Prima Games eGuides Super Smash Bros. Ultimate eGuide

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Super Smash Bros. Ultimate eGuide Ultimate Glossary of Terms and Mechanics

Cancel

Refers to skipping over portions of actions or attacks. This might involve canned canceling actions, like tapping Attack twice quickly to cancel neutral attack 1 into neutral attack 2. It can also refer to canceling different kinds of actions into each other, like dashing into a non-dash attack (dash-canceling) or tapping down just after a neutral attack to briefly crouch, allowing another starting neutral attack or a grab attempt (jab-canceling). It may refer to canceling periods of time. An air move might have lots of ending lag in midair, while not adding much landing lag if used near the ground; intentionally using such a move at low altitude in effect cancels its usual lengthy midair lag.