaneously, as well as dropping mines and C4 along the main road out of the base, just in case the grabbing goes awry. You can also prep C4 on the vehicle El Muro is running to, before he reaches it; just make sure he isn’t outside the vehicle and exposed to the blast you’re intending for his vehicle, or he dies.

El Muro: Recon

TACMAP

The armored truck (or sometimes a Unidad APC) moves at speed and takes more damage than other vehicles, though you can slow it right down by shooting the tires out (SUV) or ramming, or detonating explosives (APC). Catch him before or after he drives by the large Unidad base, or you may have additional foes to worry about. When you reach the vehicle, simply engage it until El Muro leaves the vehicle, and stow him in an extraction vehicle (which could be the vehicle your team is using, a second vehicle, a helicopter including the gunship if you stole it from the base, or even the truck the general uses, with you driving instead).

El Muro: Other Tactical Advice

  This gets a whole lot more simple if you ensure your takedown location isn’t any other enemy stronghold. You cannot wave down the truck with your guns pointed at the driver; El Muro usually just runs you over. However, you can grab him from the SUV (this is possible, but difficult), but not the APC. Note the windows of both vehicles are bullet-proof, but you shouldn’t be aiming at El Muro’s head anyway—we want this guy alive!

Or, you can ram him off the road (in Co-op, each player can use a vehicle to pin him more quickly, and from multiple sides), or bash the vehicle until it catches fire. You can also all ride in a stolen APC and ram the enemy vehicle while shooting at it (but not the driver). Or, you can attach C4 to the vehicle before it leaves the base, or place it on the road El Muro takes. Do the same with mines, though pre-planning is needed.

With Co-op friends, station one at the base to trigger the general fleeing, and the rest at a road junction, with a blockade of vehicles (stolen from the base prior to triggering the ambush), as well as C4 all ready to go, and mines ready to be placed (but not placed in case a civilian vehicle drives over it). Have a fourth Ghost fly in piloting a chopper, in case you want to air-lift El Muro to the Rally Point.

In Co-op, due to the distance and winding roads to the RP, you may wish to stop El Muro’s vehicle, then bundle him into a helicopter for the extraction. Once you’ve extracted the target, the mission then continues.

Extraction to San Mateo Alpha

The journey to the rally point in the next province south of La Cruz should be uneventful, as long as you speed through any Unidad checkpoints, exercise caution when driving the tank-like vehicle you’re likely to be driving up the narrow dirt trails (as it’s easy to flip on a tight turn), or you use a helicopter. Once El Muro is delivered to Bowman, the mission concludes.

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