Prima Games eGuides Super Smash Bros. Ultimate eGuide

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Super Smash Bros. Ultimate eGuide R.O.B.

Overview

R.O.B. is a highly mobile heavyweight brawler who specializes in a defensive stage-controlling playstyle. Thanks to his powerful Robo Beam and Gyro projectiles, R.O.B. can force his enemies to make mistakes from almost anywhere on the battlefield. As foes are forced to avoid and deal with his long-range attacks, R.O.B. can capitalize on their openings with a strong walling tactic, boxing out fighters with high-priority moves.

R.O.B.’s melee-range attacks are usually punishable when shielded (even some of his aerial attacks), but he makes up for this deficiency in offense with his long-range pressure game. While other fighters apply pressure through close-quarters pokes and grabs, R.O.B. penetrates shields and defenses with well-timed and well-placed Gyros while prodding at foes with his Robo Beam.

If he loses ground, R.O.B. can defend himself from the air quite well with his thruster-based attacks like neutral air attack. His thruster attacks have exceptional hit coverage due to the uncontestable bursts extending out from his base (with great hitbox-to-hurtbox ratios), making it difficult for foes to challenge his air-to-ground options.

Although he’s a large robot with a huge hurtbox, R.O.B.’s jump is considerably floaty, so it can be difficult to get back onstage against juggle-heavy opponents. He has a high fast fall speed, so after the apex of his jump, he can quickly descend to the ground with forward air attack or neutral air attack to defend himself. R.O.B.’s recovery game is fantastic; his Robo Burner affords him an incredible amount of flexibility in how and where he lands (as long as he has fuel). On multitiered stages, he can recover from the bottom of the stage to higher platforms, manipulating his altitude on the fly. His aerial-mobility options are bolstered by his thruster-propelled attacks like back air attack and down air attack.

R.O.B. Vitals

Movement Options

Midair jumps:

1

Crouch walk:

No

Tether:

No

Wall jump:

No

Wall cling:

No

Movement Ranks

Ground speed:

C- (37)

Air speed:

B (26-28)

Falling speed:

C (36-39)

Weight:

B (16-17)