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Super Smash Bros. Ultimate eGuide
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Contents

  • Super Smash!
    • Overview
    • About This Guide
    • Smash Modes
    • Options
    • Classic Mode
    • Training
    • Mob Smash
    • Adventure Mode
  • Ultimate Glossary of Terms and Mechanics
    • Active
    • Advantage
    • Air Dodge (Neutral/Normal)
    • Air Attack
    • Anti-Air
    • Bair
    • Blast Zone
    • Break Fall
    • Buffer
    • Cancel
    • Catch
    • Charge
    • Charge Cancel
    • Combo
    • Conditioning
    • Counterattack
    • Crouch
    • Crouch Walk
    • Dair
    • Damage
    • Dash
    • Dash Attack
    • Dash Dance
    • Dash Flip
    • Defense
    • Directional Air Dodge
    • Directional Influence
    • Disadvantage
    • Disjointed
    • Dodge
    • Drag
    • Edge
    • Edge-Guarding
    • Empty Jump
    • Fair
    • Fast Fall
    • Final Smash
    • Footstool Jump
    • Frame
    • Frame Data
    • Grab
    • Grab Attack
    • Grab Parry
    • Guaranteed
    • Hitbox
    • Hit-Confirm
    • Hitstop
    • Hitstun
    • Hitstun Shuffle
    • Hop
    • Hurtbox
    • Intangible
    • Invincible
    • Item
    • Jab-Canceling
    • Juggle
    • Jump
    • Knockback
    • Lag
    • Land
    • Launch
    • Ledge
    • Ledge-Hanging
    • Meteor Smash
    • Movement
    • Nair
    • Neutral
    • Offense
    • On-the-Spot Dodge
    • Out-of-Shield
    • Perfect Shield
    • Pivot
    • Poke
    • Poké Ball
    • Pre-Jump Frames
    • Priority
    • Projectile
    • Punish
    • Rage
    • Range/Reach
    • Recovery
    • Reflect
    • Reverse Rush
    • Roll
    • Run
    • Shield
    • Shield Break
    • Shield Grab
    • Shield Shift
    • Shield-Stun
    • Shield-Stun Shuffle
    • Short Hop
    • Short Hop Attack
    • Shot
    • Side
    • Sidestep
    • Slide
    • Smash Attack
    • Special Moves
    • Special Reverse
    • Spike
    • Spot Dodge
    • Stage
    • Stale
    • Stall-Then-Fall Attack
    • Stock
    • Super Armor
    • Sweet Spot
    • Takeoff
    • Taunt
    • Tech
    • Tether
    • Throw (Foe)
    • Throw (Item)
    • Tilt Attack
    • Tumbling
    • Two-Frame Punish
    • Wake-Up
    • Wall Cling
    • Wall Jump
    • Walling
    • Weight
    • Whiff
    • Zair
  • Bayonetta
    • Overview
    • Costumes
    • Brawler Arsenal
  • Bowser
    • Overview
    • Costumes
    • Brawler Arsenal
  • Bowser Jr.
    • Overview
    • Costumes
    • Brawler Arsenal
  • Captain Falcon
    • Overview
    • Costumes
    • Brawler Arsenal
  • Cloud
    • Overview
    • Costumes
    • Brawler Arsenal
  • Corrin
    • Overview
    • Costumes
    • Brawler Arsenal
  • Diddy Kong
    • Overview
    • Costumes
    • Brawler Arsenal
  • Donkey Kong
    • Overview
    • Costumes
    • Brawler Arsenal
  • Dr. Mario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Duck Hunt
    • Overview
    • Costumes
    • Brawler Arsenal
  • Falco
    • Overview
    • Costumes
    • Brawler Arsenal
  • Fox
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ganondorf
    • Overview
    • Costumes
    • Brawler Arsenal
  • Greninja
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ice Climbers
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ike
    • Overview
    • Costumes
    • Brawler Arsenal
  • Incineroar
    • Overview
    • Costumes
    • Brawler Arsenal
  • Inkling
    • Overview
    • Costumes
    • Brawler Arsenal
  • Isabelle
    • Overview
    • Costumes
    • Brawler Arsenal
  • Jigglypuff
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ken
    • Overview
    • Costumes
    • Brawler Arsenal
  • King Dedede
    • Overview
    • Costumes
    • Brawler Arsenal
  • King K. Rool
    • Overview
    • Costumes
    • Brawler Arsenal
  • Kirby
    • Overview
    • Costumes
    • Brawler Arsenal
  • Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Little Mac
    • Overview
    • Costumes
    • Brawler Arsenal
  • Lucario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Lucas
    • Overview
    • Costumes
    • Brawler Arsenal
  • Luigi
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Marth / Lucina
    • Overview
    • Marth Costumes
    • Lucina Costumes
    • Brawler Arsenal
  • Mega Man
    • Overview
    • Costumes
    • Brawler Arsenal
  • Meta Knight
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mewtwo
    • Overview
    • Costumes
    • Brawler Arsenal
  • Mii Fighters: Brawler
    • Mii Brawler Overview
    • Brawler Arsenal
  • Mii Fighters: Swordfighter
    • Mii Swordfighter Overview
    • Swordfighter Arsenal
  • Mii Fighters: Gunner
    • Mii Gunner Overview
    • Gunner Arsenal
  • Mr. Game & Watch
    • Overview
    • Costumes
    • Brawler Arsenal
  • Ness
    • Overview
    • Costumes
    • Brawler Arsenal
  • Olimar
    • Overview
    • Costumes
    • Brawler Arsenal
  • PAC-MAN
    • Overview
    • Costumes
    • Brawler Arsenal
  • Palutena
    • Overview
    • Costumes
    • Brawler Arsenal
  • Peach / Daisy
    • Overview
    • Peach Costumes
    • Daisy Costumes
    • Brawler Arsenal
  • Pichu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Pikachu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Pit / Dark Pit
    • Overview
    • Pit Costumes
    • Dark Pit Costumes
    • Brawler Arsenal
  • Pokémon Trainer
    • Overview
    • Costumes
    • Common Moves
    • Squirtle Arsenal
    • Ivysaur Arsenal
    • Charizard Arsenal
  • Ridley
    • Overview
    • Costumes
    • Brawler Arsenal
  • R.O.B.
    • Overview
    • Costumes
    • Brawler Arsenal
  • Robin
    • Overview
    • Costumes
    • Brawler Arsenal
  • Rosalina & Luma
    • Overview
    • Costumes
    • Brawler Arsenal
  • Roy / Chrom
    • Overview
    • Roy Costumes
    • Chrom Costumes
    • Brawler Arsenal
  • Ryu
    • Overview
    • Costumes
    • Brawler Arsenal
  • Samus / Dark Samus
    • Overview
    • Samus Costumes
    • Dark Samus Costumes
    • Brawler Arsenal
  • Sheik
    • Overview
    • Costumes
    • Brawler Arsenal
  • Shulk
    • Overview
    • Costumes
    • Brawler Arsenal
  • Simon / Richter
    • Overview
    • Simon Costumes
    • Richter Costumes
    • Brawler Arsenal
  • Snake
    • Overview
    • Costumes
    • Brawler Arsenal
  • Sonic
    • Overview
    • Costumes
    • Brawler Arsenal
  • Toon Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Villager
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wario
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wii Fit Trainer
    • Overview
    • Costumes
    • Brawler Arsenal
  • Wolf
    • Overview
    • Costumes
    • Brawler Arsenal
  • Yoshi
    • Overview
    • Costumes
    • Brawler Arsenal
  • Young Link
    • Overview
    • Costumes
    • Brawler Arsenal
  • Zelda
    • Overview
    • Costumes
    • Brawler Arsenal
  • Zero Suit Samus
    • Overview
    • Costumes
    • Brawler Arsenal
  • Items
    • Items
    • Assist Trophies
    • Poké Ball
    • Master Ball
  • Stages
    • Training
    • Battlefield
    • Big Battlefield
    • Final Destination
    • Peach’s Castle
    • Kongo Jungle
    • Hyrule Castle
    • Super Happy Tree
    • Dream Land
    • Saffron City
    • Mushroom Kingdom
    • Princess Peach’s Castle
    • Rainbow Cruise
    • Kongo Falls
    • Jungle Japes
    • Great Bay
    • Temple
    • Brinstar
    • Yoshi’s Island (Melee)
    • Yoshi’s Story
    • Fountain of Dreams
    • Green Greens
    • Corneria
    • Venom
    • Pokémon Stadium
    • Onett
    • Mushroom Kingdom II
    • Brinstar Depths
    • Big Blue
    • Fourside
    • Delfino Plaza
    • Mushroomy Kingdom
    • Figure-8 Circuit
    • WarioWare, Inc.
    • Bridge of Eldin
    • Norfair
    • Frigate Orpheon
    • Yoshi’s Island
    • Halberd
    • Lylat Cruise
    • Pokémon Stadium 2
    • Port Town Aero Drive
    • Castle Siege
    • Distant Planet
    • Smashville
    • New Pork City
    • Summit
    • Skyworld
    • Shadow Moses Island
    • Luigi’s Mansion
    • Pirate Ship
    • Spear Pillar
    • 75 M
    • Mario Bros.
    • Hanenbow
    • Green Hill Zone
    • 3D Land
    • Golden Plains
    • Paper Mario
    • Gerudo Valley
    • Spirit Train
    • Dream Land GB
    • Unova Pokémon League
    • Prism Tower
    • Mute City SNES
    • Magicant
    • Arena Ferox
    • Reset Bomb Forest
    • Tortimer Island
    • Balloon Fight
    • Living Room
    • Find Mii
    • Tomodachi Life
    • PictoChat 2
    • Mushroom Kingdom U
    • Mario Galaxy
    • Mario Circuit
    • Skyloft
    • The Great Cave Offensive
    • Kalos Pokémon League
    • Coliseum
    • Flat Zone X
    • Palutena’s Temple
    • Gamer
    • Garden of Hope
    • Town and City
    • Wii Fit Studio
    • Boxing Ring
    • Gaur Plain
    • Duck Hunt
    • Wrecking Crew
    • Pilotwings
    • Wuhu Island
    • Windy Hill Zone
    • Wily Castle
    • PAC-LAND
    • Super Mario Maker
    • Suzaku Castle
    • Midgar
    • Umbra Clock Tower
    • New Donk City Hall
    • Great Plateau Tower
    • Moray Towers
    • Dracula’s Castle
  • Challenges
    • Overview
    • Smash
    • Adventure
    • Spirit Board
    • Spirits
    • Classic Mode
    • Games & More
    • Other
  • List of Spirits
    • Spirits

Super Smash Bros. Ultimate Guide › Roy / Chrom

Overview

Roy’s sweet and sour spots are the inverse of Marth’s. Where Marth’s sweet spots are the tip and outer edges of his swings and strikes, Roy’s sweet spots are usually closer and inside the inner portions of his attacks. This has a significant implication in your playstyle, as instead of fighting at the outer edges of your hitboxes and attack effects, you’re incentivized to fight more aggressively and up close, essentially at point-blank range. Using Roy’s attacks as if he’s “punching” with his sword is a great way to connect with his sweet spot.

Many of Roy’s air attacks have relatively generous sweet spots close to his body.

Roy’s main tools are: neutral attack, side tilt, down tilt, grab, neutral air attack, forward air, up air, and Double-Edge Dance. Although his combat style leans more toward aggression relative to Marth, Roy’s strengths still come from the strong zoning effect of his sword’s attack area. So while you can play him recklessly, he’s much more effective played with a more controlled and deliberate aggression.

Roy/Chrom Vitals

Movement Options

Midair jumps:

1

Crouch walk:

No

Tether:

No

Wall jump:

No

Wall cling:

No

Movement Ranks

Ground speed:

B (3-14)

Air speed:

A (4-5)

Falling speed:

B+ (10-15)

Weight:

C+ (36-39)

Roy Versus Chrom: Key Differences

Like Marth and Lucina, Roy and Chrom are identical in almost every way, except in damage distribution. Roy’s strikes have sweet and sour spots, rewarding you for accurate “critical hits,” while Chrom’s damage is distributed evenly across his hitboxes. Theoretically, Roy deals higher damage, scaling with how skillful you are at landing sweet-spot hits.

Fire Emblem: Subtle Discrepancies

While Roy/Chrom are similar to Marth/Lucina in many ways, including analogous attacks and specials, some of their properties differ in subtle ways. For instance, Roy and Chrom both have lower hops than Marth and Lucina. This makes their potential aerial attack sequences quite different even though they share several air attacks.

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