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Tom Clancy's Ghost Recon: Wildlands eGuide
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Contents

  • Changelog
    • Updates
  • Foreword
    • Foreword
  • Spec Ops Training
    • Introduction
    • Basic Gameplay
    • The Map
    • How to Play
    • Choose a Playstyle
    • Mission Types and Activities
    • Most Recon: Tactical Advice for Story Missions
  • The Factions
    • Introduction
    • Operation Kingslayer
    • The Rebel Forces
    • Santa Blanca Cartel
    • Unidad Forces
  • The Armory
    • Introduction
    • Guns
    • Assault Rifles
    • Light Machine Guns
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Handguns
    • Compact Machine Guns
    • Items
    • Drone
  • Skills
    • Introduction
    • Weapon
    • Drone
    • Item
    • Physical
    • Squad
    • Rebel Support
  • Welcome to Bolivia
    • Welcome to Bolivia
    • Itacua: La Yuri Y El Polito
      • Itacua: La Yuri Y El Polito
      • Key Locations
      • Amaru’s Rescue
      • Rebellion Rising
      • Culta’s Prisoner
      • El Polito’s Sports Car
      • Armadillo’s Commander
      • La Yuri And El Polito
      • Itacua Side Missions
      • Itacua Province Content
    • Ocoro: El Emisario
      • Ocoro: El Emisario
      • Key Locations
      • Aggressive Competition
      • The Boat Lab
      • Cooking with Coca
      • The Hospital
      • Special Transport (Optional)
      • El Emisario
      • Ocoro Side Missions
      • Ocoro Province Content
    • P.N. De Agua Verde: Carzita
      • P.N. De Agua Verde: Carzita
      • Key Locations
      • Carzita’s Assistant
      • The Casino
      • The Politician
      • The Resort
      • Carzita
      • Carzita’s VIP List
      • Agua Verde Side Missions
      • Agua Verde Province Content
    • Barvechos: El Pulpo
      • Barvechos: El Pulpo
      • Key Locations
      • El Pulpo’s Right-Hand Man
      • The Bank Heist
      • The Money Truck
      • Nidia’s Cash
      • El Pulpo
      • Barvechos Side Missions
      • Barvechos Province Content
    • San Mateo: El Pozolero
      • San Mateo: El Pozolero
      • Key Locations
      • The Prison Village
      • La Carcel Del Pueblo
      • The Journalist
      • The Death Truck
      • El Pozolero
      • Sandoval’s Remains (Spoiler/Optional)
      • San Mateo Side Missions
      • San Mateo Province Content
    • Tabacal: Madre Coca
      • Tabacal: Madre Coca
      • Key Locations
      • Freedom of Speech
      • Stock Drop
      • Salazar
      • Killasisa Coca Farm (Optional)
      • Inside Job (Optional)
      • Madre Coca
      • Tabacal Side Missions
      • Tabacal Province Content
    • Espiritu Santo: La Santera
      • Espiritu Santo: La Santera
      • Key Locations
      • The Advisor
      • Gold Rush North
      • Gold Rush South
      • La Santera’s Chapel
      • Soldiers Of Santa Muerte
      • La Santera
      • Espiritu Santo Side Missions
      • Espiritu Santo Province Content
    • Villa Verde: El Wey
      • Villa Verde: El Wey
      • Key Locations
      • Framing El Wey
      • Laboratory 1
      • Laboratory 2
      • Miners Strike
      • El Wey
      • Villa Verde Side Missions
      • Villa Verde PRovince Content
    • Caimanes: El Cerebro
      • Caimanes: El Cerebro
      • Key Locations
      • Submarine Fleet 1
      • Submarine Fleet 2
      • Submarine Fleet 3
      • Boat Ride
      • The Prototype
      • El Cerebro
      • Caimanes Side Missions
      • Caimanes Province Content
    • Malca: El Chido
      • Malca: El Chido
      • Key Locations
      • The Agent
      • Bad Publicity
      • El Chido’s Car
      • Show Canceled
      • El Chido
      • Malca Side Missions
      • Malca Province Content
    • Pucara: DJ Perico
      • Pucara: DJ Perico
      • Key Locations
      • The Bodyguard
      • DJ Perico’s Home
      • Radio Santa Blanca
      • DJ Perico
      • El Sueño’s Convoy (Optional)
      • The Engineer
      • Pucara Side Missions
      • Pucara Province Content
    • Montuyoc: Carl Bookhart
      • Montuyoc: Carl Bookhart
      • Key Locations
      • The Outpost
      • The Deserter
      • Carl Bookhart
      • Full Load (Optional)
      • The Instructors (Optional)
      • Montuyoc Side Missions
      • Montuyoc Province Content
    • Mojocoyo: Antonio
      • Mojocoyo: Antonio
      • Key Locations
      • Eastern Cocaine Cache
      • Western Cocaine Cache
      • Hidden Cocaine Cache
      • Mojocoyo’s Boss
      • Gabriela (Optional)
      • The Main Stash (Optional)
      • Mojocoyo Side Missions
      • Mojocoyo Province Content
    • Remanzo: El Gato
      • Remanzo: El Gato
      • Key Locations
      • The Chemist
      • The Quinoa Factory
      • Energy Drinks
      • The Mule Doctors (Optional)
      • El Gato
      • The Real El Gato (Spoiler)
      • Remanzo Side Missions
      • Remanzo Province Content
    • Koani: Boston Reed
      • Koani: Boston Reed
      • Key Locations
      • Train Graveyard
      • The Truck Depot (Optional)
      • The Convoy (Optional)
      • Flight Plan
      • The Undertakers
      • Boston Reed
      • Koani Side Missions
      • Koani Province Content
    • Libertad: Marcus Jensen
      • Libertad: Marcus Jensen
      • Key Locations
      • Chemical Trail
      • Marcus Jensen
      • Toxic Assets
      • Toxic Convoy
      • The Refinery Chief
      • Libertad Side Missions
      • Libertad Province Content
    • Flor De Oro: General Baro
      • Flor De Oro: General Baro
      • Key Locations
      • The Black Site
      • The Trail of the General
      • The Mole (Optional)
      • General Baro
      • Flor De Oro Side Missions
      • Flor De Oro Province Content
    • Inca Camina: La Cabra
      • Inca Camina: La Cabra
      • Key Locations
      • The Drug Lord’s Ride
      • Northern Plane
      • Eastern Plane
      • Southern Plane
      • La Cabra
      • Inca Camina Side Missions
      • Inca Camina Province Content
    • Media Luna: El Comandante
      • Media Luna: El Comandante
      • Key Locations
      • Media Luna Investigation
      • The Santa Blanca Prisoner
      • El Comandante
      • Media Luna Side Missions
      • Media Luna Province Content
    • Monte Puncu
      • Monte Puncu
      • Key Locations
      • Sueño’s Proposition
      • Monte Puncu Side Missions
      • Monte Puncu Province Content
    • La Cruz
      • La Cruz
      • Key Locations
      • The Confession
      • La Cruz Side Missions
      • La Cruz Province Content
    • Special Missions
      • Overview
      • La Plaga
      • El Muro
      • La Gringa
      • El Yayo
      • Ramon Feliz
      • El Cardenal
      • El Boquita
      • Nidia Flores
      • El Sueño
  • Rewards and Achievements
    • Overview
    • Story Progression
    • Gun Collector
    • Beyond the Campaign
    • Skill Based
    • DLC Achievements
    • Ubisoft Club Rewards
  • Interactive Maps
    • Map of Bolivia
    • Itacua
    • Ocoro
    • P.N. de Agua Verde
    • Barvechos
    • San Mateo
    • Tabacal
    • Espiritu Santo
    • Villa Verde
    • Caimanes
    • Malca
    • Pucara
    • Montuyoc
    • Mojocoyo
    • Remanzo
    • Koani
    • Libertad
    • Flor de Oro
    • Inca Camina
    • Media Luna
    • Monte Puncu
    • La Cruz
  • Videos
    • Combat Tips
    • Assault
    • Factions
    • Stealth
    • Intel
  • Narco Road DLC
    • What’s New?
    • Los Kamikazes
    • The Death Riders
    • Los Jinetes Locos
    • El Invisible
    • Lost Car Side Missions
    • Amphetatruck Side Missions
  • Fallen Ghosts DLC
    • What’s New?
    • New Skill Tree
      • Overview
      • Level 30 Requirement
      • Level 32 Requirement
      • Epic Skill: Fast Reload
    • Eastern Precinct Missions
      • Overview
      • Operation Fallen Lord
      • Intel Gathering
      • Exposed Corruption
      • Walkurenritt
      • Old Friends
      • Regrets
      • To The Death (Boss Mission)
      • Colonel Merlo (Final Story Mission)
    • Western Precinct Missions
      • Overview
      • Intel Gathering
      • The Trail
      • Ghosts
      • Union Rights
      • Saving La Granja
      • Hide and Seek (Boss Mission)
    • Northern Precinct Missions
      • Overview
      • Intel Gathering
      • The Broadcast
      • Ambush
      • Gold Digger
      • Tyrants
      • Cruzar (Boss Mission)
    • Achievements & Trophies
      • Fallen Ghosts DLC Achievements

Tom Clancy's Ghost Recon: Wildlands Guide › Welcome to Bolivia › Mojocoyo: Antonio

Eastern Cocaine Cache

Objectives

  • Destroy eastern cocaine cache

LOCATIONS

  • Cocaine Hideout (East)

REWARDS

  • + 500 XP

Brief

We have intel on three large cocaine shipments that are being stockpiled in Mojocoyo prior to being shipped to Remanzo for packaging. Locate these drug caches and destroy them.

MISSION ACCESS

Receive a call from Bowman when you first enter Mojocoyo Province to start this mission.

Who Wants to Break an Addict’s Heart?

This is one of three similar missions to complete in this province, involving the scouting of a general area. When you reach it, simply look around for a cluster of buildings, and begin a more specific recon. Then home in further on the actual warehouse where the cocaine is being stored, and destroy it in whatever manner you see fit. Cartel member neutralizing is simply a perk of this job.

Most Recon: Night Time Is The Right Time

With no floodlights, alarms, or other defenses to worry about (just a group of trigger-happy cartel thugs), you should have a fierce firefight, but nothing you can’t handle. For an easier time of it, don your night vision goggles as the foes don’t have these, and hunt after dark. You may find a couple of sleeping foes in the upstairs bedrooms of the southwest building, who are easy marks.

Most Recon: Boom, Shake The Room

Cocaine shipments need to be destroyed with explosives; grenades (thrown or via a drone), C4, mines (with a hapless enemy walking on it afterward), and the grenade launcher are all viable options. Also note the explosive canisters lying around this camp. Don’t forget to throw in a flashbang when you’re storming any of the tight chambers in and around the objective too; that considerably hinders the firing of automatic weaponry by the enemy.

Cocaine Hideout (East): Recon

TACMAP

Halfway down a mountain at the apex of a dirt road switchback is a small cluster of buildings. The gang graffiti is unmistakable, though the area is compact, and slopes up to the east. Expect around ten foes to trouble you, including a sniper and armored foe. The heaviest fighting is in the central yard and southwest corner, where the majority of the foes are patrolling, but they can quickly reach the cocaine warehouse if you’re not proficient at takedowns. Release the imprisoned rebels for some extra help.

North: Road Switchback

This tight turn on a reasonably flat slope, and the dirt road running through the base north to south, isn’t a particularly stealthy way to infiltrate, as you’re easily seen by the sniper and foes on the higher ground. If a disturbance is created first, you can more easily slip in and work your way round.

This is also an entrance to use for less subtle methods of entering the base, such as speeding in with an armored vehicle, all guns blazing, lobbing grenades into the warehouse as you pass it, and speeding out of the south exit (C).

Eastern Hill

This is the preferred method of reconnoitering the base, and entering it with a stealth plan of attack in mind. Due to the lack of enemies close to the target building, you can slip down the rocks quietly, into the cocaine chamber, and set it alight without firing a shot (though that comes immediately afterward).

Or, you can quietly tag any foes you can see, enter the cocaine building, climb the stairs, and use the covered roof area to rain fire down on the majority of the foes to the west.

South: Water Tower and Defenses

This area of the base is perhaps the most well-guarded (until you make a noise and the foes scatter); there are sandbags, a small two-story barracks structure made of brick, and although the cocaine building is close, wading through these foes can be tricky. So creep down the hill from the southeast.

Or, you can mount an assault, or even a distraction (setting off explosives away from the base near this exit, or driving around like a madman to attract the foes) while the rest of your team completes the objective.

West: Perimeter Outcrops

The rocky outcrops the west side of the base is close to provide a modicum of cover when you’re heading to the perimeter of this base. Use an infiltration from this direction to easily enter either of the two western structures to clear them of foes. Pay special attention to the two-story barracks structure (southwest), with easy exterior stairs access, and windows to shoot enemies through (remembering they can see you, too). Despite the number of enemies close by, the top floor (bedrooms) of this building are worth storming and shooting down from, as the only access point are those outside steps.

Target: Cocaine Warehouse

The warehouse is located at the eastern side of the base, and usually has very few foes directly inside it. Note the garage and doorway entrance (west), the cage of rebels (south), the doorway (southeast), and the exterior steps (northwest). The cocaine shipment (which can take up to three grenades to destroy) is grouped on the ground floor.

Upstairs is an office area with a north and west balcony you can defend from and rain fire down on foes clustered to the southwest. The third and upper covered roof offers great protection and views over the entire base, and you can sneak here to drop the sniper easily, as well as fire down on foes (especially as the only way to reach you is via the interior stairs, which should be trapped with a mine).

Cocaine Hideout (East): Other Tactical Advice

If you’re in need of a stealth plan, head in from B, and tag the sniper on the roof, and any guards that don’t slump over in an area where they can be spotted by others. Then enter the southwest ground-level doorway of the cocaine warehouse after heading down from your hill vantage point, optionally free the rebels outside (though that’s difficult without being spotted), and prep three packages of C4 to ensure detonation. Retreat out, explode, and the mission completes. Or, fly in an explosive drone to take out the cocaine shipments.

Alternatively, refrain from triggering the cocaine explosion, head to the covered roof of the base, and start raining death down from above while the rest of the team storms the main yard (just north of C). Then you can fully liberate this location. Flashbangs are also good to bring for assaulting rooms enemies have fled into, and are refusing to die in.

A similar plan is also recommended, though you can add to the crossfire opportunities by having a Ghost approach from A, B, C, and D simultaneously. The cartel thugs won’t know what hit them!

Or, attack from a helicopter and a truck (two Ghosts in each) if you want to light everything up; the truck players being responsible for destroying the cocaine, while the chopper duo kills anyone who isn’t a rebel trapped in a cell.

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