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Super Smash Bros. Ultimate eGuide
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Contents

  • Super Smash!
    • Overview
    • About This Guide
    • Smash Modes
    • Options
    • Classic Mode
    • Training
    • Mob Smash
    • Adventure Mode
  • Ultimate Glossary of Terms and Mechanics
    • Active
    • Advantage
    • Air Dodge (Neutral/Normal)
    • Air Attack
    • Anti-Air
    • Bair
    • Blast Zone
    • Break Fall
    • Buffer
    • Cancel
    • Catch
    • Charge
    • Charge Cancel
    • Combo
    • Conditioning
    • Counterattack
    • Crouch
    • Crouch Walk
    • Dair
    • Damage
    • Dash
    • Dash Attack
    • Dash Dance
    • Dash Flip
    • Defense
    • Directional Air Dodge
    • Directional Influence
    • Disadvantage
    • Disjointed
    • Dodge
    • Drag
    • Edge
    • Edge-Guarding
    • Empty Jump
    • Fair
    • Fast Fall
    • Final Smash
    • Footstool Jump
    • Frame
    • Frame Data
    • Grab
    • Grab Attack
    • Grab Parry
    • Guaranteed
    • Hitbox
    • Hit-Confirm
    • Hitstop
    • Hitstun
    • Hitstun Shuffle
    • Hop
    • Hurtbox
    • Intangible
    • Invincible
    • Item
    • Jab-Canceling
    • Juggle
    • Jump
    • Knockback
    • Lag
    • Land
    • Launch
    • Ledge
    • Ledge-Hanging
    • Meteor Smash
    • Movement
    • Nair
    • Neutral
    • Offense
    • On-the-Spot Dodge
    • Out-of-Shield
    • Perfect Shield
    • Pivot
    • Poke
    • Poké Ball
    • Pre-Jump Frames
    • Priority
    • Projectile
    • Punish
    • Rage
    • Range/Reach
    • Recovery
    • Reflect
    • Reverse Rush
    • Roll
    • Run
    • Shield
    • Shield Break
    • Shield Grab
    • Shield Shift
    • Shield-Stun
    • Shield-Stun Shuffle
    • Short Hop
    • Short Hop Attack
    • Shot
    • Side
    • Sidestep
    • Slide
    • Smash Attack
    • Special Moves
    • Special Reverse
    • Spike
    • Spot Dodge
    • Stage
    • Stale
    • Stall-Then-Fall Attack
    • Stock
    • Super Armor
    • Sweet Spot
    • Takeoff
    • Taunt
    • Tech
    • Tether
    • Throw (Foe)
    • Throw (Item)
    • Tilt Attack
    • Tumbling
    • Two-Frame Punish
    • Wake-Up
    • Wall Cling
    • Wall Jump
    • Walling
    • Weight
    • Whiff
    • Zair
  • Bayonetta
    • Overview
    • Costumes
    • Brawler Arsenal
  • Bowser
    • Overview
    • Costumes
    • Brawler Arsenal
  • Bowser Jr.
    • Overview
    • Costumes
    • Brawler Arsenal
  • Captain Falcon
    • Overview
    • Costumes
    • Brawler Arsenal
  • Cloud
    • Overview
    • Costumes
    • Brawler Arsenal
  • Corrin
    • Overview
    • Costumes
    • Brawler Arsenal
  • Diddy Kong
    • Overview
    • Costumes
    • Brawler Arsenal
  • Donkey Kong
    • Overview
    • Costumes
    • Brawler Arsenal
  • Dr. Mario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Duck Hunt
    • Overview
    • Costumes
    • Brawler Arsenal
  • Falco
    • Overview
    • Costumes
    • Brawler Arsenal
  • Fox
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ganondorf
    • Overview
    • Costumes
    • Brawler Arsenal
  • Greninja
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ice Climbers
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ike
    • Overview
    • Costumes
    • Brawler Arsenal
  • Incineroar
    • Overview
    • Costumes
    • Brawler Arsenal
  • Inkling
    • Overview
    • Costumes
    • Brawler Arsenal
  • Isabelle
    • Overview
    • Costumes
    • Brawler Arsenal
  • Jigglypuff
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ken
    • Overview
    • Costumes
    • Brawler Arsenal
  • King Dedede
    • Overview
    • Costumes
    • Brawler Arsenal
  • King K. Rool
    • Overview
    • Costumes
    • Brawler Arsenal
  • Kirby
    • Overview
    • Costumes
    • Brawler Arsenal
  • Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Little Mac
    • Overview
    • Costumes
    • Brawler Arsenal
  • Lucario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Lucas
    • Overview
    • Costumes
    • Brawler Arsenal
  • Luigi
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Marth / Lucina
    • Overview
    • Marth Costumes
    • Lucina Costumes
    • Brawler Arsenal
  • Mega Man
    • Overview
    • Costumes
    • Brawler Arsenal
  • Meta Knight
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mewtwo
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mii Fighters: Brawler
    • Mii Brawler Overview
    • Brawler Arsenal
  • Mii Fighters: Swordfighter
    • Mii Swordfighter Overview
    • Swordfighter Arsenal
  • Mii Fighters: Gunner
    • Mii Gunner Overview
    • Gunner Arsenal
  • Mr. Game & Watch
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ness
    • Overview
    • Costumes
    • Brawler Arsenal
  • Olimar
    • Overview
    • Costumes
    • Brawler Arsenal
  • PAC-MAN
    • Overview
    • Costumes
    • Brawler Arsenal
  • Palutena
    • Overview
    • Costumes
    • Brawler Arsenal
  • Peach / Daisy
    • Overview
    • Peach Costumes
    • Daisy Costumes
    • Brawler Arsenal
  • Pichu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Pikachu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Pit / Dark Pit
    • Overview
    • Pit Costumes
    • Dark Pit Costumes
    • Brawler Arsenal
  • Pokémon Trainer
    • Overview
    • Costumes
    • Common Moves
    • Squirtle Arsenal
    • Ivysaur Arsenal
    • Charizard Arsenal
  • Ridley
    • Overview
    • Costumes
    • Brawler Arsenal
  • R.O.B.
    • Overview
    • Costumes
    • Brawler Arsenal
  • Robin
    • Overview
    • Costumes
    • Brawler Arsenal
  • Rosalina & Luma
    • Overview
    • Costumes
    • Brawler Arsenal
  • Roy / Chrom
    • Overview
    • Roy Costumes
    • Chrom Costumes
    • Brawler Arsenal
  • Ryu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Samus / Dark Samus
    • Overview
    • Samus Costumes
    • Dark Samus Costumes
    • Brawler Arsenal
  • Sheik
    • Overview
    • Costumes
    • Brawler Arsenal
  • Shulk
    • Overview
    • Costumes
    • Brawler Arsenal
  • Simon / Richter
    • Overview
    • Simon Costumes
    • Richter Costumes
    • Brawler Arsenal
  • Snake
    • Overview
    • Costumes
    • Brawler Arsenal
  • Sonic
    • Overview
    • Costumes
    • Brawler Arsenal
  • Toon Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Villager
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wii Fit Trainer
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wolf
    • Overview
    • Costumes
    • Brawler Arsenal
  • Yoshi
    • Overview
    • Costumes
    • Brawler Arsenal
  • Young Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Zelda
    • Overview
    • Costumes
    • Brawler Arsenal
  • Zero Suit Samus
    • Overview
    • Costumes
    • Brawler Arsenal
  • Items
    • Items
    • Assist Trophies
    • Poké Ball
    • Master Ball
  • Stages
    • Training
    • Battlefield
    • Big Battlefield
    • Final Destination
    • Peach’s Castle
    • Kongo Jungle
    • Hyrule Castle
    • Super Happy Tree
    • Dream Land
    • Saffron City
    • Mushroom Kingdom
    • Princess Peach’s Castle
    • Rainbow Cruise
    • Kongo Falls
    • Jungle Japes
    • Great Bay
    • Temple
    • Brinstar
    • Yoshi’s Island (Melee)
    • Yoshi’s Story
    • Fountain of Dreams
    • Green Greens
    • Corneria
    • Venom
    • Pokémon Stadium
    • Onett
    • Mushroom Kingdom II
    • Brinstar Depths
    • Big Blue
    • Fourside
    • Delfino Plaza
    • Mushroomy Kingdom
    • Figure-8 Circuit
    • WarioWare, Inc.
    • Bridge of Eldin
    • Norfair
    • Frigate Orpheon
    • Yoshi’s Island
    • Halberd
    • Lylat Cruise
    • Pokémon Stadium 2
    • Port Town Aero Drive
    • Castle Siege
    • Distant Planet
    • Smashville
    • New Pork City
    • Summit
    • Skyworld
    • Shadow Moses Island
    • Luigi’s Mansion
    • Pirate Ship
    • Spear Pillar
    • 75 M
    • Mario Bros.
    • Hanenbow
    • Green Hill Zone
    • 3D Land
    • Golden Plains
    • Paper Mario
    • Gerudo Valley
    • Spirit Train
    • Dream Land GB
    • Unova Pokémon League
    • Prism Tower
    • Mute City SNES
    • Magicant
    • Arena Ferox
    • Reset Bomb Forest
    • Tortimer Island
    • Balloon Fight
    • Living Room
    • Find Mii
    • Tomodachi Life
    • PictoChat 2
    • Mushroom Kingdom U
    • Mario Galaxy
    • Mario Circuit
    • Skyloft
    • The Great Cave Offensive
    • Kalos Pokémon League
    • Coliseum
    • Flat Zone X
    • Palutena’s Temple
    • Gamer
    • Garden of Hope
    • Town and City
    • Wii Fit Studio
    • Boxing Ring
    • Gaur Plain
    • Duck Hunt
    • Wrecking Crew
    • Pilotwings
    • Wuhu Island
    • Windy Hill Zone
    • Wily Castle
    • PAC-LAND
    • Super Mario Maker
    • Suzaku Castle
    • Midgar
    • Umbra Clock Tower
    • New Donk City Hall
    • Great Plateau Tower
    • Moray Towers
    • Dracula’s Castle
  • Challenges
    • Overview
    • Smash
    • Adventure
    • Spirit Board
    • Spirits
    • Classic Mode
    • Games & More
    • Other
  • List of Spirits
    • Spirits

Super Smash Bros. Ultimate Guide › Marth / Lucina

Overview

Marth’s general game plan is to create danger zones around him with his wide array of far-reaching sword attacks, like neutral air attack, forward air attack, down air attack, and up tilt. His effective attack range protects most of his angles, but while he excels at deterring enemies from approaching him, his effective hitboxes can and should be applied aggressively. With well-timed full and short hop jump attacks, Marth can be a deadly force of nature on both offense and defense. Once you condition your foes into constantly shielding your overwhelming airborne sword attacks, your game plan should alter into a much more aggressive style, baiting the enemy into dropping their shield, or straight-up breaking it and going for high-damage Dancing Bladecombos.

Marth’s sweet spot is generally universal, with the hilt and handle part of his sword dealing lower damage, while landing hits with the tip of his blade deals much more, with a higher possibility of knocking out enemies. One of your primary goals as Marth is to stay at a set spacing at all times. Not only does this make your offense and defense safer while you apply your aerial pressure, but it ensures that you deal maximum damage with your sweet-spothits.

Occasionally, your sour-spot hits can be a blessing, allowing for certain combos or tech get-up situations due to the lower amount of hitstun and knockback.

Marth / Lucina Vitals

Movement Options

Midair jumps:

1

Crouch walk:

No

Tether:

No

Wall jump:

No

Wall cling:

No

Movement Ranks

Ground speed:

C+ (21-22)

Air speed:

C+ (38-39)

Falling speed:

C (40-43)

Weight:

D+ (50-52)

#1 Walkers

Marth and Lucina are tied for having the fastest walk speed in the game, allowing them to use their tilt attacks more consistently.

Sweet and Sour Differences

Marth and Lucina have identical attacks and moves, but differ in their damage output. Marth’s attacks have sweet and sour spots, while Lucina’s attacks are balanced across her sword. Marth hypothetically deals more overall damage, including higher shield-breaking potential since you’re rewarded for your improved sweet-spot accuracy. However, you can apply the same strategies to both fighters.

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